BUDFORCE said:
I thought the game was mediocre at best, a shadow of Fallot 4, Skyrim and even Fallout 76.
I can only speak from my own experiences and I haven't played Fallout 4 or '76 (and I never played FO4 specifically because it was criticised for a lack of genuine player choice due to the voiced protagonist and for the damage it did to the Fallout lore, specifically
The Institute and
The Brotherhood of Steel - also, the main quest was widely criticised for being easy to ignore when you're supposed to finding your missing child). I *have* picked it up out of curiosity to see for myself - I'll be playing it unmodded sometime soon to see if it's actually any good.
BUDFORCE said:
The outpost building is horrendous.
I'd describe it as
pointless (and again, I haven't played FO4 or '76 so I can't compare) - I enjoyed the time I spent tinkering with Starfield's outposts but I wouldn't recommend anyone sink a ton of skill points into it unless they've literally nothing left to do. It's definitely a wasted opportunity.
BUDFORCE said:
Obviously this is a subjective thing - the only companion quest I found 'dull' was Barrett's. I think the artifacts and the temples are very underwhelming but they represent such a tiny amount of gameplay that they're largely insignificant. I thought the main quest was fine and better/more imaginative than either Skyrim or Fallout 3 - the NG+ is a nice twist too, both gameplay and story-wise.
Crimson Fleet, Ryujin and
Freestar Rangers were all great with some memorable locations and lots of branching choices where you can choose alternate outcomes (havne't done
UC Vanguard yet). A bunch of the side-quests were excellent too, again, with bespoke locations, a lot of dialogue and genuine consequences for your choices. Skyrim and FO3 has some of this but it's positively
primitive compared to what Starfield offers (and that's not a criticism of those games, they're both getting on a bit now).
BUDFORCE said:
The characters are completely dull.
Compared to..? Starfield's characters at least have personalities - as I mentioned above, most Skyrim characters have a handful of lines of dialogue and can barely be called characters - personally, I found plenty of Starfield's characters interesting but even 'dull' is an improvement over mannequins which is what most of Skyrim and FO3's characters are.
BUDFORCE said:
Functionality is terms of armour, weapon modding and character customisation is worse then previous games.
FO3's weapons/armour crafting was irrelevant 'cause you found better stuff from looting - the only real 'crafting' in FO3 was combining items to stop your weapons/armour from breaking. Skyrim had a horrific grind requiring making hundreds of iron daggers as I recall to make weapons that basically just hit harder - I spent hours and hours crafting the best Daedric weapons and Dragonbone armour and it was just - more DPS/more protection (yeah, there was elemental stuff but it was hardly game-changing).
Starfield actually allows you to add mods you can't find on in-game loot and allows you to add expanded storage, regen, new weapon effects (Hornets Nest and Annihilator Rounds) - also, you can level it up pretty quick - even with the awful skill tree.
BUDFORCE said:
The skill system is over lengthy.
Yep - no arguments there.
BUDFORCE said:
The inventory system is awful and backwards from previous games.
Is anything worse than the PipBoy UI? I'd say Starfield's UI is similar to (unmodded) Skyrim - and yeah - it's bad. Still, I expect modders to fix this as they've done in the past.
BUDFORCE said:
The games economy and resource system is a complete joke.
It's tuned around ship-building which is the only money-sink. I'd say it's
fine since I've never run out of cash for tinkering with my ships but neither have I been 'rolling in it' - at 400 hours in I have 270k in the bank (which ain't much) and I've spent around 3.5 million on ships.
BUDFORCE said:
The game is mostly empty areas, there are a few nice asset but nothing like either of the previous Fallout games, you end up with the same underground research facility over and over again or walking across empty areas that are basically the same.
See here I hard disagree - all of the game's quests (and side quests) are found either in major cities (by wandering around and listening to conversations) or by checking out the system map for ships and anomalies. Very occasionally on a planet map I'll find a marker for something I haven't seen before (
Safe House Gamma for example) but if you keep landing at random Science Outposts expecting to find something new - you're gonna see a lot of
identical Science Outposts.
Also, planetary scans are entirely optional - the only time I've wandered around the surface of an empty planet for an annoying length of time was to find the perfect spot to set up an outpost - I could've just set up two outposts though so that's entirely on me.
I do think the bounty terminals are somewhat to blame here though - if you take ground missions (kill the Spacer/Ecliptic/Va'ruun
whatever) you'll quickly start getting missions in structures you've visited before (I prefer either space or delivery missions as they're much quicker to complete and offer comparable XP).