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Had a bug (I assume) last night. I have 20/24 powers, it said 4 temples left to discover but then changed to 12 and when I go to them, I am not getting new powers. I suspect it wants me to do all of them until I get to the ones that have the powers I don't actually have. Not sure I'll bother tbh,

I’ve got two temples undiscovered but no idea where they are. There’s definitely an empty spot on the Powers screen, can only see one empty spot though.

Not sure if I can face levelling up all the powers for the next 5 NG+’s, might just do the necessary ones to progress instead and be done with it.
 
Hah ok thanks, can we just take a moment to reflect that the game really starts to open up after 200+ hours and at lvl 85?! It's a slow-burn game I guess.

If they could create some kind of ship-building / design game with a better interface I'd be up for that. Just walk into a room and it's full of bins of habs, weapons, drives, etc, pick em up like lego and they connect like items in the game.

Ha, yer, game doesn't open up until 200 hours in.....:D

Early game, weapons seemed to only scale every 10 player levels up to circa 50 for most and level 60/70 for Va'ruun weapons once the majority of drops or available to buy were advanced versions.

I noticed once post 50, weapon stats increase with player level rather than variant (normal, calibrated, advanced etc).

Some quest rewards obtained repeatedly through NG+ still wouldn't be boosted until milestone levels though. Some cap out and don't increase however.

On legendary drops the damage scaling can be significant, especially Va'ruun weapons.

Deadeye from the rangers quest line has been steadily increasing in power each NG+ for me. Whereas the legendary Despondent Assassin rifle from Akila hasn't increased.

How do you do that?

Press Tab, go to the ship part on the wheel and then cargo.

This is why buying from the merchants close to the spaceport in New Atlantis and Akila are quick wins.

Buy resources, sell guns etc to cover costs, transfer straight to ship cargo, wait 48 game hours, buy again.

Means you can load up with zero stress.

I’ve got two temples undiscovered but no idea where they are. There’s definitely an empty spot on the Powers screen, can only see one empty spot though.

Not sure if I can face levelling up all the powers for the next 5 NG+’s, might just do the necessary ones to progress instead and be done with it.

Defo visit Vlad but the missing one may be Barrett. He has a specific quest for this that you can't get independently until NG+ and even then his quest is available even if you skip doing the main missions.

I've been experimenting and starting to think power level gain is linked to NG+ level. Ie if you don't level a power and then at NG+ 6 you do it will jump from Power II to Power VI for example.
 
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Ha, yer, game doesn't open up until 200 hours in.....:D

Early game, weapons seemed to only scale every 10 player levels up to circa 50 for most and level 60/70 for Va'ruun weapons once the majority of drops or available to buy were advanced versions.

I noticed once post 50, weapon stats increase with player level rather than variant (normal, calibrated, advanced etc).

Some quest rewards obtained repeatedly through NG+ still wouldn't be boosted until milestone levels though. Some cap out and don't increase however.

On legendary drops the damage scaling can be significant, especially Va'ruun weapons.

Deadeye from the rangers quest line has been steadily increasing in power each NG+ for me. Whereas the legendary Despondent Assassin rifle from Akila hasn't increased.





This is why buying from the merchants close to the spaceport in New Atlantis and Akila are quick wins.

Buy resources, sell guns etc to cover costs, transfer straight to ship cargo, wait 48 game hours, buy again.

Means you can load up with zero stress.



Defo visit Vlad but the missing one may be Barrett. He has a specific quest for this that you can't get independently until NG+ and even then his quest is available even if you skip doing the main missions.

I've been experimenting and starting to think power level gain is linked to NG+ level. Ie if you don't level a power and then at NG+ 6 you do it will jump from Power II to Power VI for example.

Is the Barrett one where another Barrett appears? If so, I’ve already got that one.

I’ve done every single one that Vlad has to offer, still says two temples undiscovered.

Not sure how I’ve missed two temples as I’ve been pretty thorough about it!

Would be good to know if you’re right about the powers levelling up multiple levels if skipped though as that could save me hours.
 
My final ship (for now!) - she's called the 'Wendigo' 'cause that was the name when I nicked her - I completely built her from scratch though using mostly Nova parts from New Atlantis and Titan:

Photo-2023-10-25-213043.png

Photo-2023-10-25-213519.png

Photo-2023-10-25-214010.png


1200 mass, 4x particle turrets, 4,700-ish cargo space, 5 habs (including workshop and science lab) and carries 3 crew and 8 passengers. 74 handling and 140 top speed (181 with perks). Oh, and no ladders! :D
 
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So I was about 45-48hours in, having done all the factions/main story, none of the random npc missions you just walk past who chat to you, haven't bothered with building an outpost, not fussed with ship building...
What exactly am I missing out on that would give me more hours? Or have I done the 'proper' style missions like the factions/main story offered...

