***The Official Starfield Thread*** (As endorsed by TNA)

So does that mean the planets are quite small because otherwise I agree it's a weird omission.

Unless there's some lame mechanic like setting up teleport waypoints.
 
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So it could be just like outerworlds. you land on a planet and can just explore a small section of it
sounds like a zone with a different biome.
Stitched together by a map, I bet the only flying you see is if RNG says you're under attack.
Approach the planet and be greeted by a loading screen
This ain't No Mans Sky but it's embellished all the same and full of todds lies

How people picture the game and the reality are probably very different
 
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I think as long as the story is good, the quests are good and the game works (probably the biggest IF), then I'll be fine with it, vehicles or no vehicles. Ultimately I am not expecting a sim, I'm still convinced that the ship interiors will just be sort of "cutscene" interiors like the interiors in things like Aliens Dark Descent and Xcom, where you click to go to each "room" and its then like an animated static room...not a ship you can walk about in. I'm simply expecting a good rpg which happens to be set in a sci-fi orientated setting.

A lot of whether people will be disappointed or not will come down to what they think the game will be, if they're expecting a sci-fi rpg, something like mass effect, then I think they will be fine. If they're expecting more of a sci-fi open world action game with more realistic "sim" to it, then I think they will be disappointed. Its , again, a title which people need to do their research on before buying something that isnt what they thought it was (one of the biggest failings of gamers is not actually knowing what it is they are buying and then moaning about it afterwards)
 
sounds like a zone with a different biome.
Stitched together by a map, I bet the only flying you see is if RNG says you're under attack.
Approach the planet and be greeted by a loading screen
This ain't No Mans Sky but it's embellished all the same and full of todds lies

How people picture the game and the reality are probably very different
i think that will be a dissapointment as i was expecting to actual roam around a open world planet....
Yes ok let each planet be instant based but now it seems its not even that but just a small area of the planet like outerworlds...

ffs i hope now.

The game is quickly becoming a "maybe" game for me
 
I think as long as the story is good, the quests are good and the game works (probably the biggest IF), then I'll be fine with it, vehicles or no vehicles. Ultimately I am not expecting a sim, I'm still convinced that the ship interiors will just be sort of "cutscene" interiors like the interiors in things like Aliens Dark Descent and Xcom, where you click to go to each "room" and its then like an animated static room...not a ship you can walk about in. I'm simply expecting a good rpg which happens to be set in a sci-fi orientated setting.

A lot of whether people will be disappointed or not will come down to what they think the game will be, if they're expecting a sci-fi rpg, something like mass effect, then I think they will be fine. If they're expecting more of a sci-fi open world action game with more realistic "sim" to it, then I think they will be disappointed. Its , again, a title which people need to do their research on before buying something that isnt what they thought it was (one of the biggest failings of gamers is not actually knowing what it is they are buying and then moaning about it afterwards)
Well the thing is Tod is not being straight with some of the answers.

Why dont he come out and say , "hey, even though there is 1000 planets, you wont be able to explore the whole of each of those planets, you will only be able to land on specific areas of those planets and explore that area on foot or using a jetpack"

A lot of people will be dissapointed for sure.

Its not even as explorable as no mans sky!!!

Imagine no mans sky planet tech with bathesda storyline...
 

I think as long as the story is good, the quests are good and the game works (probably the biggest IF), then I'll be fine with it, vehicles or no vehicles. Ultimately I am not expecting a sim, I'm still convinced that the ship interiors will just be sort of "cutscene" interiors like the interiors in things like Aliens Dark Descent and Xcom, where you click to go to each "room" and its then like an animated static room...not a ship you can walk about in. I'm simply expecting a good rpg which happens to be set in a sci-fi orientated setting.

A lot of whether people will be disappointed or not will come down to what they think the game will be, if they're expecting a sci-fi rpg, something like mass effect, then I think they will be fine. If they're expecting more of a sci-fi open world action game with more realistic "sim" to it, then I think they will be disappointed. Its , again, a title which people need to do their research on before buying something that isnt what they thought it was (one of the biggest failings of gamers is not actually knowing what it is they are buying and then moaning about it afterwards)
I think people are expecting a bit more than ME made by Bethesda. For some, the disappointment will come with that. The presentation didn't help with that, it was rather hype inducing than trying to make as clear as possible about what the game is.

