***The Official Starfield Thread*** (As endorsed by TNA)

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Why doesn't it sound good?

One thing that I wasn't sure about from the conversation is if fuel has been removed or if they made running out of fuel a rare experience. Either way I agree with them that running out of fuel is a fun killer. It would be an interesting experience the first few times it happens. But after that it is annoying. It doesn't add to the main gameplay loop (which from what I gather is to explore and experience the world), it actively stops the main gameplay loop. That's why hunger and thirst mechanics are not often seen in RPG games outside of survival games. Rather than exploring the world, every x hours you need stop and cook a meal.

Satisfactory is a factory building game, the first form of power generation is a biomass burner that you need to fill with leaves and organic matter to keep the lights on. It gets tedious very quickly having to constantly search for leaves. You end up rushing to get coal power, which automates the filling of coal into the coal generators.

Edit: Fuel is still in the game,
Often times survival or managerial aspects are poorly implemented, they don't have something inherently bad. "Explore and experience the world" should heavily make smart use of such elements.
 
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Often times survival or managerial aspects are poorly implemented, they don't have something inherently bad. "Explore and experience the world" should heavily make smart use of such elements.

I like survival mode on fallout games, new Vegas and then 4 in particular.

I find the whole eating drinking and sleeping thing makes the game far more immersive. If your busy doing stuff and it's headed towards the end of the evening, you might think about getting some food, finding shelter and settling down for the night.

Without that time has no real consequence.

But I can understand how some will find it tedious. But those games it was always an option in the difficulty settings, and could then be tweaked further with mods.

Hopefully it's all the same, I imagine it will be.
 
Why doesn't it sound good?

One thing that I wasn't sure about from the conversation is if fuel has been removed or if they made running out of fuel a rare experience. Either way I agree with them that running out of fuel is a fun killer. It would be an interesting experience the first few times it happens. But after that it is annoying. It doesn't add to the main gameplay loop (which from what I gather is to explore and experience the world), it actively stops the main gameplay loop. That's why hunger and thirst mechanics are not often seen in RPG games outside of survival games. Rather than exploring the world, every x hours you need stop and cook a meal.

Satisfactory is a factory building game, the first form of power generation is a biomass burner that you need to fill with leaves and organic matter to keep the lights on. It gets tedious very quickly having to constantly search for leaves. You end up rushing to get coal power, which automates the filling of coal into the coal generators.

Edit: Fuel is still in the game,
Fuel is in game as a system to restrict jump distance from what I understand, you can't run out of it.

As for Satisfactory, biomass is so easy to find it should never be an issue, however if you are simply chucking raw biomass into the burners then you will have an issue, setting up automated lines to produce the highest quality you have access to and simply coming back to load that into burners is by far the easiest method and you can make it far far less hassle by going OTT on the number of burners, a lot of people just don't get it which is down to the game not really telling you.
 
I dont get the pre download thing. Presumably (hopefully!?) they will change and update a lot between now and release day so i imagine everyone will have to download most of it all again anyway.
 
I like survival mode on fallout games, new Vegas and then 4 in particular.

I find the whole eating drinking and sleeping thing makes the game far more immersive. If your busy doing stuff and it's headed towards the end of the evening, you might think about getting some food, finding shelter and settling down for the night.

Without that time has no real consequence.

But I can understand how some will find it tedious. But those games it was always an option in the difficulty settings, and could then be tweaked further with mods.

Hopefully it's all the same, I imagine it will be.
I think the option is great.

I first played Kingdom Come Deliverance on a regular play through, then playing it with all the negative perks like tapeworm, haemophilia, numbskull and the rest, without any combat guides, made it a completely different game.

It was an immensely enjoyable and different play through.

Hopefully we get something similar here, so long as there's the option to play with/without it.
 
Why do you need cars in GTA games, just press F and will get you to your destination! Or why do you need story, just give some pew-pew-pew! :D

Joke aside, stuff like below screenshot can make it fun to do. Not to mention it will be fun to see ships, damaged, trying to reenter atmosphere and disintegrate or at least lose some parts. Bethesda is just cutting corners, like any "mainstream" dev does.




 
Not sure you can really compare Starfield to Star Citizen anyway, they are quite different products, with different aims, different genre and different target userbase and Starfield has an estimated budget of between 150m and 200m whereas Star Citizen has gone past half a billion of development money, so very different budgets too.
 
Not sure you can really compare Starfield to Star Citizen anyway, they are quite different products, with different aims, different genre and different target userbase and Starfield has an estimated budget of between 150m and 200m whereas Star Citizen has gone past half a billion of development money, so very different budgets too.
But they are both in space with the word star in the title?? :D
 
Not sure you can really compare Starfield to Star Citizen anyway, they are quite different products, with different aims, different genre and different target userbase and Starfield has an estimated budget of between 150m and 200m whereas Star Citizen has gone past half a billion of development money, so very different budgets too.

True that. One game even has a dedicated team working on bed sheet physics.
 
Not sure you can really compare Starfield to Star Citizen anyway, they are quite different products, with different aims, different genre and different target userbase and Starfield has an estimated budget of between 150m and 200m whereas Star Citizen has gone past half a billion of development money, so very different budgets too.
No the budget of over half a billion is from two pc games plus 3/4 offices built from multiple places in the world.

And buying a dev company from Montreal.

For simplicity. It's like saying that you spend 10k installing a new kitchen but I spent 500k on it because not only did I had to build the kitchen, I also had to purchase the house to begin with
 
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No the budget of over half a billion is from two pc games plus 3/4 offices built from multiple places in the world.

And buying a dev company from Montreal.

For simplicity. It's like saying that you spend 10k installing a new kitchen but I spent 500k on it because not only did I had to build the kitchen, I also had to purchase the house to begin with
I just took it from -

"As of today, Star Citizen has amassed $500,075,150 USD in crowdfunding from a total of 4,096,384 backers, according to the official Roberts Space Industries website. Its previous major milestone of $400m USD raised was reached last November, meaning it's taken a further ten months to accrue an additional $100m"

Though irrespective of that individual item in my post, the other items still stand. They are different games, in different genres, aimed a different player types, cant really compare them. Might as well compare Hell Let Loose with Call of Duty.
 
I just took it from -

"As of today, Star Citizen has amassed $500,075,150 USD in crowdfunding from a total of 4,096,384 backers, according to the official Roberts Space Industries website. Its previous major milestone of $400m USD raised was reached last November, meaning it's taken a further ten months to accrue an additional $100m"

Though irrespective of that individual item in my post, the other items still stand. They are different games, in different genres, aimed a different player types, cant really compare them. Might as well compare Hell Let Loose with Call of Duty.
Yea so you did not think about it properly or know the history of cig.

Don't forget, cig didn't exist 11 years ago and all of a sudden they have over 1000 staff and 4 or 5 offices?

Those offices are not free.

Those employers don't work for free and they are making two games.

I would then edit your post and remove the money comparison.

For the first half. We can discuss that in detail for sure.

In terms of different genre, I think they are similar. Both space exploration type games with sandbox.

They have some similarities but overall yes they are different in many areas.

Its not just a select few here who are comparing this to star citizen, many of the gaming community are at the moment and for reasons where many do feel that they can be compared.
 
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Yea so you did not think about it properly or know the history of cig.

Don't forget, cig didn't exist 11 years ago and all of a sudden they have over 1000 staff and 4 or 5 offices?

Those offices are not free.

Those employers don't work for free and they are making two games.
As I say, its one point out of several as to why the two games shouldnt be compared. Lets not focus on just 1 of the points and ignore the others.
 
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