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Anyone had a bug where they cannot access their inventory? Started a Ng+ it was some alternative universe based on what I saw at the lodge and I couldn't save or access inventory.
Reloaded save in the bit before you start a new game and got the standard start again.
 
Anyone had a bug where they cannot access their inventory? Started a Ng+ it was some alternative universe based on what I saw at the lodge and I couldn't save or access inventory.
Reloaded save in the bit before you start a new game and got the standard start again.
Not yet, I get inventory item inventory black screens but not on NG+ yet. Working on that.
I did have windows 11 disabled my GPU drivers near the end of unity. Thanks Microsoft lol.
 
Can someone please let me know if scanning planets is worth it? Other than a small bit of XP what else is the point? I've just spent nearly nearly 90 minutes scanning Jemison, the nettles alone took me over 20 minutes of aimless running around. If there are no other benefits I shall bin it off for future planets, else I'll need to invest some points into speeding up the process.

I did the above in prep for my first outpost (thought it might be required), trying to figure out exactly where to place one is not working out that well for me, 5 minerals on the planet and I can't seem to get more than 3. What's the trick? Also, am I going to need to cart all my resources there to build it up?
 
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Anyone had a bug where they cannot access their inventory? Started a Ng+ it was some alternative universe based on what I saw at the lodge and I couldn't save or access inventory.
Reloaded save in the bit before you start a new game and got the standard start again.

Yep, many times unfortunately.

However, it only occurs when the new universe is screwed up.

Had Walter and his bodyguards trying to extort 100K for the artefacts at the Lodge, then Andreaj trying to kill me at the Lodge, then Sam’s daughter waiting for me for revenge for letting Sam die, then six different versions of me at the Lodge!

Each time I was unable to save or access the inventory so had to reload prior to the Unity and when it finally worked properly again it was the regular Constellation crew at the Lodge instead. Talk to Sarah, etc.

I’m beginning to wonder if it’s on purpose by Bethesda, maybe they just want to show you a messed up universe rather than us actually try to play the game within it.

I’ve being trying to whizz through all the NG+ so that I can finish the game off properly at NG+10 but it is starting to become a bit of a drag. Up to NG+ 5 I think but I’ve lost track.
 
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Yep, many times unfortunately.

However, it only occurs when the new universe is screwed up.

Had Walter and his bodyguards trying to extort 100K for the artefacts at the Lodge, then Andreaj trying to kill me at the Lodge, then Sam’s daughter waiting for me for revenge for letting Sam die, then six different versions of me at the Lodge!

Each time I was unable to save or access the inventory so had to reload prior to the Unity and when it finally worked properly again it was the regular Constellation crew at the Lodge instead. Talk to Sarah, etc.

I’m beginning to wonder if it’s on purpose by Bethesda, maybe they just want to show you a messed up universe rather than us actually try to play the game within it.

I’ve being trying to whizz through all the NG+ so that I can finish the game off properly at NG+10 but it is starting to become a bit of a drag. Up to NG+ 5 I think but I’ve lost track.

I think the name of your ship indicated what iteration you are on. Mine is Noxia II, etc. Doubt it's a coincidence the number matched the NG 2 I was on.
 
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Can someone please let me know if scanning planets is worth it? Other than a small bit of XP what else is the point? I've just spent nearly nearly 90 minutes scanning Jemison, the nettles alone took me over 20 minutes of aimless running around. If there are no other benefits I shall bin it off for future planets, else I'll need to invest some points into speeding up the process.

I did the above in prep for my first outpost (thought it might be required), trying to figure out exactly where to place one is not working out that well for me, 5 minerals on the planet and I can't seem to get more than 3. What's the trick? Also, am I going to need to cart all my resources there to build it up?
Planetary scans are entirely optional - you can sell them to Vladimir at The Eye or The Lodge depending on where he is. You can get gas giant scans essentially for 'free' since you can only scan them from orbit - still, scans don't generate much cash so I tend to do them just as a side activity if the planet I happen to be on doesn't have too many resources to scan and I'm going to be spending a little time there.

Re: outposts - be warned that they're a lot of effort for very little payoff and really more of an end-game activity. Once you've put skill points into planetary scanning, you can reveal the location of rarer materials. The trick to getting the most deposits is to try and land close to a biome border and then walk on foot towards it with the outpost beacon in front of you (much better than scanning). Typically you'll get a maximum of 4 resources but I've seen five and even six - I don't have the patience for that though.