I'm kind of majorly against doing the "bumped into you do you want to do this pointless linear X and Y for me quick" style missions in games, they're filler content to me usually and I'm not for that hollow stuff.

If not then fair enough, did really like the bits I liked.

Open to suggestions.
 
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So I was about 45-48hours in, having done all the factions/main story, none of the random npc missions you just walk past who chat to you, haven't bothered with building an outpost, not fussed with ship building...
What exactly am I missing out on that would give me more hours? Or have I done the 'proper' style missions like the factions/main story offered...

I'm kind of majorly against doing the "bumped into you do you want to do this pointless linear X and Y for me quick" style missions in games, they're filler content to me usually and I'm not for that hollow stuff.

If not then fair enough, did really like the bits I liked.

Open to suggestions.

You sure you done all faction quests?

Those are the main ones really. Like you can't be asked with filler content a lot of the times. You can build a ship or outpost. But those are marmite king of thing.

Might make a ship at some point myself.
 
You sure you done all faction quests?

Those are the main ones really. Like you can't be asked with filler content a lot of the times. You can build a ship or outpost. But those are marmite king of thing.

Might make a ship at some point myself.
Yeah pretty sure mate, did the legal scumbag people one, the pirates, the people who hate the pirates, the sherrif duty people, erm the other planet one where you find that ship that's been nicked etc, the main story, I think that's it isn't it?
Yeah filler content really annoys me, how about bin that and side quests and give me a phat lengthier main story? Not rocket science if you can pay people to make side story that's often only partial relevance.
 
Yeah pretty sure mate, did the legal scumbag people one, the pirates, the people who hate the pirates, the sherrif duty people, erm the other planet one where you find that ship that's been nicked etc, the main story, I think that's it isn't it?
Yeah filler content really annoys me, how about bin that and side quests and give me a phat lengthier main story? Not rocket science if you can pay people to make side story that's often only partial relevance.
Have you done the quest involving the factory that has been separated into two alternate universes? Or the one in the facility ran by ex criminals? Both good fun imo.
 
So I was about 45-48hours in, having done all the factions/main story, none of the random npc missions you just walk past who chat to you, haven't bothered with building an outpost, not fussed with ship building...
What exactly am I missing out on that would give me more hours? Or have I done the 'proper' style missions like the factions/main story offered...

I'm kind of majorly against doing the "bumped into you do you want to do this pointless linear X and Y for me quick" style missions in games, they're filler content to me usually and I'm not for that hollow stuff.

If not then fair enough, did really like the bits I liked.

Open to suggestions.
There's no right or wrong way to play and if you feel you're done, you're probably done :)

Sounds like you've done all the major questlines - there are some relatively substantial side-quests (Operation Starseed is probably the most interesting) but a lot of the remaining content is smaller one-offs similar to Fallout 3's vaults (Juno is fun). The way you pick up these quests is largely by exploring - either by listening to conversations or by looking for anomalies and/or ships on the system map.

As an example, I came across a planet with an 'abandoned farm' on it yesterday and hadn't visited any locations named that before - when I got there, it had a whole story about these scientists that were using lower gravity to grow 'super' crops - which had unfortunately attracted the attention of the local fauna who'd gone on to kill all the researchers - nothing too fancy - just some audio logs and lots of corpses (and an unexpected 'boss' battle) but the game has an enormous number of these little 'capsule' missions that you have to go out exploring to find.

I also enjoyed all the companion quests but they only become available as you spend time with each individual companion so they take some time to play through and you have to keep busy in the meantime to build affinity with them.

A lot of the long-term playability for me has come from the ship-building (which is a huge cash sink) and maxing out my crafting for weapons, space-suits and outposts - if those aspects of the game don't appeal then I wouldn't fret it - maybe wait for the DLC to come out and take another look then?
 
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There's no right or wrong way to play and if you feel you're done, you're probably done :)

Sounds like you've done all the major questlines - there are some relatively substantial side-quests (Operation Starseed is probably the most interesting) but a lot of the remaining content is smaller one-offs similar to Fallout 3's vaults (Juno is fun). The way you pick up these quests is largely by exploring - either by listening to conversations or by looking for anomalies and/or ships on the system map.

