***The Official Starfield Thread*** (As endorsed by TNA)

As much as I enjoyed the Ranger quests, I thought they would be much longer based on how long the Ryujin ones were. Ryujin quests were at least twice as long.

Going to do do a few main missions now and then start vanguard quests.
 
Yea it think it'll be a case of, you can fly around freely (ish) around planets, but in a way pointless as I reckon if you try and fly off somewhere you'll just fly into nothing forever.

Then to jump to different systems, you'll pull up a map and click "jump" and then the same to land on planets, I reckon it'll be select the planet, click "land" and it does the rest.

There may be more than one landing site but I seriously doubt you'll be piloting the ship down.

Called it.
 
Night to myself tonight, sat down to a couple of hours of Starfield.

New patch, XBox Live failed installation with a 0x80070199 error.

Downloaded it all again, same thing. As per usual with MS, less than helpful error codes/help pages and nothing from Bethesda.

So glad I just renewed my XBL sub to play this. Grr.

Fixed it. Had to uninstall, repair and reset the Xbox app. Then remove the Bethesda Softworks folder from %LOCALAPPDATA% (after backing up saves), restart then start again. POS launcher.
 
The AI in this game is so bad,it's embarrassing and unacceptable in 2023. This is my first Bethesda game,are they all like this? I'm in a gunfight and the enemy will sometimes just float through the air and do other mad stuff
 
Wow, never saw that once during an 80 hour play through since early release. I’ve seen them flank many times and lob grenades into my position to flush me out. They did still do the silly AI stuff like get annihilated at choke points. So while nothing special they certainly were more than OK.

When you say AI do you mean enemy, or companions?
 
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The AI in this game is so bad,it's embarrassing and unacceptable in 2023. This is my first Bethesda game,are they all like this? I'm in a gunfight and the enemy will sometimes just float through the air and do other mad stuff

Are you on a low gav planet/moon? Because there they do it to get around tthe map, but always get into cover at the new location. I've generally found that mooks are pretty good at staying under cover once you fire on them.

One minor annoyance though: the way the size of your ship crew is set. My latest ship is quite big. But 'cos hab modules are light, it's also not too heavy. I walk around my new floating HQ and it has 20 bunks. I have a maximum crew of 2...
 
The AI in this game is so bad,it's embarrassing and unacceptable in 2023. This is my first Bethesda game,are they all like this? I'm in a gunfight and the enemy will sometimes just float through the air and do other mad stuff

Yeah it's rather terrible isn't it.

I think games like skyrim perhaps hid it better due to the fact that most enemies have swords so they would just run straight at you and keep swinging, and it'd make sense for them to do that.

The way you level up skills in this game is odd.

You can't upgrade something until you've done a certain amount of tasks they set e.g jet boost 50 times while in combat, or kill 10 guys with a laser weapon, however, when you do level up and get a point, you could never spend it on the actions you've done to rank up, and so never get any better or more powerful in that skill. So let's say I never spend a point in combat by the time I'm level 40 it will still be just as weak as when I was level 1, yet I've spent 40 levels using combat to get xp.

I much prefer how in skyrim, to level up a skill you just simple need to use it.
 
The AI in this game is so bad,it's embarrassing and unacceptable in 2023. This is my first Bethesda game,are they all like this? I'm in a gunfight and the enemy will sometimes just float through the air and do other mad stuff

Yup which I find amusing as cp 2077 got absolutely panned for it's "laughable" AI yet this games npcs ai is considerably worse :D

Oh eh hi there barrett:

foAuPke.png


:cry:

Then had to drop a side mission as some women couldn't figure out how to leave a corner and she was suppose to lead the way for me *facepalm*

I'm still doing side stuff but will move on to main missions soon I think now as starting to get a little bit rinse and repeat along with the constant loading screens becoming tedious now.
 
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I’m not finding the AI that bad actually, but yes, the perk system can really disrupt the flow of the game. Some just level by playing (e.g. healing and taking damage, easy), but some of the challenges are a real grind. Take the final health regen, heal from 25% fully 15 times. Fine, I’ll grind that out, but I’ll never do that by just playing normally. Plus it only counts after you’ve acquired that level, let’s ignore the previous 50 hours of playing. It does probably dissuade me from making another character and levelling them again.

As much as I enjoyed the Ranger quests, I thought they would be much longer based on how long the Ryujin ones were. Ryujin quests were at least twice as long.

Going to do do a few main missions now and then start vanguard quests.

Haven’t done anymore quests since the ranger quests and a few more story. Need to do the UC quests next I think.
 
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Plus it only counts after you’ve acquired that level, let’s ignore the previous 50 hours of playing.

THAT's the bit which annoys me. I've done this ten times already to get the skill needed to make it largely redundant, and now I need to do it all over again? I should not have to seek out certain outcomes just to level certain perks. It should just flow. Not necessarily the ES way (I accept that they are keeping that for ES games) but just making perks level-dependant is enough. The big problem is it forces you close to "cookie-cutter builds", and makes balanced characters difficult.
 
THAT's the bit which annoys me. I've done this ten times already to get the skill needed to make it largely redundant, and now I need to do it all over again? I should not have to seek out certain outcomes just to level certain perks. It should just flow. Not necessarily the ES way (I accept that they are keeping that for ES games) but just making perks level-dependant is enough. The big problem is it forces you close to "cookie-cutter builds", and makes balanced characters difficult.

It often feels like they want you to specialise as someone who spends most of the time in their ship/in space, or someone who is on the ground exploring on planet the whole time. There is even opening traits that advantage one and disadvantage the other.

I feel like that is a bit silly, as the main new attraction is the spaceships and going into space etc.However to get anywhere in the game you still need to spend most of the time on a planet's surface.

The amount of levels and grind you need to get decent skills in both is pretty big, and that's before you take into account all the other stuff too!
 
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I'm currently doing the pirate quests bit as a 'good person', took me ages to work out how to do one of the quests peacefully on the Starliner.
Will save some other lines for subsequent playthroughs. Digipicks continue to be a PITA.
This will be my most played game of the year in 20h time.
 
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