There is just so much stuff to pick up! I know this is a strange thing to criticise a game for, but I think even the myriad of abounded labs/outposts are too big!
I realised I must have spent a good 45 minutes clearing and then grabbing everything good, in just one abandoned UC outpost on a random moon. Once again picking up over 100 weight worth of bits and bobs (and no I didn't even collect any misc stuff).
The more I think about it though, the more I think I'm playing it wrong compared to previous titles. With the absurd amount of planets and procedurally generated "dungeons", I'm starting to think there really is no point spending ages clearing everything out for loot, as there will always be places like that to go to
This is a different concept to get ones head around compared to before, as in previous titles, you think that a hard lock has been put there for a reason, or some mysterious hidden cave has something special to find (as the developers actually made it and put stuff there themselves).
However I can't really break away from my usual way of playing these games and trying to find/grab everything. This just means I spend most of the game scanning all the clutter everywhere to see what to pick up and then having to sort out storage and sell stuff. As the poster wrote above, it becomes "Vendorfield".
I think that is where the phrase "less is more" really comes into this, and is something Bethesda should think about in future.