***The Official Starfield Thread*** (As endorsed by TNA)

You know later on in the game when you are trying to unlock all the researches which require modding like 25 of each thing etc, you just spend so much of your time hopping around vendors for materials. Then if you go on some radiant missions so much of your time selling stuff.

Might as well call it Vendorfield.
 
16GB to 32GB? Almost certainly the bump in memory bandwidth will have helped (in this game as it has been shown that RAM bandwidth improves fps in Creation engine), but mostly because now you are on 32GB so the game is doing less swapping to disk which would have been happening on 16GB as the OS consumes a lot of RAM in the BG anyway. Using my game before texture mods as an example, 7.6GB RAM used by the game alone in Neon, 18.8GB total inc system OS use and BG apps etc.

It's amazing how much the lows can get an uplift if you remove any chance of paging to disk due to having less than 32GB of RAM.

I took a look at system ram the other day while playing starfield and it was consuming around 15gb total memory usage for the system. Defo 32gb for this game and probably for the future too.

Now im just looking for faster DDR5 to mate with 14th gen when it comes out.
 
You know later on in the game when you are trying to unlock all the researches which require modding like 25 of each thing etc, you just spend so much of your time hopping around vendors for materials. Then if you go on some radiant missions so much of your time selling stuff.

Might as well call it Vendorfield.

Im just glad this game didn't end up as a Clownfield
 
I took a look at system ram the other day while playing starfield and it was consuming around 15gb total memory usage for the system. Defo 32gb for this game and probably for the future too.

Now im just looking for faster DDR5 to mate with 14th gen when it comes out.
The days of 16GB being enough are coming to an end. Jedi Survivor I saw up to 20GB of system ram usage overall and with this game up to 19GB at times although I’m not in the habit of closing programs or apps before playing.
 
I took a look at system ram the other day while playing starfield and it was consuming around 15gb total memory usage for the system. Defo 32gb for this game and probably for the future too.

Now im just looking for faster DDR5 to mate with 14th gen when it comes out.
I was using 16.2gb at one point, not something I check much but happened to look during an Akila mission.
Last night I ended up running all over Akila using workbenches all over the place, then I’d run out idle something and have to go shopping again, Venforfield is right.
 
My main outpost so far.

It's a bit all over the place as I have been adding to it, also shame it was a bit misty that day as the moutains in the background are quite nice in a clear day, but I had to jump up onto a watch tower to get that screenshot which took me a while and I wasn't going to do it again.

20230917200040-1.jpg
 

$13k, not £13k, but basically the same thing :p
That is still only a CPU, so they had to pair it with a GPU. Note the article saws "Better yet, it'll be more powerful than most of the best PCs out there, with its 64GB of HBM2e RAM even rendering it powerful enough to run Starfield without the need for any added memory", not without the need to add any GPU. Pretty sure there is no video out on that chip.

Certain workloads will really benefit from all that HBM, but Sapphire Rapids must be one of Intel's most delayed part ever. Basically four 12900's (minus the E cores) glued together although Intel may not like anyone using the word glued!
 
My main outpost so far.

It's a bit all over the place as I have been adding to it, also shame it was a bit misty that day as the moutains in the background are quite nice in a clear day, but I had to jump up onto a watch tower to get that screenshot which took me a while and I wasn't going to do it again.

1) Where is it?
2) How do you get three ships on display?
 
My main outpost so far.

It's a bit all over the place as I have been adding to it, also shame it was a bit misty that day as the moutains in the background are quite nice in a clear day, but I had to jump up onto a watch tower to get that screenshot which took me a while and I wasn't going to do it again.

20230917200040-1.jpg
Are you seeing any CPU slowdown on your outpost yet?

And what is the max NPCs you can bring there?
Thinking of an eventually Starfield CPU thread (like the one CAT and me contribute to here - although the idea started on AT), NPCs and settlements (in Fallout, in Skyrim it's mainly just NPCs) really stress the CPU.
 
1) Where is it?
2) How do you get three ships on display?

Montana Luna in Cheyenne system, same system as Akila city

To be honest I picked it due to aesthetic reasons, it doesn't have iron though which isn't ideal.

