Man of Honour
£24.@CAT-THE-FIFTH
I just found another bug. An NPC just popped out of the floor and is in a seated position but there is no chair. I took a screenshot thos time
£24.@CAT-THE-FIFTH
I just found another bug. An NPC just popped out of the floor and is in a seated position but there is no chair. I took a screenshot thos time
Lighting has always been an issue in Bethesda games - for its time, the texture work in Skyrim was really impressive (unmodded Skyrim SE below) but shonky lighting has never been able to show off the assets at their best.I think engine wise, they have still managed to make it look good in places, but ultimately it looks like there are some things that they just cannot improve at this stage (like the janky animations/facial expressions). I mean Crysis had better animated and looking character models with better facial expressions and that came out in 2007.
I think a lot of the texture work in Starfield is actually really impressive considering how big it is and how little the vram footprint is. But there are parts of the game that just feel quite outdated compared to some of the latest titles.
It just doesn't look like they are ever going to be able to get rid of the sort of clunkiness of Oblivion etc with this engine.
I think it's not that it needs to switch to a different engine, but that the engine needs restarting.For everyone suggesting they move to a new engine - what engine?
Indeed.Do we really believe there would be a massive improvement though just from a new engine? The engine isn't preventing them from writing fleshed out characters or better stories.
Thing is, its not a suggestion. Its inevitable imo. Whats the alternative to changing engine, that they continue to use an already archaic Creation engine? That might be ok for next year, or the year after, but is this Creation engine still going to be up to scratch in 5 years time in 2028, in 10 years time, in 15 years time , 20 years time? In my opinion, if they want to do the things that they want to do, and continue to keep parity with other game studios titles, they are going to have to change engine. Whether thats now or in 10 years time, at some point the bullet will have to be bitten, even if its them designing a new engine themselves, I just dont believe that this engine is going to be good enough next decade.For everyone suggesting they move to a new engine - what engine? There's nothing out there that has the level of bespoke scripting that the Creation Engine has built up over the decades - if they switched to (say) Unreal, they'd have to recreate all that in Unreal from scratch - and Unreal 5.x can't even run games well that were built from scratch *for* Unreal. I think CD Projekt Red's going to have a nightmare time delivering their first Unreal title because Unreal isn't designed to do *any* of the things that CDPR are famous for in its games.
Definitely not just from a better engine (the writing in Starfield is like something written by a teenager for their English coursework) , but a new engine would certainly help with some aspects. As I say, the engine isnt the root and cause of Starfields issues but its hampered Starfield imo.Do we really believe there would be a massive improvement though just from a new engine? The engine isn't preventing them from writing fleshed out characters or better stories.
The 'romance' is a good example, you have the option to tell a companion you love them despite not speaking to them ever outside of any quests, and suddenly you can get married lol.
That's where my gripe with Starfield comes in. No matter what side or main quest I do, none of the the characters I have seen o far after 30 hours made me go "well I like you because you seem cool" or "I hate you for what you just did/said" - They look and feel like robots reading lines with no actual persona to them. I want to be able to feel like I'm playing a part of the story, like fleshing out a movie so to speak, this is what other games do really well and you grow bonds with certain characters because of their persona or story trajectory which stems from excellent scripting. The only reason I keep Sarah around is to laugh at how ridiculous she is whenever I move a pen on someone's desk "I WON'T STAND FOR THIS! YOU ARE ON YOUR OWN" - Really Sarah?? See you back on Frontier...Do we really believe there would be a massive improvement though just from a new engine? The engine isn't preventing them from writing fleshed out characters or better stories.
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Essentially it *is* the same Creation Engine (which is why I suspect there's a lot of loading in Starfield - well, that and they have to hit XBox Series S as a target).I think it's not that it needs to switch to a different engine, but that the engine needs restarting.
The unreal engine for instance isn't the same one used for games 20 years ago. That was version 1, now version 15 etc.
The engine used in starfield feels like the exact same one used in oblivion, which iirc was new and not the same engine used for morrowind, and it just feels like they are putting band aids on to improve bits, but will always be limited at the end of the day by the engines capability.
Witcher 3 engine did a pretty good job of running an RPG with all that is involved.
Yup, there are certainly more issues than just the engine, as I say, its not the root and cause, the engine is just something which hampers BethesdaOk so the next game switches to Unreal..
Same awful character designs
Same awful storyline
Same lack of features
Bethesda's lack of bug testing
Less opportunity for modding as it needs to be started from scratch
Where's the engine blame then? Most of this is being fixed by the community, which again lays at the feet of Bethesda being ****
I don't think keeping 'parity with other game studios titles' is something that remotely concerns Bethesda (maybe Microsoft?) - how many other devs even remotely attempt anything as complex as a typical Bethesda game? Only CDPR to my knowledge, and even then, they're very different beasts.Thing is, its not a suggestion. Its inevitable imo. Whats the alternative to changing engine, that they continue to use an already archaic Creation engine? That might be ok for next year, or the year after, but is this Creation engine still going to be up to scratch in 5 years time in 2028, in 10 years time, in 15 years time , 20 years time? In my opinion, if they want to do the things that they want to do, and continue to keep parity with other game studios titles, they are going to have to change engine. Whether thats now or in 10 years time, at some point the bullet will have to be bitten, even if its them designing a new engine themselves, I just dont believe that this engine is going to be good enough next decade.
It just feels like a lack of effort from the devs, which is difficult to say given it took them 10 years to make it. The game engine is 15 years out of date, and as MRK says, there are no NPCs you can gel with - just like robots reading lines. There is nothing new or innovative. The game feels soulless. I thought it was just ok at first but the more I play the more boring it feels.
That simply makes it all the more important to use a newer engine then doesnt it, the gaming landscape was a very different place in 2002, what was deemed acceptable in 2002 is quite different to whats acceptable now 20 years later and will be even more different to whats acceptable in 2043 in another 20 years time. As I say, does anyone on here seriously think that this engine will be up to task in 10,15,20 years time? Truly? I mean, really truly...would you all be happy to play a new AAA game with this engine in 20 years time? I'm pretty sure I wont.I don't think keeping 'parity with other game studios titles' is something that remotely concerns Bethesda (maybe Microsoft?) - how many other devs even remotely attempt anything as complex as a typical Bethesda game? Only CDPR to my knowledge, and even then, they're very different beasts.
People have been telling Bethesda to switch engines since Oblivion in 2002.
I mean, every game Bethesda has developed has been a hit for them - including Starfield and (shockingly) Fallout 76 - what impetus is there to change?That simply makes it all the more important to use a newer engine then doesnt it, the gaming landscape was a very different place in 2002, what was deemed acceptable in 2002 is quite different to whats acceptable now 20 years later and will be even more different to whats acceptable in 2043 in another 20 years time. As I say, does anyone on here seriously think that this engine will be up to task in 10,15,20 years time? Truly? I mean, really truly...would you all be happy to play a new AAA game with this engine in 20 years time? I'm pretty sure I wont.
Those devs need sacking then.And this... It's not the engines fault the creators just can't be **** to be make a good game!
At this point I think you'd have to define "hit" , if we're talking in sales, most Starfield players are playing via Gamepass, so not really sales per se. If we're talking critical acclaim, then I'd say that opinions and acclaim on Starfield are actually quite a mixed bag, for me at least the excuse "oh its Bethesda, thats why its that way" , just doesnt cut the mustard any more and frankly.."its because its dev/company X" shouldnt be a valid excuse for any gamer on any game.I mean, every game Bethesda has developed has been a hit for them - including Starfield and (shockingly) Fallout 76 - what impetus is there to change?