***The Official Starfield Thread*** (As endorsed by TNA)

Lest us not forget people who went all in and spent £800+ on Virpil/thatotherbrand joysticks and setups just for SC. I was tempted myself at one point until I got a grip.


so? what is wrong with spending that on gaming devices?

What next? Are you going to laugh at those who spend thousands on racing sim rigs too?

Not every game is just played on a keyboard and mouse....
 
Which game right now at the time of posting can you actually download and play?

Not Starfield....

Point is, yes SC is a pre alpha but it can be played now and to call it a demo is laughable considering that this so called demo has more gameplay and features then most so called "released games"....


The microtransaction is a useless argument as well because every flyable ship can be earned in game....

Really clutching at straws there lol, let me go down to your level for a bit, which of those two games will be released (Stable/production) in the next 5 years?

How much money have you spent then to get to this point :D, do you get in game currency for choosing to die on the SC hill?
 
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Well, I am sorry to disappoint but I am not going to give a reasonable reason because I dont think that any reason, beyond the ones I've already given, are going to be good enough for you. Truth be told, I'm quite surprised that this has even gone this far, you seem to have really blown the whole comparison thing to incredible proportions imo. Its actually a bit bizarre to me, even given gamers tendency to seek arguments in every corner.

However, so steadfast is your attitude that comparing Star Citizen and Starfield as similar games is valid , that nothing I say will sway your mind on that and I would simply be wasting my own time to try to do so. If it helps the argumentative gamer in you, I concede that you are completely correct, they are easily comparable games and Starfield is lacking in its features compared to Star Citizen. I was very wrong to suggest that the two games are too different to accurately compare.
No, what overblown this was you assuming incorrectly that cig spent 600m on one game called SC and used that as a beating stick on SC to further flame your reasons to why you cant dare say, compare the two games
 
No, what overblown this was you assuming incorrectly that cig spent 600m on one game called SC and used that as a beating stick on SC to further flame your reasons to why you cant dare say, compare the two games
Yes, that too was incorrect of me and I humbly ask forgiveness for any distress my claim of the sum of money spent has caused. I stand corrected and have bowed my head in due deferrence and conceded defeat on the question of valid comparison.
 
Really clutching at straws there lol, let me go down to your level for a bit, which of those two games will be released (Stable/production) in the next 5 years?

How much money have you spent then to get to this point :D, do you get in game currency for choosing to die on the SC hill?
Ahh so now we are moving goal posts. first sc is a demo that only has 5mins of gameplay, and 2nd you need to take out a mortgage to play this demo to begin with.

And now its o wow people use other gaming peripherals to play a game lol how old are you?

Multiple space games have been played on joysticks since the dawn of time.
 
Yes, that too was incorrect of me and I humbly ask forgiveness for any distress my claim of the sum of money spent has caused. I stand corrected and have bowed my head in due deferrence and conceded defeat on the question of valid comparison.
its all fine saying that in your opinion x y and z are not fair comparisons but going on mentioning spending amount without a clue is where i kind of lost respect to your whole post and feel you are just lighting a flame on sc for the sake of it.

I bet you diddnt even watch the video that clearly compared some of the features between the game and reasons why people are comparing them.

For the first time in a while there is another game that can be compared to with SC.

o and by the way, i will be playing starfield when it comes out.

I will wait a few days to see what bugs and issues there are and jump on it
 
its all fine saying that in your opinion x y and z are not fair comparisons but going on mentioning spending amount without a clue is where i kind of lost respect to your whole post and feel you are just lighting a flame on sc for the sake of it.

I bet you diddnt even watch the video that clearly compared some of the features between the game and reasons why people are comparing them.

For the first time in a while there is another game that can be compared to with SC.

o and by the way, i will be playing starfield when it comes out.

I will wait a few days to see what bugs and issues there are and jump on it
Frankly I doubt you had any respect for the post in the first place to lose.

Wouldnt be much point in me lighting a flame on Star Citizen really, given that as I have already mentioned in this thread, I have Star Citizen too, I'd simply be lighting a flame on myself wouldnt I :)
 
Ahh so now we are moving goal posts. first sc is a demo that only has 5mins of gameplay, and 2nd you need to take out a mortgage to play this demo to begin with.

And now its o wow people use other gaming peripherals to play a game lol how old are you?

Multiple space games have been played on joysticks since the dawn of time.

Only one of us is typing emotive responses to a game, embarrassing, but you do you hun x

I will also bow my head and concede defeat in the interests of you not derailing this thread any further, thank you.

