***The Official Starfield Thread*** (As endorsed by TNA)

Bethesda are also up to another classic trick: achievements not registering. I can't get Shipping Magnate to click with six outposts on six planets no matter how I connect them. Internet seems to think that if it doesn't click first time, it never will. Now I can't get Thirst for Knowledge to click either, even though I have twenty-one different skill books in my possession. Some theories suggest that it doesn't click until you go into NG+. Which I'm not doing with this character.

It is takes ****ing forever to get companions to give you their quest.
Not using any mods, yes?
 
Patch on Steam is out, maybe this is just the beta stuff, now final.

I'll maybe do some ship building at Deimos, that's usually where the frame rate tanks.

Edit: Yeah now get around 110fps in a few places like Titan (on/off ship), but still drops to half that at Deimos, drops low enough to do VRR frame draw doubling, is that below 50 or 48?

DLSS enabled, sharpening was defaulting to 69% errm if that was me nice. Brought it down to 50%. Increased the contrast a bit, but it seems a bit too bloomy in places now, I don't recall it being that bad before.

DLSS adds a bit of weirdness to distant things slowly getting closer, maybe a side effect of the LOD of objects and DLSS, there is still some shimmering of certian textures like some of the ship floor when far away.

But on the whole a big improvement, feels much better to play at the higher fps.

I still want path tracing on the ship interiors :) and legs and to cast a shadow.
 
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Yeah well, that has made a whole load of difference. I have just bounced off 16GB of RAM and my CPU is now pinned at 74%.
I will reinstall but I defo think the game is held back by my CPU which is just mad. I just have no idea why it should be like this.

I know I keep banging on about Cyberpunk but that is fully maxed out and is happy to stick to 74 FPS (with no loading screens)

However, I have had 140 hours with the game and I did enjoy the story. I might revisit it when I get a 5800X3D soon ish.
 
Yeah well, that has made a whole load of difference. I have just bounced off 16GB of RAM and my CPU is now pinned at 74%.
I will reinstall but I defo think the game is held back by my CPU which is just mad. I just have no idea why it should be like this.

I know I keep banging on about Cyberpunk but that is fully maxed out and is happy to stick to 74 FPS (with no loading screens)

However, I have had 140 hours with the game and I did enjoy the story. I might revisit it when I get a 5800X3D soon ish.
Out if curiosity, what CPU are you using now? I haven’t played since the update and im hoping to get a bit more life out of my 5600x. Considered upgrading to 5800x3d myself but can’t really see much value in it. May as well save the cash for an upgrade to whatever comes after this gen on AM5.
 
Considered upgrading to 5800x3d myself but can’t really see much value in it. May as well save the cash for an upgrade to whatever comes after this gen on AM5.
100% the 5800x3D is worth the upgrade over a 5600x. You'll find countless examples of people on these forums alone (check the 5800x3D thread) where they can heavily justify the change.
 
100% the 5800x3D is worth the upgrade over a 5600x. You'll find countless examples of people on these forums alone (check the 5800x3D thread) where they can heavily justify the change.

I mean more in terms of the value proposition. It’s going to cost £270 or whatever for the CPU to get a 15-20% improvement in some games (i can sell my existing cpu but that will always be the case). But then I’m still on a defunct platform so i may as well hold off to upgrade the cpu, ram and mobo which will provide higher gains on pretty much all games and anything else i’m doing. Then also have better upgrade paths.
 
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Out if curiosity, what CPU are you using now? I haven’t played since the update and im hoping to get a bit more life out of my 5600x. Considered upgrading to 5800x3d myself but can’t really see much value in it. May as well save the cash for an upgrade to whatever comes after this gen on AM5.
I am using a 5600X
I would rather upgrade to a 5800X3D as it is a cheap (if 250-280 is cheap) upgrade to keep my PC relevant.

However, they are bringing out a 5700X3D apparently in the coming weeks so will be interesting to see what price point that launches at.

Irrespective I think 6C/12T is the baseline now for games.
100% the 5800x3D is worth the upgrade over a 5600x. You'll find countless examples of people on these forums alone (check the 5800x3D thread) where they can heavily justify the change.
Yep this 100%
 
I am using a 5600X
I would rather upgrade to a 5800X3D as it is a cheap (if 250-280 is cheap) upgrade to keep my PC relevant.

However, they are bringing out a 5700X3D apparently in the coming weeks so will be interesting to see what price point that launches at.

Irrespective I think 6C/12T is the baseline now for games.

Yep this 100%

Yeah that will be interesting. Knowing AMD they’ll shoot themselves in the foot and launch it at £250.
 
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I am using a 5600X
I would rather upgrade to a 5800X3D as it is a cheap (if 250-280 is cheap) upgrade to keep my PC relevant.

However, they are bringing out a 5700X3D apparently in the coming weeks so will be interesting to see what price point that launches at.

Irrespective I think 6C/12T is the baseline now for games.
Some rumours circulating that it could be a US Microcentre 'only' deal again like the 5600x3D they released.

I did a 'side-grade' from the 5800x to the 5800x3D shortly after it released. My PC is purely for gaming and there was enough gains at 1080p and 1440p for me to justify it - and with the sale of the 5800x it worked out at about 150 quid to do it all. I can vouch for the 5800x3D across the board, but in Starfield it definitely seems to help with those lows / dips that you can get. They still occur (I think that's genuinely just the game at this point) but it does feel significantly smoother than from what I've heard others have experienced.
 