As an example, I came across a planet with an 'abandoned farm' on it yesterday and hadn't visited any locations named that before - when I got there, it had a whole story about these scientists that were using lower gravity to grow 'super' crops - which had unfortunately attracted the attention of the local fauna who'd gone on to kill all the researchers - nothing too fancy - just some audio logs and lots of corpses (and an unexpected 'boss' battle) but the game has an enormous number of these little 'capsule' missions that you have to go out exploring to find.

I also enjoyed all the companion quests but they only become available as you spend time with each individual companion so they take some time to play through and you have to keep busy in the meantime to build affinity with them.

A lot of the long-term playability for me has come from the ship-building (which is a huge cash sink) and maxing out my crafting for weapons, space-suits and outposts - if those aspects of the game don't appeal then I wouldn't fret it - maybe wait for the DLC to come out and take another look then?

How much was the ship you made above?
 
How much was the ship you made above?
I re-built it sooo many times it probably ended up costing me 700k in total :D

To build it from scratch though I'd guess around 200k? Doesn't use any type-C parts so it shouldn't be wildly expensive.

Starfield says I've spent 3.2 million credits building ships which sounds about right :eek:
 
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Cool. I have 1.4 million creds with nothing to spend it on.

I would not mind making the Enterprise D if someone has a video online. Or just make my own creation at some point.
 
Had a little rummage around last night, finished off a few little things and finally hit lvl100.

I can confirm that if you are close enough to your ship, as has been said before something like 200-250 meters, then you can just hit "H" to open your ship and "F" to view cargo, it's a bit quicker than the TAB version I said before. I wish I had known this at the start, I had so many 20 minute walks from the Akila vendors to my ship laden down with 3k of stuff lol.
 
I'm kind of majorly against doing the "bumped into you do you want to do this pointless linear X and Y for me quick" style missions in games, they're filler content to me usually and I'm not for that hollow stuff.

In my limited experience, I found that many of the side quests were more fun than the main quests. Especially the Constellation quests which all seemed to be rubbish.

I kind of agree with you about those kind of quests in games in general but it is what it is.
 
Have you done the quest involving the factory that has been separated into two alternate universes? Or the one in the facility ran by ex criminals? Both good fun imo.
Who is that for? As in who hires you? Is that the one where you're meant to go in stealth but can go in guns blazing and the corpo company kicks off? As if so yep!
I really enjoyed that mission, it's called "Entangled".
It does sound familiar name wise, I'll have to check my completed missions, cheers for that!
There's no right or wrong way to play and if you feel you're done, you're probably done :)

Sounds like you've done all the major questlines - there are some relatively substantial side-quests (Operation Starseed is probably the most interesting) but a lot of the remaining content is smaller one-offs similar to Fallout 3's vaults (Juno is fun). The way you pick up these quests is largely by exploring - either by listening to conversations or by looking for anomalies and/or ships on the system map.

As an example, I came across a planet with an 'abandoned farm' on it yesterday and hadn't visited any locations named that before - when I got there, it had a whole story about these scientists that were using lower gravity to grow 'super' crops - which had unfortunately attracted the attention of the local fauna who'd gone on to kill all the researchers - nothing too fancy - just some audio logs and lots of corpses (and an unexpected 'boss' battle) but the game has an enormous number of these little 'capsule' missions that you have to go out exploring to find.

I also enjoyed all the companion quests but they only become available as you spend time with each individual companion so they take some time to play through and you have to keep busy in the meantime to build affinity with them.

A lot of the long-term playability for me has come from the ship-building (which is a huge cash sink) and maxing out my crafting for weapons, space-suits and outposts - if those aspects of the game don't appeal then I wouldn't fret it - maybe wait for the DLC to come out and take another look then?
Nope definitely haven't done the Starseed one! Nice one! Just had a brief look into that. I like the idea of it being a long one not just a quick bit of filler.
Yeah the ship building doesn't really appeal to me, once I've flown to all the missions I don't see what I'd do with any new ships, just blow randoms out of the skies for half hour then get bored? No offense. Just seems like something I should have done whilst doing missions but I never had enough money to do this, which really annoyed me!

In my limited experience, I found that many of the side quests were more fun than the main quests. Especially the Constellation quests which all seemed to be rubbish.

I kind of agree with you about those kind of quests in games in general but it is what it is.
That'd be cool if that's true, as you say normally in other games it is straight up bs filler content, where they could have just taken all the side/optional stuff out and made the main story a beast, why why don't people do this, a main story is never long enough and when it get's going it ends - hello Cyberpunk! That's why I'm so grateful Phantom Liberty fixed that and ran parallel, just a shame it wasn't released together in 1 originally!
 
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