The cargo ships are on cargo links that you build to link resources to other outposts. One of those imports iron and tetrafluorides, the other copper and helium.

Are you seeing any CPU slowdown on your outpost yet?

And what is the max NPCs you can bring there?

No, not at all. New Atlantis or Akila City seem to be the two worst places for that.

No idea on your second question, I only have 2 at the moment.
 
No, not at all. New Atlantis or Akila City seem to be the two worst places for that.

No idea on your second question, I only have 2 at the moment.
Ah, probably displaying my ignorance of how Starfield outpost differ from Fallout 4's settlement. In FO4, with settlement it can get NPC hectic as you can have settlers doing stuff. Problem being that the Creation Engine isn't really designed for that as it is certainly no RTS, or even Civ. Seems there is mainly one thread dealing with NPCs and their AI and another scripting the settlement and it's automation require.
 
Still not sure on the purpose of an outpost, I get plenty of resources just looting etc, and you get so many credits you can buy what you need.
 
Still not sure on the purpose of an outpost, I get plenty of resources just looting etc, and you get so many credits you can buy what you need.

Yea there basically isn't any in all honesty, I'm just trying to find out what the game can do and learn everything.

I think the idea is, after A LOT of work, you could chain enough outpost to get some automated high end manufacturing going you can then sell for major cash.

....at which point you'd already have more money than you ever need, nothing to spend it on, and could have made more just selling loot, as you say.
 
It's really not that much work once you get familiar with the systems. I think I could setup 4,5 outposts in a couple hours and have everything coming in to a central base for crafting. The real time sink is if you have to buy any resources (travel time) and finding a good spot to build the outposts. Normally on the border of two biomes to get the most resource types. As said though, there really isn't a big point in doing so unless you enjoy building them as exp and credits is the return. If you don't touch them at all you wouldn't notice.
 
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Reached level 40 after a nice gaming session over the weekend. 50+ hours clocked in already.

Done about 6 main missions, plus side quests you get along the way.

Purchased another property at neon :D

The plan is to do maybe 4 more and then go do the UC Vanguard side quests. Then comeback and complete the main quests.

Might be able to get it done by end of the weekend. Just in time for some Cyberpunk. Though I do intend to just leave it installed and continue playing it at a slower pace. Might give base and ship build a go for example.
 
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Reached level 40 after a nice gaming session over the weekend. 50+ hours clocked in already.

Done about 6 main missions, plus side quests you get along the way.

Purchased another property at neon :D

The plan is to do maybe 4 more and then go do the UC Vanguard side quests. Then comeback and complete the main quests.

Might be able to get it done by end of the weekend. Just in time for some Cyberpunk. Though I do intend to just leave it installed and continue playing it at a slower pace. Might give base and ship build a go for example.

Thank you for beta testing again. I'll try it when it's £10 :D

Did a stupid earlier. Was shooting these people on a moon outpost and couldn't work out why they wouldn't die. It's because I'm with crimson fleet and they had occupied it. It's a bit silly you can't kill people you are aligned with.
 
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There is just so much stuff to pick up! I know this is a strange thing to criticise a game for, but I think even the myriad of abounded labs/outposts are too big!

I realised I must have spent a good 45 minutes clearing and then grabbing everything good, in just one abandoned UC outpost on a random moon. Once again picking up over 100 weight worth of bits and bobs (and no I didn't even collect any misc stuff).

The more I think about it though, the more I think I'm playing it wrong compared to previous titles. With the absurd amount of planets and procedurally generated "dungeons", I'm starting to think there really is no point spending ages clearing everything out for loot, as there will always be places like that to go to

This is a different concept to get ones head around compared to before, as in previous titles, you think that a hard lock has been put there for a reason, or some mysterious hidden cave has something special to find (as the developers actually made it and put stuff there themselves).

However I can't really break away from my usual way of playing these games and trying to find/grab everything. This just means I spend most of the game scanning all the clutter everywhere to see what to pick up and then having to sort out storage and sell stuff. As the poster wrote above, it becomes "Vendorfield".

I think that is where the phrase "less is more" really comes into this, and is something Bethesda should think about in future.
 
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