***The Official Starfield Thread*** (As endorsed by TNA)

I put some auto aim turrents on my ships, these are actually pretty good coz every battle begins with a fade-in and big text on screen showing what system/planet you're in and blocks my view when i'm trying to aim. Auto-aim guns have half killed the ship by the time the system text fades out.

The downside is now my guns are too good, I'm always blowing up ships while trying to take systems out so I can board and get a free ship.

Is there a limit to how many ships you can own?

After making a great C class ship, I gutted a previous A class I bought, both mobility 100 and both feel the same so I don't think there is any point in downgrading to A or B unless I'm missing something.

Most of the ships you can buy have two 2x1 habs but have a load of stuff all over them to make them look pretty, I prefer a nice interior over exterior, and no ladders so it's always flat :)
 
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I don't get much chance to play games and whereas I can make time and become a bit obsessive (Horizon, Death Stranding) I'm not in love with Starfield. 17 hours in and lvl 12.

I like it and happy to continue playing but almost threw the towel in last night. Failure to Communicate mission, I have Ecliptic Bayonet rather than the first ship and consistently got my butt handed to me. I even reduced the difficulty to very easy and just got pummeled. My only previous save was 11 hours ago and 6 lvls ago (not that I'm very far but still). Fortunately, I had a save earlier in the mission that I could escape from before combat was engaged.

I think I need to do some researching for upgrades but the Bayonet doesn't have a station. I'll go back to the first ship which I think has one - is there anywhere else to find such a station?

It's also really annoying that the vendors have so little cash. I've got a fair amount of junk I want to get rid of and no-one seems to have any money to speak of.

Parts of Starfield are infuriating.
Technicians at most planets will take 1k to repair your ship or that can offer a builder/upgrade part as well as buy/sell. probably the easiest one to find is on Jemison as he is right at the landing pad, in Akila he is just along the path from the landing pad, they are all over the place really so you wont have a problem upgrading any of your ships.
 
Sorry was that a mind blown moment or did I just explain it terribly? Or both :D :p
Back to the future moment.

The religious dude from our universe shouldn't know what is going on though surely? he hasn't became the hunter yet which is what I think the Tek81 was getting at. Unless the other reality dude has already replaced our dude and is living as our dude in our reality, or he always pre destined to become the hunter but even in that case how would he have the knowledge.....oh dear there goes my head again lol
 
After making a great C class ship, I gutted a previous A class I bought, both mobility 100 and both feel the same so I don't think there is any point in downgrading to A or B unless I'm missing something.
Depends on what you want to build - I try to keep my builds to 1200 mass or lower (3x landing gear) and have found that a Class B reactor and a Class A Grav Drive will give me 31+ power and 29 ly jump range with around 4400 cargo space (70 handing, 150 top speed).

Limits the weapons you can use (B tops) so I've got 4x particle turrets with both Particle Weapons and Turrets maxed out for the bonus DPS.

I could build something bigger but I quite like building small jack-of-all-trades ships :)
 
Back to the future moment.

The religious dude from our universe shouldn't know what is going on though surely? he hasn't became the hunter yet which is what I think the Tek81 was getting at. Unless the other reality dude has already replaced our dude and is living as our dude in our reality, or he always pre destined to become the hunter but even in that case how would he have the knowledge.....oh dear there goes my head again lol
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@keef247 I think that whole thing with Keeper Aquilus was quite poorly written - particularly the 'Indum' thing :rolleyes:

There's some really great writing in Starfield but there's also a fair amount of 'Spock's Brain' level tosh - that was probably the worst of it.
 
@keef247 I think that whole thing with Keeper Aquilus was quite poorly written - particularly the 'Indum' thing :rolleyes:

There's some really great writing in Starfield but there's also a fair amount of 'Spock's Brain' level tosh - that was probably the worst of it.
Yeah I totally agree, the ending was a bit meh for me, very anti climactic/ran out of budget and predictable. Could have been a lot more visuals, personally would have preferred a cutscene with a choice button, I mean even Phantom Liberty bothered to eventually give us an ending cutscene to the main quest - if you choose to accept that fate - like I did having done the main story before...
 
Yeah I totally agree, the ending was a bit meh for me, very anti climactic/ran out of budget and predictable. Could have been a lot more visuals, personally would have preferred a cutscene with a choice button, I mean even Phantom Liberty bothered to eventually give us an ending cutscene to the main quest - if you choose to accept that fate - like I did having done the main story before...
It's tricky 'cause I guess every player will have different expectations - I really enjoyed the ending but that's because:

I talked The Hunter out of fighting me (basically my New Vegas ending) and didn't enter The Unity - and got some unexpected dialogue with my Constellation teammates that felt like a satisfactory conclusion to that part of the story.

