Soldato
But both the most recent zelda games poop all over that theory surely?Not making excuses for anyone - just pointing out that there's a lot of factors considered when green-lighting games and I guarantee you, writing ain't one of them.
To an exec, good writing doesn't sell more games since it's impossible to quantify it - great visuals? Sure. Zeitgeist gameplay? You bet! Live service? Hell yeah!
Writing? Pfft. Who cares about writing? The audience are dummies that can barely read.
I see writing as an integrity thing - if you're a dedicated developer that wants to make the best game they can you'll hire the best damn writers you can afford and/or attract (and you're in competition with other devs and other media). But their contribution to the final product is only felt after the game has been launched and the reviews come in - that's why writers are IMHO, woefully undervalued by everyone except the teams they work in and the customers that buy their games. For management they're like a "remind me again what we're paying these guys for?"
I see Larian as a studio with integrity - I *used* to see CDPR as a studio with integrity. Has anyone ever been able to say the same about Bethesda? Todd Howard gets called out for lying every single time they launch a new game (doesn't mean the games they make aren't worth playing though).
The story was very good in both, and the way the story reveals itself is even better.
Perhaps you could argue the writing is thin as there isn't loads of story, but what is there is quality, and the reviews match that imo.