***The Official Starfield Thread*** (As endorsed by TNA)

Anyone going to be brave enough to run the Steam beta update for this next week?

DLSS and FG included.

If it screws things up, is there a way to get back to the non-beta without having to reinstall I wonder.
 
Maybe it's underwhelming and forgettable because you're not paying attention? :p

On a serious note - I really think Starfield does a remarkable job of its world-building and lore given that it's a new IP for Bethesda - it does follow the typical BGS formula of multiple factions all in some sort of conflict or uneasy peace with one another but given they've made this from scratch, the history and conflicts of the UC, Freestar Collective and the Va'ruun is really well done - I mean, it feels like it has the depth of lore that Skyrim and FO3 had at launch and they had prior games to build off of. Impressive stuff.

Nah man. Just not memorable imo. Basically they did it in a way where it is hard to care for anyone or anything in the universe. In my opinion anyway.

I enjoyed the game mainly because it was Fallout with a space skin. Story was not bad or good.
 
the biggest let down besides bugs and loading screens etc, is the complete lack of reaction from npc's. would have taken the game up a level, thats what i loved about RDR2, in starfield you can empty an entire clip past their head and they dont flinch, hardcore indeed :cry:
 
the biggest let down besides bugs and loading screens etc, is the complete lack of reaction from npc's. would have taken the game up a level, thats what i loved about RDR2, in starfield you can empty an entire clip past their head and they dont flinch, hardcore indeed :cry:

RDR2 is the slowest, dullest, 'game' I've ever tried. Not saying SF is the greatest thing ever but that is a damn low bar lol. Seems realism overtook fun in that one.
Agree about not feeling attached to characters, didn't care a jot.
 
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RDR2 is the slowest, dullest, 'game' I've ever tried. Not saying SF is the greatest thing ever but that is a damn low bar lol. Seems realism overtook fun in that one.

See I agree with that. I can't seem to complete RDR2. So slow and boring. Lol.

My issue with Starfield has nothing to do with how NPC's react to bullets.
 
Maybe it's underwhelming and forgettable because you're not paying attention? :p

On a serious note - I really think Starfield does a remarkable job of its world-building and lore given that it's a new IP for Bethesda - it does follow the typical BGS formula of multiple factions all in some sort of conflict or uneasy peace with one another but given they've made this from scratch, the history and conflicts of the UC, Freestar Collective and the Va'ruun is really well done - I mean, it feels like it has the depth of lore that Skyrim and FO3 had at launch and they had prior games to build off of. Impressive stuff.

Nah man. Just not memorable imo. Basically they did it in a way where it is hard to care for anyone or anything in the universe. In my opinion anyway.

I enjoyed the game mainly because it was Fallout with a space skin. Story was not bad or good.

I think the universe, characters and factions are intentionally forgettable since the whole game is geared towards NG+ and leaving each universe behind.

It really needed to explain, expand and propagate that early on so players didn't over invest in each universe. It's also why there are intentional functions which allow for easy levelling, credits and weapon chest farming from NG+1.

Starfield works best with 50-60 hours in Universe 1 doing the main quest, Rangers and UC (Vanguard & Sys Def) factions. Gets you to level 40-45 ish. No U1/NG+ playthrough should become a grind.

For NG+ 1-10, skipping the main quest and just collecting artifacts; then focusing on selected faction quests and radiant quests does build up affiliation over time.

The whole narrative is that from NG+ you are something else and in alignment to the Starborn you have to either intentionality and purposefully invest in each universe or playthrough only interested in yourself gaining power, strength and knowledge as each NG+ passes.

@TNA how you feel about the game is exactly how it is designed you make you feel. Whether you keep playing is simply whether that type of game suits you.

I'm over 200 hours in now and find much of that is in creating my home base outposts and ship capture and building.

I don't feel any affiliation to anything in particular, just driven to get what I need and then the next NG+

RDR2 is the slowest, dullest, 'game' I've ever tried. Not saying SF is the greatest thing ever but that is a damn low bar lol. Seems realism overtook fun in that one.
Agree about not feeling attached to characters, didn't care a jot.

See I agree with that. I can't seem to complete RDR2. So slow and boring. Lol.

My issue with Starfield has nothing to do with how NPC's react to bullets.

I found RDR2 really boring too. It managed to intentionally take the fun out of the game by over emphasising realism. It was such a contrast to GtaV, Witcher III, Skyrim etc
 
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I think the universe, characters and factions are intentionally forgettable since the whole game is geared towards NG+ and leaving each universe behind.

Could be. Trouble is I am not fancying a NG+.

I would rather they not bother with NG+ and have a solid universe and story.
 
Must admit, when I went to NG+ I lost all feeling I had because it wasn't the original one which I was more invested in. I'm probably better off doing my usual restart in the case lol.
 
Must admit, when I went to NG+ I lost all feeling I had because it wasn't the original one which I was more invested in. I'm probably better off doing my usual restart in the case lol.
Exactly this - IMO, NG+ is a trap and actually a not-so-subtle meta-narrative on the main storyline.
 