Throughout my playthrough I made choices I felt were right for the character I was playing and even purposefully avoided certain questlines because they didn't 'fit' - as a consequence I really came away from Starfield feeling I'd lived out 'my' story - different playstyles will definitely get different payoffs though.
 
It's tricky 'cause I guess every player will have different expectations - I really enjoyed the ending but that's because:

I talked The Hunter out of fighting me (basically my New Vegas ending) and didn't enter The Unity - and got some unexpected dialogue with my Constellation teammates that felt like a satisfactory conclusion to that part of the story.

Throughout my playthrough I made choices I felt were right for the character I was playing and even purposefully avoided certain questlines because they didn't 'fit' - as a consequence I really came away from Starfield feeling I'd lived out 'my' story - different playstyles will definitely get different payoffs though.
We got the same ending :)
I thought it was a bit stupid how easily he was talked out of it and they both just gave it up. Very logical reasoning, but hey ho... Didn't think the conversations in the lodge were that exciting afterwards tbh mate.
 
We got the same ending :)
Hahaha! Now that is interesting :D

I agree that the 'persuade' mechanic is a bit pony and nonsensical but I'd rather Starfield have a goofy negotiation system than none at all (personally I think 'Persuade' should just have been another dialogue option that becomes increasingly effective the more you level it up). As for the other bit - well, I wasn't actually expecting any recognition of the choice I'd made so the fact that Starfield acknowledged it did impress me :)
 
Hahaha! Now that is interesting :D

I agree that the 'persuade' mechanic is a bit pony and nonsensical but I'd rather Starfield have a goofy negotiation system than none at all (personally I think 'Persuade' should just have been another dialogue option that becomes increasingly effective the more you level it up). As for the other bit - well, I wasn't actually expecting any recognition of the choice I'd made so the fact that Starfield acknowledged it did impress me :)
Haha!
We need the silly am I lying LA Noire style interrogation ;)
I thought it was funny they were all so entitled thinking they were coming with us, then I went on my own with Sarah hahaha!
 
I put some auto aim turrents on my ships, these are actually pretty good coz every battle begins with a fade-in and big text on screen showing what system/planet you're in and blocks my view when i'm trying to aim. Auto-aim guns have half killed the ship by the time the system text fades out.

The downside is now my guns are too good, I'm always blowing up ships while trying to take systems out so I can board and get a free ship.

Is there a limit to how many ships you can own?

After making a great C class ship, I gutted a previous A class I bought, both mobility 100 and both feel the same so I don't think there is any point in downgrading to A or B unless I'm missing something.

Most of the ships you can buy have two 2x1 habs but have a load of stuff all over them to make them look pretty, I prefer a nice interior over exterior, and no ladders so it's always flat :)

Divert power away from the turrets if you are trying to capture ships. No power, turret isolated. Hit them with the non lethal EM weapons instead.
 
Finally finished it after 95 hours on first play through.

Enjoyed it for the most part, had 2 side quests I couldn't finish due to bugs with the person not being there etc.

As usual with Bethesda games for me, the journey was more enjoyable than the ending. Will leave it for a while now and go back with a heavily modified play through when run out of other games to play.
 
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Decided to fire up Skyrim again this week. Playing both its obvious to see they are the same game - over 10 years apart except Starfield isnt as good. I think its really suffered from this "1000 planets" thing in that the amount of crafted content is much smaller than Skyrim - in that you can hardly go overf a hill wityhout finding somethign with a good story attached. In Starfield you have to wade through the same cookie cutter locations before yous tumble upon much that is as interesting and unique as anything in Skyrim.
 
Another end game question -

I've just gone onto new game plus. Do you end up meeting your alternate self from the new universe?
 
For anyone using mods, be careful what you install and test 1 at a time for 2-3 hours... I was running the DLSS/FG, HD Reworked Project (an early version I haven't updated so probably the culprit), Natural LUTs and StarUI (think that was it) and would get random crashes every now and again, then for some reason yesterday a lot in short spaces of time...
Thought it was my ram, ran 6 hours of MemTest64... Nope... Removed all mods just from a theory I had, played for nearly 5 hours straight zero issues!

Will be trying just the DLSS/FG mod for 2-3 hours again, then try adding another, and so forth, till I find the culprit, my moneys on the HD Reworked Project as it wasn't finished and I never updated it haha.

Really enjoyed the SysDef bit :) nearly finished it. Evil Corpo missions next, me thinks!
 
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i really dont understand the point of NG+ tbh, if you complete the game,. apart from constant similar laborious missions of collecting bounty or folk some place, sending minerals to a planet, what is there thats different in it?
 
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