***The Official Starfield Thread*** (As endorsed by TNA)

Yeah thats why any decent pen and paper DM takes that into account and allows strength checks against a door rather than having to lockpick it. Thats what I mean about how so many RPGs have forgotten the actual RPG part, that and a shockingly large number of people have no idea what RP is and think that RP just means having stats and attributes...kids today ! :)
Dare I say but star citizen should be right up your alley then!
 
Will you be playing Star Citizen at full release?
If I'm still alive by the time it's released, yes why not!

Anyways my point was that you could easily role play in star citizen now as there's none of that (need to level up to 50 in order to fly a 600i)

You can do basically anything u want from the get go providing you have the tools etc to do it.

Only thing that will be gated is certain missions with different factions via the reputation system.
 
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Anyways my point was that you could easily role play in star citizen now as there's none of that (need to level up to 50 in order to fly a 600i)
Thats the thing, you can roleplay in any game but its a mentality which has sadly, largely died out. Back in my golden age of MMOs (late 1990s , pre 2004) I roleplayed as a warrior who refused to use any "magical" items and refused to use any bladed weapons (only blunt weaponry), imagine that...playing a character in an MMO and never using or wearing any item above standard "white" gear. Friend of mine played in an MMO as a deaf and dumb character, for 7 years he never broke character once, never spoke, never talked in chat, only communicated with everyone in game via the use of emotes. Even when he was alone and nobody was around he still emoted everything as his character. Unfortunately, we children of the 60s and 70s boom pen and paper RPG days have mostly long gone and todays crowd tends to think that if a game has attributes like Strength, Dexterity and has "blue" , "yellow" and "purple" items with stats on, that makes it an RPG.....but hey ho, thats a conversation for a whole other time :D
 
Thats the thing, you can roleplay in any game but its a mentality which has sadly, largely died out. Back in my golden age of MMOs (late 1990s , pre 2004) I roleplayed as a warrior who refused to use any "magical" items and refused to use any bladed weapons (only blunt weaponry), imagine that...playing a character in an MMO and never using or wearing any item above standard "white" gear. Friend of mine played in an MMO as a deaf and dumb character, for 7 years he never broke character once, never spoke, never talked in chat, only communicated with everyone in game via the use of emotes. Even when he was alone and nobody was around he still emoted everything as his character. Unfortunately, we children of the 60s and 70s boom pen and paper RPG days have mostly long gone and todays crowd tends to think that if a game has attributes like Strength, Dexterity and has "blue" , "yellow" and "purple" items with stats on, that makes it an RPG.....but hey ho, thats a conversation for a whole other time :D
Guess the question is, what you find a "real" RPG to be? Based on your description, a medic playing that role in Battlefield makes the game a RPG? Same for a any squad member from ArmA? :) Is it the old "roll of the dice" when these (RPGs) were rather a sort of a board game when computers weren't really there for games?
 
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Guess the question is, what you find a "real" RPG to be? Based on your description, a medic playing that role in Battlefield makes the game a RPG? Same for a any squad member from ArmA? :) Is it the old "roll of the dice" when these (RPGs) were rather a sort of a board game when computers weren't really there for games?
As long as they stay in character (ie, dont start talking about how so and so rifle is getting nerfed in the next patch etc) then that would indeed be RPing, however if they are intending to play Battlefield as an RP game then they would also have to not play with a minimap open as actual soldiers dont have a handy little map which shows the position of all their friendly troops on the field of battle :D , its actually much easier to RP in something like Arma, or Squad or Hell Let Loose than one of the BF games. RPing basically boils down to remaining in character, knowing only what your character would know (not that dungeon X is for level 20-25s for example) and so on. Sadly, somewhere along the line RPing got heavily beaten with the loser/nerd tag (probably about the time of the "lightning bolt" videos :) ) and its not really managed to shift that tag, whereas gaming itself , which was once upon a time also beaten with the loser/nerd tag has over time become much more acceptable and "cool" to do.
 
Starfield is an AMD sponsored game guys, I assume this means no DLSS or Frame Generation. I suppose we'll have to hope FSR 3 is out by then:


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Starfield is an AMD sponsored game guys, I assume this means no DLSS or Frame Generation. I suppose we'll have to hope FSR 3 is out by then:


Just seen the email, that was unexpected! This means it could possibly run better on 7900xt and xtx cards then! Even more tempting to buy one now, though i bet they will bundle the game with a gpu purchase shortly and hoping for even more price drops on amd cards!
 
Starfield is an AMD sponsored game guys, I assume this means no DLSS or Frame Generation. I suppose we'll have to hope FSR 3 is out by then:

In general, what does fake frames do for CPU heavy games?
This assumes Starfield will be CPU heavy as past Bethesda games have been - although a lot of that due to their poor threading. Hopefully they have finally figured out how to run NPCs on more than a single thread!
 
In general, what does fake frames do for CPU heavy games?
This assumes Starfield will be CPU heavy as past Bethesda games have been - although a lot of that due to their poor threading. Hopefully they have finally figured out how to run NPCs on more than a single thread!
Adds extra frame, significantly improving the experience, doesn't matter if your GPU or CPU limited.

But it could be problematic if physics is still tied to frame rate (aka super crappy engine design) because you kinda need an unlocked frame rate.
 
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While past Bethesda games do have CPU bottlenecks on the render threads, what has been far more noticeable it the CPU bottlenecks on the NPC and Papyrus scripting threads.

If fake frames take away some of the CPU load of the rendering threads, then surely the most that will happen is that the CPU bottlenecking going in the other threads will have their cores potentially boost a bit more with per core boosting. Cannot see that making a huge difference for the more important bottlenecks.

In extreme cases it could even cause NPCs to appear jerky: if an NPC's pathfinding route only runs 1/30 or something, but fake frames have boosted FPS to 60 or 90 or whatever, then the NPC's movemenents may appear worse than before when everything was synced to 30 or whatever.
 
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