***The Official Starfield Thread*** (As endorsed by TNA)

Oh my god i forgot about this! The other night i was thinking why on earth can i only assign 3 crew to a ship that has space for 7. Then the creeping realisation dawned that i bet it’s some idiotic skill to unlock. Sure as hell, there it was. Why is recruiting folk to sit in a seat a skill? Why Bethesda, why!?!!? :confused:
I was thinking a lot about this and the only conclusion I can reach is that it's a Game Pass thing - MS want games like Starfield to be the reason you sub to Game Pass - they *need* games that are going to keep people engaged (and paying) for a long time and Starfield feels like it's had this terrible skill system implemented specifically to slow players down.

I never played Fallout 4 so I can't reference that, but neither Skyrim nor Fallout 3 really tried to slow your progress - you could get to max level and max skills pretty quickly if you wanted to. This... definitely feels waaay off (to max every skill in Starfield you'd have to get to lvl 328 :eek:).
 
heh? That doesn't correspond to what you just said at all!

ps I played Everspace 2 just moments ago, and got bored FAST! :o

Yes it does, you said the game I posted was at least influential, thus suggesting that was the bar that had to be set to post alternatives (like Everspace :p).
And yes I played it on Gamepass for about 10 minutes and dropped it months ago, felt like a mobile game if I recall. I don't think there are any other games much like SF which is kind of the point. Space is a pretty broad setting for games. One of the best space environments for me was actually The Outer Wilds, which reminds me, I must actually revisit it!
I don't think I'll be starting a SF playthrough too shortly after I finish though, think I'll be going to the back catalogue at that point as nothing out anytime soon I want. Hoping SF turns out to be a late bloomer lol.

These are NOT anything like SF but are Spacey games (personal fave setting) on my wishlist
 
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Just been reading about habs and storage. Others have suggested that the Armoury hab contains both weapon storage and also some additional generic storage, but that none of the other habs have storage capacity, even the storage habs (yeah, that makes sense…).

Anyone checked this out yet to see if that’s correct and whether it’s possible to sell directly from an armoury when at a base?
 
Just been reading about habs and storage. Others have suggested that the Armoury hab contains both weapon storage and also some additional generic storage, but that none of the other habs have storage capacity, even the storage habs (yeah, that makes sense…).

Anyone checked this out yet to see if that’s correct and whether it’s possible to sell directly from an armoury when at a base?

Captains has infinite storage but it is not linked for when you do research etc.
 
Anyone checked this out yet to see if that’s correct and whether it’s possible to sell directly from an armoury when at a base?
At the moment I think you can only sell from your ships cargo hold rather than any of the other storage places within the ship habs.
 
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Captains has infinite storage but it is not linked for when you do research etc.

Pardon ? Which Captain's hud are you using with infinite storage ?? I have the Nova Galactic Captain's Quarters 2x1, with the Science and the Workshop ones. And the chest in the Captain's Quarter can only take 150 weight.

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So the Captains hab needs to be next to the workshop hab.

That don't work though ? At least not for me:

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Pretty sure the Captains Quarter and the Workshop hab can't be any closer than that !

Now, I sure hope you were all talking about Ship Habs and not the settlement thingy ! :p
 
I am enjoying it so far (25hrs) but pretty much all the systems in the game are so janky and poorly designed (and explained).

I know modders got to mod and all that but its just not acceptable for a game so long in development to need players to bring it up to scratch. Its 2023 and yet we are still seeing hd mods etc a week or two after release. Bethesda - just not good enough.
 
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Yeah - you know your game design's broken when your players have to do 50 grav-jumps in a row to finish levelling up the 'Payloads' skill. :rolleyes:

Also, I'm level 70 atm and I noticed that I've got to sink 9 levels into the 'social' branch in order to unlock extra crew on my ship (beyond the starting max of 3) wha...? :eek:
Bethesda designed this as a MMORPG in a Single Player context in order to keep you going for a long time. Each gamepaly element isn't enough by itself to be entertaining in the long run, so giving you a purpose (reaching certaing lvls in order to unlock certain skills), does just that. Add some nice quests and can keep you going even if it would be boring otherwise. Problem is, once you've done that, you better be close to finishing the game or else it will be a long buildup for (probably) a short experience. :)

This is the curse of Action RPGs or any game that relies on leveling up to do normal things instead of actually building fun gameplay elements in an organic way. I'm only level 30 something, reached that by just exploring. Coming now back to the main quest or others that got left behind, it feels too easy, like I've been punished for doing what you should do in a game like this... exploring.
 
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