***The Official Starfield Thread*** (As endorsed by TNA)

Y, just found out my turrets all dissapear along with all the robots and mannequins so i've deleted them for now until this glitchfest is patched.

My ship just lost all it's custom colour also and reloading the game fixes it!

All the recruited outpost crew now won't go inside and just stay gathered near the outpost beacon!

Plus its now raining indoors.

My first playthrough I never really bothered about building outposts but it now looks like I skipped most of the bugs first time around.

NG+ should be called 'New Glitches plus'
 
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Last night I returned to starfield as gave it a break as disappointed and bored with it. Switched it back off after a couple of hours, I got less xp for killing smugglers than I did for zapping random scorpion critters on a planet! Fallout 4 fan so high hopes but sorry this game is mediocre and bland. It’s so boring! Everything is repeated copy and pasted to another level with repeated data slates in locations , how lazy. The basic UI (bring back pip boy please) through to the scan a rock 3 times over on a planet to absolutely no benefit is a step too far. Outposts are basic and pointless and I can’t face another repeated science lab a locker containing a thermos flask. 6/10 at best
 
Last night I returned to starfield as gave it a break as disappointed and bored with it. Switched it back off after a couple of hours, I got less xp for killing smugglers than I did for zapping random scorpion critters on a planet! Fallout 4 fan so high hopes but sorry this game is mediocre and bland. It’s so boring! Everything is repeated copy and pasted to another level with repeated data slates in locations , how lazy. The basic UI (bring back pip boy please) through to the scan a rock 3 times over on a planet to absolutely no benefit is a step too far. Outposts are basic and pointless and I can’t face another repeated science lab a locker containing a thermos flask. 6/10 at best

That about sums it up for me as well.

If you haven't tried it, last time I checked Fallout 76 was £7 on CDkeys, it's not Fallout 4 but honestly it's decent in it's present state.

Much better than Starfield.
 
That about sums it up for me as well.

If you haven't tried it, last time I checked Fallout 76 was £7 on CDkeys, it's not Fallout 4 but honestly it's decent in it's present state.

Much better than Starfield.

Not touching that. Rather play Fallout 4 again once Bethesda update it. But before that we have Fallout London which should hopefully be out this year.
 
That about sums it up for me as well.

If you haven't tried it, last time I checked Fallout 76 was £7 on CDkeys, it's not Fallout 4 but honestly it's decent in it's present state.

Much better than Starfield.
Fallout 76 is very polished and great fun. At the beginning it had its problems but it’s slick now. Only thing I don’t like is the subscription for fallout 1st I paid it for a long time just think it would have come down in price by now. Yep can’t believe how starfield is a step back such a shame not like they could even fix it by fixing bugs atm it needs better content,overhaul imo
 
Sort him out @Aegis :cry::p
Hey, I'm not here to sway anyone's opinion - I've just been pointing out the good stuff as I see it - one man's trash is another man's treasure though right?

I will say that (IMO) the best way to enjoy the game if you don't want to spend 300-400 hours on it is to:

1) Get on the UC Vanguard questline first (has the most backstory) - bring Sarah for her questline.
2) Next go with Sam to Akila and do the Freestar Rangers quests with him (and his questline).
3) Tinker with your ship to add some cargo space and (more importantly) better weapons/shields.
4) Do the main story until you meet Andreja then get nicked and do the Crimson Fleet/Andreja's missions.
5) Go to Charybdis and do the Operation Starseed mission.
6) Go to Gagarin, speak to the bartender and get her mission (Sure Bet).
7) *Optionally* if you like corporate espionage/stealth, do the Ryujin missions on Neon
8) After that, just play through the main questline to the end.

That covers most of the major quests and story points.

If you combine that with a few side-quests you'll get just from wandering around New Atlantis/Akila City/Neon then that's easily 30-50 hours of gameplay without ever once seeing a duplicate outpost or science lab.

Oh, and don't bother with bounty missions, outposts or random exploring/planetary scans ;)
 
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You could go on a Rainbow six / GTA vibe and travel to random planets then wait for a ship to land and jump it if it is an enemy ship. You don't get a lot for it but it has its fun when set on very hard. Breaching the cockpit is fun especially if it's a huge ship. Plus the creds and loot.
 