Could be. Trouble is I am not fancying a NG+.

I would rather they not bother with NG+ and have a solid universe and story.

I was initially hesitant going into NG+1 but soon realised that the game's playstyle is completely geared around it.

The NPCs do engage more with random comments around your ship, you and as you level NG+ your attire too. A big portion of the story and playstyle only opens up in NG+.

The option allowing just collecting artifacts and skipping the main quest means in 2 hours, you have the game opened up with the whole constellation crew available.

I'd always killed Ron Hope in the Rangers quest line but let him live in my last NG+ taking the bribe and burying the evidence which turned out to be the right decision and the Unity thanked me for it.

Siding with the Hunter and not Emissary or fighting both at the temple combined with playing as more of a pirate almost guarantees a messed up NG+ on the next iteration where constellation is usually all dead and you're on your own

@Noxia I found by NG+3 any affiliation for U1 had gone. It's the same narrative and feeling that the other Starborn express in dialogue.
 
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I was initially hesitant going into NG+1 but soon realised that the game's playstyle is completely geared around it.
Browsing around the Starfield Reddit there's definitely some mixed opinions about NG+

Some people love it and others prefer not to engage with it which I think is a real achievement insofar that Bethesda's implemented something that's entirely optional but also has a lot of unique content for those that dig it.

Which is weird, 'cause Bethesda's the last company in the world I'd expect to do a novel twist on NG+ :)

I've still not done NG+ and I'm 400 hours in now (and still picking up random quests!) - I really want to do another full playthrough with a new character but I'm going to wait until the DLC drops.
 
WTF 400h, deffo the outlier in this thread lol. Glad you're enjoying it though.
It wasn't by design :D just haven't run out of things to do - I've run maybe 50 bounty missions (mostly space combat and deliveries 'cause they're quick) but other than that it's mostly been scripted missions, tinkering with my ships and outposts and exploring.

It's weird because I see people on the Reddit complaining they've seen the cryo facility eight times and I've only seen it twice - once on a scripted mission and once because I came across it and fancied exploring it again (for loot). There really is a ridiculous amount of content to engage with in this game but you have to talk to NPCs, you have to take your time exploring cities and you have to look at the system maps and planets as you're travelling around.

If you predominantly use fast travel, you're going to miss 50% of the game that you didn't even know was there (and that's Bethesda's fault - not blaming players for that).
 
It wasn't by design :D just haven't run out of things to do - I've run maybe 50 bounty missions (mostly space combat and deliveries 'cause they're quick) but other than that it's mostly been scripted missions, tinkering with my ships and outposts and exploring.

It's weird because I see people on the Reddit complaining they've seen the cryo facility eight times and I've only seen it twice - once on a scripted mission and once because I came across it and fancied exploring it again (for loot). There really is a ridiculous amount of content to engage with in this game but you have to talk to NPCs, you have to take your time exploring cities and you have to look at the system maps and planets as you're travelling around.

If you predominantly use fast travel, you're going to miss 50% of the game that you didn't even know was there (and that's Bethesda's fault - not blaming players for that).

But does it not bother you to travel many light year away to find the exact same base over and over again? :p
 
But does it not bother you to travel many light year away to find the exact same base over and over again? :p
No - 'cause that's actually happened vary rarely for me. The only time I've typically found a place I've explored before is when I land on a random planet and find a Science Outpost or Abandoned Robotics Factory etc. These are all proc-gen and pulled from a pool of structures that the game re-uses (they're also used for the bounty missions 'Kill the Spacer/Ecliptic/Va'runn whatever') so I just stopped visiting them (unless I felt like doing some looting - they're also good for building affinity with your companions for their quests).

Most (all?) of the actual scripted content uses unique locations and there's a ton of that stuff - but you have to look for it. There's a great mission you get from a bartender on Gagarin that you'd only talk to if you do Barrett's companion quest - that one takes you to a ghost ship that's being looted by spacers whilst the grav drive cuts in and out affecting the gravity - there's even some minor traversal 'puzzles' that're only possible whilst the gravity's on or off - it's fun and different and you'll only find it if you actually explore (you can also find that ship without getting the quest if you pay attention to system maps whilst you're travelling around).

Anyway - gotta go - Sgt. Yumi wants me to bust a smuggling ring :D
 
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I'll be going into 300th hour over the weekend, likely more ship building, I might have a problem.. maybe I just need to buy some Lego :)

I wasn't expecting to be playing for so long, it's gone into my top 5 games playtime wise which would be Q2, L4D2, TF2, L4D1, Starfield.

Looking forward to the patches but omg wish they would hurry up, not sure I'll be beta testing it for them and I'll probably be putting it down soon..

Someone mentioned a while ago that this game is spread too thin and I totally agree. Plus all the other issues around performance. Plus the lack of Besthesda telling me how the game works (NG / not NG).

I wouldn't mind if the game just gave me a quest list and I'd be happy to work my way through it, but it's hiding from me in the universe and I'm supposed to explore the 2011 graphics worlds at 30-60fps.
 
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