Each to their own and all that, but I see a lot of people get exited when a game comes out and is rich in features and somewhat realistic within the rules of the game world (but would have said "is just a game, can't be too realistic" if it didn't have said elements in). Stuff like GTA4 for which all were "wow" and had a "realistic" physics on vehicles (except tire adherence), people and so on. Or Red Faction Guerrila that made an open world game in xbxo360 days with incredible physics... How difficult would have been to have that level of physics in current games, especially NMS or this Starfield where you have small settlements anyway?
 
Exploration is important to me however I've been thinking of this as as FO4 / GTA4 not StarCitizen. There's great exploration that you can do but it's the overall world and package and Bethesda has been good at this (plus mods).

If I want to explore a planet on ground or air then I'll play StarCitizen, fly to the planet, through the atmopshere and down. Getting the entire thing. :)

They have spoken in the past about a new game engine and the problem was making it have the object count and interaction that they want. Although I assume that's not an issue with unreal5 these days.
 
I am going in with somewhat low expectations and will enjoy it for what it is. No point putting barriers in front of myself.

Why are we even talking about fully explorable planets anyway? Unless these planets are a tenth the size of our moon then that would be huge empty maps.
 
I am going in with somewhat low expectations and will enjoy it for what it is. No point putting barriers in front of myself.

Why are we even talking about fully explorable planets anyway? Unless these planets are a tenth the size of our moon then that would be huge empty maps.
Wasn't a issue in no man's sky..

I think you misunderstood this.

Some will think you can traverse across a whole planet freely as that is the impression you get from the trailers etc but when tod was recently asked that question, he didn't give a yea or no answer.

Very vague and that's a red flag
 
It was clear (to me) in the big reveal that you hop around planets with your ship and not fly or just start walking to go anywhere. I do wonder how they will make the walls though. Will be simply run into an invisible wall, Warning Out of range of your ship, turn back now.

Todd was clearly phrasing things to put as much positive spin on things as he could, which I would expect nothing less.
 
What are you smoking? Arma have a brand new engine mate
Not on Arma 3 days.
That game can still only render shadows coming from the Moon and Sun. You have light coming from vehicles or people's flashlights going through houses, walls, etc., like there's nothing there. Not to mention poor performance, both SP and MP, poor core scaling, cheating AI, terrible UI, etc.
 
I for one will not be pre-ordering and will simply wait for the reviews to come in.

No disappointment then, I just won’t buy it if it’s underwhelming.

Weirdly, this thread seems to have overtaken the GPU topics for the levels of “passion” rather than debate.
 
looking forward to this but not going to pre-order. Think it'll take some patches and maybe mods to fix it up.

Just hoping it's similar to other Bethsda games, fairly story driven with some interesting characters. Lots of mod potential in the long run. It doesn't need to be a sim and would probably be the worst for it
 
Wasn't a issue in no man's sky..

I think you misunderstood this.

Some will think you can traverse across a whole planet freely as that is the impression you get from the trailers etc but when tod was recently asked that question, he didn't give a yea or no answer.

Very vague and that's a red flag

But procedurally generated is boring man, what's the point. Unless they have had a breakthrough in that tech which generates some basic story etc to go with it.

It depends on ones expectations. If you go in comparing to Star Citizen or what SC is meant to be once completed then you will likely be disappointed.

I think it will be a lot of fun. Fallout/Skyrim in space? Sign me up!! :D
 
Maybe this has already been spoken about in the thread as I've not had chance to read the whole thing but I've just read than Tom has said that modders will have a chance to make a career from this game. That to me sounds like there won't be free mods in Starfield and probably some kind of platform we're you buy mods and Bethesda takes a percentage of the cost.

Maybe I'm just thinking of the worst but has anything more been said about mods?
 
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