Caporegime
- Joined
- 7 Apr 2008
- Posts
- 25,056
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- Lorville - Hurston
That's on condole30fps?! This isnt 2004. What were they thinking?
That's on condole30fps?! This isnt 2004. What were they thinking?
Starfield is locked at 30fps and doesn't run at 4k native as well.
I guess the pc version is the way to go to experience this in its full glory
Fidelity > Framerate is what they were thinking30fps?! This isnt 2004. What were they thinking?
30fps on consoles, 60fps on PCs. I won't be surprised if the PC modders get involved in stripping out the FPS and resolution limits.
Stability and a constant 30Fps rather than frame drops when things get busy I suspect. If it ran at 90 and then dropped to sub 50 when things got busy there'd be loads of complaints.Fidelity > Framerate is what they were thinking
Guess if its a slow paced game 30fps is fine. I've played many games (on PC late 90s > early 2000s) at 30fps and lessFidelity > Framerate is what they were thinking
The FPS combat part doesnt seem slow paced so at 60fps it would feel niceGuess if its a slow paced game 30fps is fine. I've played many games (on PC late 90s > early 2000s) at 30fps and less
Yes, but it's 30The FPS combat part doesnt seem slow paced so at 60fps it would feel nice
Only on consoles, proper gamers on PCs can play it at 60Yes, but it's 30
Long shot that it’s going to support ultrawide on the PC, but here’s hoping.
Well, SC/SQ42 is a more refined, better performing ArmA 3 in space, while Starfield is a Fallout in space.
Procedural generation is not necessarily bad if it has enough variables to work with. Probably it won't though.That's quite a good update actually, nothing too surprising I was pretty confident they would not have ground vehicles for example.
I'm still a bit concerned about the 1000 planets and the proceedurally generated bit with added made parts on, very much like no man's sky that....
I think two more to add to that areWell, SC/SQ42 is a more refined, better performing ArmA 3 in space, while Starfield is a Fallout in space.
One is player skill driven, the other character skill driven (as the guy said it).
One is more developed towards the realistic side, with complex side gameplay, the other is tune down, simplified arcade for everyday crowd.