***The Official Starfield Thread*** (As endorsed by TNA)

Yeh, but is it going to be landings limited to established ports or will we be able to chose a spot anywhere on the planet? The fact that they have given zero details makes me think it's either super basic or being saved for another gameplay reveal, strongly suspect the former but not sure why they haven't shown anything yet.

Yea it think it'll be a case of, you can fly around freely (ish) around planets, but in a way pointless as I reckon if you try and fly off somewhere you'll just fly into nothing forever.

Then to jump to different systems, you'll pull up a map and click "jump" and then the same to land on planets, I reckon it'll be select the planet, click "land" and it does the rest.

There may be more than one landing site but I seriously doubt you'll be piloting the ship down.
 
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Yea it think it'll be a case of, you can fly around freely (ish) around planets, but in a way pointless as I reckon if you try and fly off somewhere you'll just fly into nothing forever.

Then to jump to different systems, you'll pull up a map and click "jump" and then the same to land on planets, I reckon it'll be select the planet, click "land" and it does the rest.

There may be more than one landing site but I seriously doubt you'll be piloting the ship down.
I hope they include ground vehicles at least so u can roam around planet surface freely and quicker
 
What about all the thousands of free dlc patches they have released and people raving about how nms has made the biggest comeback in history
They've added stuff, but the game is still the same. It hasn't became ArmA from CoD or BF. There are some things fun to do/farm, however, once that's done it loses its flavor (still way, way too arcadish).
Now this is one thing I wanna add.

If casual gamers like u who don't really follow and play space games gets this game and really enjoys it, it will increase casual players from trying out other space games like star citizen in the future.

This genre is currently a niche at the moment but could change thanks to Starfield
I think it will be a little bit better Mass Effect type of game, not at the same level as Star Citizen / SQ42. If games will pick up thanks to it, probably it will follow the same, rather simplistic, approach.
 
They've added stuff, but the game is still the same. It hasn't became ArmA from CoD or BF. There are some things fun to do/farm, however, once that's done it loses its flavor (still way, way too arcadish).

I think it will be a little bit better Mass Effect type of game, not at the same level as Star Citizen / SQ42. If games will pick up thanks to it, probably it will follow the same, rather simplistic, approach.
https://metro.co.uk/2023/06/15/star...tive-review-on-metacritic-with-0-10-18959494/ lol Wtf
 
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I don't think you'll be able to fly around the planet. It'll be take off into space and fly in space or pick a landing spot.

It'll be like the original Star Citizen pitch, in orbit you call ATC and then there is a cinematic cut scene, which is a load screen,. once the load screen is done you're on the ground.

There is a video of it somewhere, buried in 2013.
 
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It'll be like the original Star Citizen pitch, in orbit you call ATC and then there is a cinematic cut scene, which is a load screen,. once the load screen is done you're on the ground.

There is a video of it somewhere, buried in 2013.
Wow and it too bathesda 10 years to implement that type of game?
 
Wow and it too bathesda 10 years to implement that type of game?

They said they did have ground to orbit flight, but that it didn't really add anything to the game and messed with the flow, so they decided to go with a transition cutscene to get people into the game proper, rather than have something that felt like make-work.

I guess it's one of those things that people do the first few times, and then they just skip it, and the devs would have had to include a "skip" button for all those people who wanted one anyway.
 
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Wow and it too bathesda 10 years to implement that type of game?

Its not an uncommon way to do it.

Star Citizen needs the complexity it has for all the MP ship stuff, its why no other game has it to this extent, and there is unlikely to be for some time, because $600,000,000 and counting.
 
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They said they did have ground to orbit flight, but that it didn't really add anything to the game and messed with the flow, so they decided to go with a transition cutscene to get people into the game proper, rather than have something that felt like make-work.

I guess it's one of those things that people do the first few times, and then they just skip it, and the devs would have had to include a "skip" button for all those people who wanted one anyway.

We could have done ship interiors, but it added nothing to the game and it was boring.
-David John Braben

On mass ED players moved to SC and called themselves ED refugees. ED is now a dead game.
 
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They said they did have ground to orbit flight, but that it didn't really add anything to the game and messed with the flow, so they decided to go with a transition cutscene to get people into the game proper, rather than have something that felt like make-work.

I guess it's one of those things that people do the first few times, and then they just skip it, and the devs would have had to include a "skip" button for all those people who wanted one anyway.
How is that make work manually taking off and landing to a planet?

I can think of a lot of cool Scenarios where you first fighting npc in a base and some of them flee to there ship's and u try to catch them by getting in your ship and chasing them through atmosphere and maybe into space.

The reverse can also happen too
 
How is that make work manually taking off and landing to a planet?

I can think of a lot of cool Scenarios where you first fighting npc in a base and some of them flee to there ship's and u try to catch them by getting in your ship and chasing them through atmosphere and maybe into space.

The reverse can also happen too

That's what they said. It looks like the ground parts are at least partially generated on the fly (except for the hand crafted cities), so it may be the case that you can't have a atmospheric flight that turns into space combat.

Sure, they could have done it the way you want, but that isn't the game they made, so the ground to orbit flight was scrapped. The implication is it's some sort of limit in the way the game technology generates the planet around you when you land, it only does your immediate area, not a whole seamless planet.
 
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That's what they said. It looks like the ground parts are at least partially generated on the fly (except for the hand crafted cities), so it may be the case that you can't have a atmospheric flight that turns into space combat.

Sure, they could have done it the way you want, but that isn't the game they made, so the ground to orbit flight was scrapped.
A shame really
 
We could have done ship interiors, but it added nothing to the game and it was boring.
-David John Braben

On mass ED players moved to SC and called themselves ED refugees. ED is now a dead game.

I see your point, and ED could have done ship interiors, and it could have added nothing, and most players could have skipped it. At least with Starfield they've taken the idea that your ship is your home, and should have an interior.

Otherwise you've got to ask yourself why these game have hyperjumps, frameshift, etc (whatever they want to call it) to fast travel between planets and star systems? No one wants to spend hours or days just travelling from A to B in blackness with nothing happening, and so fast travel is used in most games, and most players use it instead of going the long way around every time.

It's just a game design choice likely heavily influenced by the planetary creation tech. I doubt there will be enough people who refuse to buy based on this that Bethseda is going to worry about having a dead game from this choice.
 
Yeah, but it's a different type of game. I think players will get more out of it by enjoying what it is, instead of what it isn't. I'll just be happy if the extra year of delay fixed all the usual bugs that any big Bethseda RPG has on day one.

Yea 100%.

I'm not buying Starfield for the space flight aspect, to be honest I'm not particularly interested in that part of the game at all.
 
It will be a good distraction until cig releases version 4.0 of star citizen which if all goes well, most folks on this thread will dip into it when that's out.

As said before, I think this game is free marketing for cig and any other up and coming space games as if this does well to entice the cod and fifa and fortnight crowd, they will flock to sc and any other space games that come out as there will be more awareness and popularity for this kind of game
Yea 100%.

I'm not buying Starfield for the space flight aspect, to be honest I'm not particularly interested in that part of the game at all.
 
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