For anyone interested, there is a space game made by one person with more content than SC currently (set in space so must be comapred), it's a bit janky but very impressive for a solo dev.

 
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For anyone interested, there is a space game made by one person with more content than SC currently (set in space so must be comapred), it's a bit janky but very impressive for a solo dev.
On the note of solo devs, there are some really amazing games out there done by solo devs, Dinkum was made by a solo dev and is astonishingly good. Wasnt Valheim made by only 4 guys or something? Theres definitely some very talented single/small devs out there.
 
I can make a clone of any Battlefield game in Unreal Engine, i'm not saying it'll be good, but i can do it and it will look very pretty.

There is a gigantic difference between that and this sort of game, this one took 450 people 7 years to make, that's not incompetence or laziness, its just that much more complex, in the case of Star Citizen one thing i do know, because they talk about it and demo it all the time is they had to build a lot of very complicated tools before they could get started, because those tools didn't exist for what they wanted to do. Development proper didn't start until 2016.
 
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I can make a clone of any Battlefield game in Unreal Engine, i'm not saying it'll be good, but i can do it and it will look very pretty.
I wouldnt even know where to begin ! Then again, games are like cakes to me, I have no idea how to make the cakes but I will happily eat every one I see :)
 
Only one of us is typing emotive responses to a game, embarrassing, but you do you hun x

I will also bow my head and concede defeat in the interests of you not derailing this thread any further, thank you.

For anyone interested, there is a space game made by one person with more content than SC currently (set in space so must be comapred), it's a bit janky but very impressive for a solo dev.


But, and this is really important in terms of it being a space exploration, combat science fiction adventure, does it have, dun, dun, dunnnn..bedsheet deformation physics!?!

I just can't imagine playing any sci-fi game without it!
 
Frankly I doubt you had any respect for the post in the first place to lose.

Wouldnt be much point in me lighting a flame on Star Citizen really, given that as I have already mentioned in this thread, I have Star Citizen too, I'd simply be lighting a flame on myself wouldnt I :)

just because you have Star citizen doesnt mean much really considering you did not even know then had multiple offices?

Also, there are various reasons for comparison..

It's not just about defending and saying which ones better or not.

It's mostly about what a game does and doesn't do.

Take for example landing in planets.

To compare that experience you need to, guess what mention and compare now star citizen does it! Shock horror many people here was asking if you could land your ships anywhere manually from space like (comparing) star citizen and no man's sky!

Another was about ship interiors. Does sf have fully explorable ship interior like sc or is it like no man sky. Again that's comparing...

Does sf procedural generate all the star systems like in no man's sky? Or are they hand crafted on parts like in sc?

How far does sf go with procedural generated planets? In my game universe, does planet abc matches with your planet abc or is the bunkers and landscape locations different?

See what I did there? See how I justified comparing the 3 games together?
 
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Just come across this, perhaps an example of complexity that needs a lot more than just writing a few lines of code.

They are talking about ground vehicle mining, 3 different types of mining, Hand, ground vehicle and ship, all a little different but similar, people have been complaining that mining is "unstable"
Mining is like a mini game in its self, you don't just point a gadget at a rock and press a button and bingo you have some ore, this you have to manage your laser output against the stability and resistance of the rock, there is a degree of difficulty and skill behind it.
What the dev is talking about here is as you're moving the laser around the rock its finding veins of ore and that cause sudden spikes in stability which is causing the rock to suddenly overheat, he is acknowledging the complaint, explaining what is going on and will put more work in to it.

That is just a tiny aspect of the game, and one of hundreds of potentially such examples that need on going work by multiple people for probably weeks, many many things like this is where all the money and time goes in a game that is extremely complex, especially in a live environment game.

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just because you have Star citizen doesnt mean much really considering you did not even know then had multiple offices?

Also, there are various reasons for comparison..

It's not just about defending and saying which ones better or not.

It's mostly about what a game does and doesn't do.

Take for example landing in planets.

To compare that experience you need to, guess what mention and compare now star citizen does it! Shock horror many people here was asking if you could land your ships anywhere manually from space like (comparing) star citizen and no man's sky!

Another was about ship interiors. Does sf have fully explorable ship interior like sc or is it like no man sky. Again that's comparing...

Does sf procedural generate all the star systems like in no man's sky? Or are they hand crafted on parts like in sc?

How far does sf go with procedural generated planets? In my game universe, does planet abc matches with your planet abc or is the bunkers and landscape locations different?

See what I did there? See how I justified comparing the 3 games together?
Wow...are you still going on about this ? I've already conceded defeat on it and you're still banging the drum? Amazing. Truly amazing.
 
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