Soldato
- Joined
- 4 Apr 2003
- Posts
- 8,052
That's certainly one way to do it although I'd consider that more an exploit.
It's perfectly possible to build a fast 5k+ cargo ship with 1200 mass and end-game shields and weapons (I spent a lot of time tinkering ) and negating cargo space as a part of your build kinda cuts out a large part of the challenge in efficient ship-building.
Not knocking it though - part of what I love about the game is that everyone's playing it their way
See, I think a single huge cargo ship is much more realistic than the infinite storage box or safe found in The Lodge which, on the face of it have barely enough physical space to hold a packed lunch.
At least the cargo ship geometrically looks like it could store the contents.
As for accessing it, there is no logic whether it's accessed from a tangible cargo capacity home ship or not. Ie you can instantly sell or transfer to and from your ship to a trader or use inventory to build an outpost etc regardless of proximity to the ship and if the ship can hold the cargo or not.
Thus, I view the inventory as a digital record and access is either by gravitational transport tech or a convenient for the game & plot moment. Like being able to walk around infinitely over encumbered.
@keyser van someone the game weapons and ships scale significantly as levelling but only once going through NG+. At lvl 85 weapons are noticeably stronger each level, eg a modded advanced magsniper now does over 1k damage for me but a few levels ago it was 1/3 less. Ships available are better consistently too. Even with a top spec ship on very hard difficulty, I still die in space combat very easily.
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