You can link outposts together to transport resources from one to another but you'll need to harvest He3 to make that work as the transport ships require it for fuel. I have four outposts, two of which send resources to a third which is where I have my 'base' - I store my contraband there but other than keeping three companions employed and having a few 'nice-to-haves' (bounty board, mission board, crafting tables etc.) it's not all that useful - I make some credits from selling resources but even the rarer ones aren't all that valuable.

If you've got the patience, you can funnel the resources into making manufactured components which are more valuable and also nets you XP but I was kinda done with my outposts by the time that was practical.
 
I'm about 17 hours in now and just been doing various quests and scanning planets. I've got to the point where my ship is full, I'm encumbered and my companion is full too. I've sold everything I'm not using so all I have left are resources. I feel like the game hasn't really explained much to help me with how to deal with them.

Get used to being out of breath! Keep all the good stuff at The Lodge until you can build a ship with a lot of cargo space. Ammo doesn't weigh anything so hoard as much of that as you like. Aid items do have mass so pick up med packs etc. and ignore the food items (unless you're planning on being a chef). Other than that, weapons have probably the best mass-to-credits ratio. Be on the lookout for gear that's 'holstered' or 'haulers' - they'll help you carry weapons and resources respectively.

CliffyG said:
What's the point of resources? Should I keep them all or sell them?

Keep 'em - you'll need them for crafting weapon/suit upgrades and also outposts (eventually).

CliffyG said:
How can I add more storage to my ship? I can't afford a new one with more storage and can't figure out how to attach additional storage to my ship.

Ship-building is initially quite non-intuitive - once you get out of the simple 'replace this' UI into the actual ship-builder, you have to click on an empty space to access the parts menu - from there you just select the things you want and slot them into place. The more mass you ship has, the more landing gear it'll need (and bigger engines). The 'Payloads' skill is very useful for maximising cargo space - you can also hire a Payloads specialist to join your crew.

CliffyG said:
I've just been made UC citizen and got told to speak to someone about a house. Can buy one for 30k but no idea what the actual point is. Don't I have a room at the constellation building anyway?

Housing is actually less useful than outposts - I'd spend your credits on your ship.
 
Can I just confirm the safe or storage in The Lodge bedroom is unlimited and links to the workbench there? And also at no point does the game explain that?
I dont remember it being linked but I didn't use it much.

I was messing aorund and accidentally sent the old dude from the well UC surplus store into his store room with that control power thing, didint take me long to figure out that it was robbin time. Ok in all honestly I was robbing him anyway by hiding behind the weapon box next to his chair and thieving the guns and ammo from his rack....the power really made it quicker though.
 
Can I just confirm the safe or storage in The Lodge bedroom is unlimited and links to the workbench there? And also at no point does the game explain that?
The safe in The Lodge *isn't* linked to the benches - there's a storage chest that appears in the basement after a certain uh - event - that also has unlimited storage but it's not linked to the tables (although it is right next to them).

@BeeP Nice! When I was short of cash I robbed all the GalBank ATMs :D
 
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The safe in The Lodge *isn't* linked to the benches - there's a storage chest that appears in the basement after a certain uh - event - that also has unlimited storage but it's not linked to the tables (although it is right next to them).

@BeeP Nice! When I was short of cash I robbed all the GalBank ATMs :D


Ahem I may have been known to rob a few of those too, I was down to my last million after blowing 700k on ship upgrades, baby needs shoes eh!

Thinking of going back to Fallout 76 now, I only got it a few weeks before Starfield came out and was quite enjoying it, spoke to my mate about it today and he said he went back and really missed the jetpack lol.

I'm not done with SF, just a bit bored and hoping that a break and maybe some updates will revive it, I honestly think under all the junk there is a Gem of a game in there, I'm almost 200 hours in so there must be something I am enjoying.
 
I'm not done with SF, just a bit bored and hoping that a break and maybe some updates will revive it, I honestly think under all the junk there is a Gem of a game in there, I'm almost 200 hours in so there must be something I am enjoying.
I was planning on being 'done' and waiting for the DLC around the 200 hour mark but I ended putting in another 140 hours :eek:

Been doing some remaining companion quests (Sam's has a fun finale - currently doing Barrett's) and building my 'final' ship - which of course, didn't end up being my final ship since I've decided to make a new one especially for Amelia.

Then I'll finally, definitely be 'done' :D
 
Sam is the only one I haven't done, for some reason in NG+ when I told them I was Starborn I got no real dialogue from him or Vasco, Victor only gives one line now so I cant sell my data to him either any more.

