***The Official Starfield Thread*** (As endorsed by TNA)

This won XBOX GOTY at Golden Joysticks (whatever relevance those are), Didn't realise XBOX was in that much trouble.
What else was going to win that category? Forza Motorsport? Redfall?

BG3 was the overall winner but 'best visual design' seems s stretch - BG3 is many things but pretty it ain't:

Best Storytelling - Baldur's Gate 3
Still Playing Award - No Man's Sky
Best Visual Design - Baldur's Gate 3
Studio of the Year - Larian Studios
Best Game Expansion - Cyberpunk 2077: Phantom Liberty
Best Indie Game - Sea of Stars
Best VR Game - Horizon Call of the Mountain
Best Multiplayer Game - Mortal Kombat 1
Best Audio - Final Fantasy XVI
Best Game Trailer - Cyberpunk 2077: Phantom Liberty
Best Streaming Game - Valorant
Best Game Community - Baldur's Gate 3
Best Gaming Hardware - PSVR 2
Breakthrough Award - Coccoon / Geometric Interactive
Critics' Choice Award - Alan Wake II
Best Lead Performer - Ben Starr, Final Fantasy XVI
Best Supporting Performer - Neil Newborn, Astarion, Baldur's Gate 3
Nintendo Game of the Year - The Legend of Zelda: Tears of the Kingdom
PC Game of the Year - Baldur's Gate 3
Xbox Game of the Year - Starfield
PlayStation Game of the Year - Resident Evil 4
Most Wanted Game - Final Fantasy 7 Rebirth
UGOTY - Baldur's Gate 3
 
I'll reinstall it then, then.

I made that up btw. My guess is 1-2 weeks.

I will probably wait for a few more patches before reinstalling. More so finishing the games I am playing. Got RoboCop which I should finish over tge weekend so I can resume Wastelands 3 which I was getting into.
 
What else was going to win that category? Forza Motorsport? Redfall?

BG3 was the overall winner but 'best visual design' seems s stretch - BG3 is many things but pretty it ain't:

Best Storytelling - Baldur's Gate 3
Still Playing Award - No Man's Sky
Best Visual Design - Baldur's Gate 3
Studio of the Year - Larian Studios
Best Game Expansion - Cyberpunk 2077: Phantom Liberty
Best Indie Game - Sea of Stars
Best VR Game - Horizon Call of the Mountain
Best Multiplayer Game - Mortal Kombat 1
Best Audio - Final Fantasy XVI
Best Game Trailer - Cyberpunk 2077: Phantom Liberty
Best Streaming Game - Valorant
Best Game Community - Baldur's Gate 3
Best Gaming Hardware - PSVR 2
Breakthrough Award - Coccoon / Geometric Interactive
Critics' Choice Award - Alan Wake II
Best Lead Performer - Ben Starr, Final Fantasy XVI
Best Supporting Performer - Neil Newborn, Astarion, Baldur's Gate 3
Nintendo Game of the Year - The Legend of Zelda: Tears of the Kingdom
PC Game of the Year - Baldur's Gate 3
Xbox Game of the Year - Starfield
PlayStation Game of the Year - Resident Evil 4
Most Wanted Game - Final Fantasy 7 Rebirth
UGOTY - Baldur's Gate 3
who won the biggest pc port **** up of the yr, as dont see it listed :D
 
@Aegis I honestly have no idea what games it even has tbh, I thought with all the acquisitions and the fact it's been out for 3 years etc they'd have a killer title by now and yet tumbleweed.jpg

Agree on the BG3 ones being a stretch, 'best game community' is a filler award at best, visual design no idea as it's all pretty generic D&D fantasy stuff. Not that these awards carry any clout, especially not the Golden Joysticks. Oh and lol at "best games studio" what is the metric for that, least amount of sexual harassment scandals?
I think there is another one that people take more notice of but honestly means nothing to me either way, if I don't like a game then awards aren't going to change my mind.
 
Last edited:
who won the biggest pc port **** up of the yr, as dont see it listed :D

Man - soooo many contenders! I think Last of Us was the most embarrassing (for a studio like Naughty Dog).

Oh and lol at "best games studio" what is the metric for that, least amount of sexual harassment scandals?

So not Activision/Blizzard then? :D
 
I’m done with this game and I really want to like it. I’ve spent all day making a new outpost and then when I travel away and back to the outpost the game puts me a five minute walk away from it and when I get there all the ladders are missing. If I try fast travelling to my ship near the outpost then theres a wall of graphical glitches.

This game is ******!
 
I’m done with this game and I really want to like it. I’ve spent all day making a new outpost and then when I travel away and back to the outpost the game puts me a five minute walk away from it and when I get there all the ladders are missing. If I try fast travelling to my ship near the outpost then theres a wall of graphical glitches.