I really don't think the PIPBOY UI was any better tbh, still multiple menus on separate tabs.
My biggest gripe about Starfield's UI is backing out of the star map - it's pretty clunky. At least items are categorized and you can sort by name/weight - you have to use a companion as a pack-mule though (and just pick up resources/ammo/medical items and *valuable* weapons) or you'll have a miserable time of it.
 
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Fallout 76 is very polished and great fun. At the beginning it had its problems but it’s slick now. Only thing I don’t like is the subscription for fallout 1st I paid it for a long time just think it would have come down in price by now. Yep can’t believe how starfield is a step back such a shame not like they could even fix it by fixing bugs atm it needs better content,overhaul imo
I started playing FO76 before they added NPC's and Starfield feels about at that stage of it's infancy, a bit like starting out with a basic game then adding all the bells and whistles later on.

I stopped playing FO76 when I realised I had been fast travelling to the same locations for dozens of times doing the same old events.
 
I started playing FO76 before they added NPC's and Starfield feels about at that stage of it's infancy, a bit like starting out with a basic game then adding all the bells and whistles later on.

I stopped playing FO76 when I realised I had been fast travelling to the same locations for dozens of times doing the same old events.
I agree that there's definitely room to expand on what they've delivered, but you're comparing a game that had zero NPCs with one that has 100+ voiced NPCs (likely double that) and (by my reckoning) close to 500 quests. Starfield is at least as complete as Skyrim was at launch and significantly less buggy.
 
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I agree that there's definitely room to expand on what they've delivered, but you're comparing a game that had zero NPCs with one that has 100+ voiced NPCs (likely double that) and (by my reckoning) close to 500 quests. Starfield is at least as complete as Skyrim was at launch and significantly less buggy.
Yes, I agree. Probably should have said that the amount of glitches/bugs instead of gameplay.
 
I think the best analogy of Starfield I can make is that it's like Skyrim if you only met NPCs/got quests in Whiterun, Riften and Windhelm - and everything in-between those locations was essentially empty (with maybe the occasional fight with wolves etc.) - for a space game, Starfield isn't particularly rewarding if you choose to strike out on your own and go exploring and I completely get why that's disappointing to so many people.

I do however feel that the content that is there is some of Bethesda's best - and it's certainly the most content they've ever created for one of their games - having it spread so thinly across a vast universe really hurts it though - as does the inclusion of fast travel which, due to Bethesda's design choices was an absolutely necessary addition to the game.

I don't mind the lack of flight between planets/systems or the lack of proper landing/take-off mechanics since whilst they'd certainly be more immersive than what we've got, they wouldn't actually add anything to this quest-based game that Bethesda's designed - it's almost as if they've tried to minimize this aspect of the game as much as possible because they know all it's doing is delaying players from getting where they want to go. I would've liked these things to at least be more seamless though with animations hiding some of the loading.

Those are minor complaints (for me) though - the only thing that really bugs me is how blatantly padded the skill system is :mad:

*Edit* oh, and the temples - even Bethesda knew they sucked :D
 
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Hey, I'm not here to sway anyone's opinion - I've just been pointing out the good stuff as I see it - one man's trash is another man's treasure though right?

I will say that (IMO) the best way to enjoy the game if you don't want to spend 300-400 hours on it is to:

1) Get on the UC Vanguard questline first (has the most backstory) - bring Sarah for her questline.
2) Next go with Sam to Akila and do the Freestar Rangers quests with him (and his questline).
3) Tinker with your ship to add some cargo space and (more importantly) better weapons/shields.
4) Do the main story until you meet Andreja then get nicked and do the Crimson Fleet/Andreja's missions.
5) Go to Charybdis and do the Operation Starseed mission.
6) Go to Gagarin, speak to the bartender and get her mission (Sure Bet).
7) *Optionally* if you like corporate espionage/stealth, do the Ryujin missions on Neon
8) After that, just play through the main questline to the end.

That covers most of the major quests and story points.

If you combine that with a few side-quests you'll get just from wandering around New Atlantis/Akila City/Neon then that's easily 30-50 hours of gameplay without ever once seeing a duplicate outpost or science lab.

Oh, and don't bother with bounty missions, outposts or random exploring/planetary scans ;)

I know mate. Just pulling your leg. Good post by the way. I agree. I got 80+ hours out of it and I know I will get a lot more yet via dlc and mods down the line.
 
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