Maybe I need to go to the unity and turn back as I dont really want to go for NG+2 yet, I assume I can go into it any time I like afterwards?
 
Sam is the only one I haven't done, for some reason in NG+ when I told them I was Starborn I got no real dialogue from him or Vasco, Victor only gives one line now so I cant sell my data to him either any more.

Maybe I need to go to the unity and turn back as I dont really want to go for NG+2 yet, I assume I can go into it any time I like afterwards?
Yes, you don't *have* to progress NG+ at all (I'm still on my original non-NG+ playthrough but I can kick off NG+ any time I choose).
 
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Can I just confirm the safe or storage in The Lodge bedroom is unlimited and links to the workbench there? And also at no point does the game explain that?

I dont remember it being linked but I didn't use it much.

I was messing aorund and accidentally sent the old dude from the well UC surplus store into his store room with that control power thing, didint take me long to figure out that it was robbin time. Ok in all honestly I was robbing him anyway by hiding behind the weapon box next to his chair and thieving the guns and ammo from his rack....the power really made it quicker though.

The safe in The Lodge *isn't* linked to the benches - there's a storage chest that appears in the basement after a certain uh - event - that also has unlimited storage but it's not linked to the tables (although it is right next to them).

@BeeP Nice! When I was short of cash I robbed all the GalBank ATMs :D

Early game pre £££ credits the lodge chest is great solution as you can't necessarily do the below. Although easy credits creating weapon cases at your outposts and then selling the weapons can be done once you have some Polymer and Titanium.

The best way is still to mod one of your ships into a cargo vessel and never fly it, just use at landing pads. See my frontier below which is modded to c12k cargo, inventory available in any ship, workstation, trader, outpost etc. I just swap to it to load up.

The bonus of this approach is you can delete cargo modules from all your other ships since you neither need them nor can load to it due to exceeded capacity anyway; thus giving you great jump range, maneuverability etc. My Star Eagle has a workshop and captain's quarters instead of the cargo.

Screenshot-20231024-134246-Game-Pass-copy-2084x972.jpg


Screenshot-20231024-134301-Game-Pass-copy-2084x972.jpg


Screenshot-20231024-135002-Game-Pass-copy-2084x972.jpg
 
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Early game pre £££ credits the lodge chest is great solution as you can't necessarily do the below. Although easy credits creating weapon cases at your outposts and then selling the weapons can be done once you have some Polymer and Titanium.

The best way is still to mod one of your ships into a cargo vessel and never fly it, just use at landing pads. See my frontier below which is modded to c12k cargo, inventory available in any ship, workstation, trader, outpost etc. I just swap to it to load up.

The bonus of this approach is you can delete cargo modules from all your other ships since you neither need them nor can load to it due to exceeded capacity anyway; thus giving you great jump range, maneuverability etc. My Star Eagle has a workshop and captain's quarters instead of the cargo.
That's certainly one way to do it although I'd consider that more an exploit.

It's perfectly possible to build a fast 5k+ cargo ship with 1200 mass and end-game shields and weapons (I spent a lot of time tinkering :D) and negating cargo space as a part of your build kinda cuts out a large part of the challenge in efficient ship-building.

Not knocking it though - part of what I love about the game is that everyone's playing it their way :)
 
You say exploit, I say Bethesda makes quality bug free games :D

Yeah that's a good idea, for some reason I had read that and then forgot to do it. I do enjoy ship building but it could/should be a lot better.

The game needs more/better weapons and ships that keep scaling up with you. My guess is that'll be in a future DLC, another £60 please. Or mods! if I one day get them to work. And no DLSS yet, but hey, that was my decision to play on day one and not wait I guess.
 
You say exploit, I say Bethesda makes quality bug free games :D
My personal theory is that this isn't so much a bug as a design dead-end.

I don't see any reason why they couldn't have prevented you from switching ships if the cargo in your current ship is more than your chosen ship can carry. *But* then you screw up hijacking other ships since the game seems to have to make your new ship 'home' in order for you to be able to steal it. The game also has no way to leave your crew on your old ship - which also means if your new ship holds less crew you'll (annoyingly if you've hired them) lose someone.

It seems like your other ships don't 'exist' whilst you're not using them (outside of the Captain's storage bizarrely) as seemingly the most simple solution would be each ship having its own discrete cargo space (but then, how do you access that cargo without switching ships? You could use the same interface you use to sell from the ship but you can have up to ten ships - complicated stuff).

So there's a bunch of systems there that are all inter-dependent and I think the easiest solution for Bethesda was to just allow this exploit to remain.
 
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