This game is ******!
I find this all time. Sometimes i.opt to land at the landing zone, which is close to outpost, then do same next time and it puts me miles away. Forever moving storage below 250m to transfer to ship. But many times it's too far away and have to carry it closer to transfer. Hence y I stopped building outposts in the game
 
I mentioned a while back, before the game was released, that this will (probably) be good in five years time, after numerous patches and mods.

What I've played so far hasn't done anything to change my mind.
 
Ratchet & Clank is essentially the GOTY really for a near perfect launch. Was there actually any bug with it? I can't think of anything. RT worked great, upscaling worked great, vsually no artefacting with upscaling, looks better than a Pixar movie and was really fun too.
 
Ratchet & Clank is essentially the GOTY really for a near perfect launch. Was there actually any bug with it? I can't think of anything. RT worked great, upscaling worked great, vsually no artefacting with upscaling, looks better than a Pixar movie and was really fun too.

Might grab that at some point. But will need to be around £15 as I am not convinced I will enjoy it.
 
Might grab that at some point. But will need to be around £15 as I am not convinced I will enjoy it.

That's how much I paid for it on PS5 however many years ago it was. Didn't enjoy myself, too childish (yet oddly I enjoy Super Mario Wonder).
 
  • Like
Reactions: TNA
Ratchet & Clank is essentially the GOTY really for a near perfect launch. Was there actually any bug with it? I can't think of anything. RT worked great, upscaling worked great, vsually no artefacting with upscaling, looks better than a Pixar movie and was really fun too.
R&C was fine but IMO, Nixxes did a better job with Spider-Man. There were some bugs (I got stuck in scenery a few times) and DirectStorage never seemed to work as well as it should have (weren't there frame-time spikes/performance issues?) - the PS5 version still streams faster than even a 7k PCIe 4.0 NVME which just seems dumb (and so far as I know, Nixxes never went back to fix the DirectStorage implementation) - it's also just not that impressive a game for PC - for PS5, sure. I'd say Resident Evil 4 was a better PC port even if the RE Engine's RT is lucklustre.
 
R&C was fine but IMO, Nixxes did a better job with Spider-Man. There were some bugs (I got stuck in scenery a few times) and DirectStorage never seemed to work as well as it should have (weren't there frame-time spikes/performance issues?) - the PS5 version still streams faster than even a 7k PCIe 4.0 NVME which just seems dumb (and so far as I know, Nixxes never went back to fix the DirectStorage implementation) - it's also just not that impressive a game for PC - for PS5, sure. I'd say Resident Evil 4 was a better PC port even if the RE Engine's RT is lucklustre.
Direct Storage wasn't actually working, you could turn it off via the files mod and basically get the same or better performance as many found. Nevertheless, lots of videos came out showing that in the end, the game actually rifted through faster than the PS5 with a tweak here and there but nothing was officially sorted about the DS side of things.

It was superior on PC than on PS5 too due to the higher resolution and texture quality, and on ultrawide it looked so good because of that as all the videos/screenshots demonstrated. Also proper RT translucency and reflections etc. There was effectively no detail loss of blurriness even when pixel peeping.

For me Spider-Man was just boring, an uninspired city setting with not much interact with, same goes for building interiors and NPCs. Just swinging around looking at glass RT reflections. This is after playing Cyberpunk though so Night City kind of spoils you especially if you've been playing with all the RT enabled on speedy hardware.
 
Last edited:
For me Spider-Man was just boring, an uninspired city setting with not much interact with, same goes for building interiors and NPCs. Just swinging around looking at glass RT reflections. This is after playing Cyberpunk though so Night City kind of spoils you especially if you've been playing with all the RT enabled on speedy hardware.
I thought we were talking about better ports? :)

Spider-Man I feel is a better port than R&C but I agree that Spider-Man has issues - I finished the main game but couldn't be arsed to do the DLC.

R&C had some nice RT effects but again, it had some technical issues at launch that Spider-Man didn't have. And I stand by my assertion that RE4 on PC was a 'better' port than either of them (that's more to do with how portable the RE Engine seems to be rather than any particular love on Capcom's part for the PC though I think).
 
PS5 version was better because you could get it for a less than £20 and Dualsense. PC get it years later and pay extra for the privilege. Sloppy seconds.
 
But for us pure PC gamers who don't also then have to buy a PS5, it's actually cheaper getting it on PC and having a technically better presented game with higher performance :p

I had no technical issues with Spiderman though, on a 3080 Ti at that time, ran really well and looked great with all the RT on. RE4 remake requires the DLSS mod injected in via REFramework to look good otherwise FSR is just trash as usual. So some modding knowledge is required here.
 
Last edited:
Diminishing returns but sure. Can't say PC gaming offers better v4m in recent years. Unless paying extra for shader compiler stutter and shoddy ports is deemed a good thing lol.
 
Back
Top Bottom