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Are there any decent up to date GPU/CPU scaling articles/videos out there at the moment? I'm thinking my system is reasonably balanced (5600 + RX7600) but a 5800X3D is tempting me...whether it's worth it is a different story but for Starfield I've seen the X3D is 'ok' but that was tested with a waaay more powerful GPU than mine.
 
Some rumours circulating that it could be a US Microcentre 'only' deal again like the 5600x3D they released.

I did a 'side-grade' from the 5800x to the 5800x3D shortly after it released. My PC is purely for gaming and there was enough gains at 1080p and 1440p for me to justify it - and with the sale of the 5800x it worked out at about 150 quid to do it all. I can vouch for the 5800x3D across the board, but in Starfield it definitely seems to help with those lows / dips that you can get. They still occur (I think that's genuinely just the game at this point) but it does feel significantly smoother than from what I've heard others have experienced.

I wish they'd do a 5900X3D, as I have a 5900X.
 
X3D would be an improvement no doubt. I wouldn't put too much stock in the performance of Starfield though, I think/hope it can be optimised further in future patches. For me though after 300 hours I might be pretty much done at this point.

In a way DLSS is a cop-out as it's like waving a magic wand on poorly optimised games.

I decided to move straight from 3600 to 7600 myself due to future upgrade path on new AM5 - I could have stayed on AM4 and X3D for one more gen. Any excuse :)
 
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Just finished the last thing on my Starfield bucket list :)

Decided to try making a bunch of linked outposts to automate the mining and manufacture of components necessary to make Vytinium Fuel Rods (the most expensive component in the game) to make 'em you need:

Antimony
Caesium
Copper
Gold
Indicite
Plutonium
Silver
Solvent
Uranium
Vytinium

I got those across 10 outposts and set up manufacturing in-situ with resources being shipped in and assembled components being shipped out - it all works!! It's kinda tough to maintain ideal inventories though since flying stuff between planets slows everything down - you've either got too much of something or not enough (I've got containers full of Zero Wire :D)

It's utterly pointless of course, but as a fun experiment it worked out rather well. If anyone else wants to have a go at something similar, I highly recommend these two websites:


Also, don't waste your time and patience (like I did) trying to find those 'perfect' outposts with tons of resources; transport between outposts on the same planet is free so just make another outpost and ferry stuff between them.

Here's a few grabs of the more complex ones:

Untitled-01.jpg


Untitled-02.jpg


Untitled-03.jpg
 
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So, decided to play this again, updated to the new patch with DLSS/Frame Generation/Reflex... A vanilla no mods fresh install... VERY impressed with this update.

Running whatever the most recent Nvidia drivers were as of last week.

TLDR 4070 running at 4K with DLSS/FG/Reflex with everything set to max settings in the most demanded areas/fights with dlss set to quality/70% rendering EASILY nets me above 60fps! No variable resolution scaling turned, nor motion blur.
Either way I've got it locked at 60fps 4k dlss/fg/reflex to suit my now lazy plugged into the TV playing with a ps4 controller requirements. Game looks awesome considering it's Starfield ;) Might play it a bit more now.

No wonder AMD didn't want us to have this on release! This feels like the game they should have let them release in the first place. No surprises why they purposely held it back... There's no way anyone can moan about performance now!
 
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Some rumours circulating that it could be a US Microcentre 'only' deal again like the 5600x3D they released.

I did a 'side-grade' from the 5800x to the 5800x3D shortly after it released. My PC is purely for gaming and there was enough gains at 1080p and 1440p for me to justify it - and with the sale of the 5800x it worked out at about 150 quid to do it all. I can vouch for the 5800x3D across the board, but in Starfield it definitely seems to help with those lows / dips that you can get. They still occur (I think that's genuinely just the game at this point) but it does feel significantly smoother than from what I've heard others have experienced.
Genuine question, what gains have you actually gotten? I purposely chose a 5700x as it's only 6% slower than a 5800x and didn't want an X3D as I didn't want the heat/added wattage/noise as I was going for an efficient/quiet/cool running as possible low wattage silent build, but I've yet to find anything that my 5700x is holding back? I've played pretty much everything, use 4K with dlss via my TV and lock everything at 60fps as it's a 60hz TV and I only play SP and use a PS4 controller with DS4Win...
I used to before this just use native 1440p with my 1440p monitor, but yeah these days it's couch gaming with a controller and a phat TV.

I would definitely consider a X3D seeing as my PA120SE running at very low fan speed paired with my meshy/airy case/140mm/120m fans running at 550rpm net me a chilly 65C in any scenario in silence, but I just don't know if I need it 'yet', when I do though for sure, as means I can chuck the 5700X into the MITX Ryzentosh desk build and replace the 3600 non X that's in there (that does the job fine but who doesn't like free upgrades).
 
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Genuine question, what gains have you actually gotten?
According to HUB's 41 game average, the X3D is 15% faster @ 1080p, 9% faster at 1440p and 3% faster at 4k - that's an average though - some games perform way better (FS2020 at 1440p is +18%).

 
According to HUB's 41 game average, the X3D is 15% faster @ 1080p, 9% faster at 1440p and 3% faster at 4k - that's an average though - some games perform way better (FS2020 at 1440p is +18%).

So at best I'm going to get say 6-10 fps extra in a VERY demanding game that I can get say 60-70fps in... Ah that's a shame. Seems pointless gains wise in reality.
 
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