The *Official* Supreme Commander Thread

Vandal said:
What TA had an experience system? :eek:
I played that game for years and never noticed that...

Live and learn I guess :D

V.

I knew it was in TA but I have not seen it in SC

I had a monkeylord with 1000+ kills and it was not a veteran
 
In TA, if you killed 5 units, u would be a veteran... i have seen a few units upgraded due to kills, but no further than one tier... apparantly they get further down a 'veterancy' ladder...

Usually get owned too quickly for that to happen :/
 
Well I've got my copy of SC, just going to get into it over the next week. Looks like a game i'll be playing online. Is there any talk of making a clan for it?

Also I got a french map as well. big balls up on that part me thinks
 
The_morrell said:
Well I've got my copy of SC, just going to get into it over the next week. Looks like a game i'll be playing online. Is there any talk of making a clan for it?

Also I got a french map as well. big balls up on that part me thinks


WE already have....
 
Pablo72 said:
What have you got under the hood currently then?

This morning i had

AMD Athlon 64 3200+
256MB 6800GS

But now i've got

AMD Athlon 64 X2 3800+
256MB 6800GS

The game runs a hell of a lot smoother. Just did cybran mission 1 on hard. Although it was easy as hell. I built a force of about 100 Mantis and raided the Aeon base and only got a little bit of slowdown where as before the frame rate would drop to 1-2 FPS. Dual core helps this game soooo much. Gonna try a larger skirmish later on. I'm thinking Setons Clutch, 8 AI's 500 unit cap, see how that goes :D

After you complete a task and the camera automatically goes into 3D mode, i still get a lot of slowdown and poor FPS during those scenes but i'm guessing that is down to my GFX card and not the CPU.
 
Just wondering, does this game follow the normal RTS formula? As in build a base, defend and attack? Or is it a bit different, ive heard its more of a bigger scale? Like Deaths in the thousands and stuff.

Does it have skirmish mode? Best thing about RTS games for me lol.

And another thing, i hear you need a monster CPU for big battles, so will my stock E6400 be crap?
 
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tomanders91 said:
Just wondering, does this game follow the normal RTS formula? As in build a base, defend and attack? Or is it a bit different, ive heard its more of a bigger scale? Like Deaths in the thousands and stuff.

Does it have skirmish mode? Best thing about RTS games for me lol.

And another thing, i hear you need a monster CPU for big battles, so will my stock E6400 be crap?


Skirmish: YES!

That will be ok, clock it and it will be better.
 
tomanders91 said:
Just wondering, does this game follow the normal RTS formula? As in build a base, defend and attack? Or is it a bit different, ive heard its more of a bigger scale? Like Deaths in the thousands and stuff.

Does it have skirmish mode? Best thing about RTS games for me lol.

And another thing, i hear you need a monster CPU for big battles, so will my stock E6400 be crap?

Yes it does follow the normal RTS formula to a point. Lets just say you don't tank rush with 10 tanks.

Skirmish mode is awesome. Different types of AI to pick and a few options to configure as well.

You do need a monster CPU if you want 1000+ units but a dual core CPU is the key as it really does use both processors. I was playing the game on a dual screen PC, with SupComm on one screen and task manager on the other. As I built more units, the CPU went up from ~60% usage to 80%+. Then I cranked up the game speed a few notches and it went to over 90%. I can only assume that quad core would be even better.
 
Just had an intense 3 hour match. 3v3 on Seton's Clutch with a load of Uni mates. *long winded write up*

Started off and I had killed off the first opposition within 5 minutes, sent in bombers for his commander straight away and he had no air defence at all.Was a bit harsh, especially as he was host! Guess he won't make that mistake again.

From then on it got more even as one of the enemy built up a pretty much in penetrable base defence, leaving us to just resort to artillery bombardment.
Nearly managing to take out the whole powergrid of the enemy with the bombardment, but just not enough to finish him off, ended up with most important buildings right at the back of the map out of range, luckily for him I didn't have a Mavor.
We ended up loosing on of our team as he had to go out, so he gave the majority of his units away then quit.... which of course meant his base blew up taking out half of the units he passed to us, and also leaving one side of our base completely vulnerable.
My Ally continually was bombarding nukes but they were all getting shot down, a quick flyover with some Spy Planes pointed out that nukes were not going to get us anywhere for a long time.....
So rather than Nuking he helped out by giving out his vast sharing of resources! Without this I doubt I would have been much of a threat.
So as I built up ground and air defence there whilst position offensive units for an attack we had 6 nukes launched at us from the main enemy who had pretty much the whole side of his map covered in buildings.
This took out a huge amount of our stuff so we had to just attack to stop the nukes, by this point my Fatboy had just got to the south side of his base as my Ally sent 3 galactics straight down the middle. I was building 2 nuke silos aswell as a nuke Sub, we lost our main base defence to second series of nukes (we shot down 4 of the 5) taking out one silo and 4 T3 artillery. By this point it was all or nothing so I just threw everything we had at the enemy, My ally managed to take out the weaker enemy with a nuke leaving it as 2on1.

So far this is about 5-10 minutes after the first nuke assault from the enemy.

Then things took a turn for the good, My Nuke Silo and Sub were ready, stocked up with nukes, built a load of T3 engineers with my Fatboy round the back of the enemy base and built loads of T3 assault bots. From that point onwards it was one way traffic.

About to play a 4on4 hopefully :)
 
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nice write up, would love to see a replay of that :D

ASH1982 said:
I knew it was in TA but I have not seen it in SC

I had a monkeylord with 1000+ kills and it was not a veteran

I just built a Soul Reaper and it became a veteran at 100 kills and it became a two star veteran at 200 kills and went from 18'000 HP to 22'500 HP.
 
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Byron5184 said:
This morning i had

AMD Athlon 64 3200+
256MB 6800GS

But now i've got

AMD Athlon 64 X2 3800+
256MB 6800GS

The game runs a hell of a lot smoother. Just did cybran mission 1 on hard. Although it was easy as hell. I built a force of about 100 Mantis and raided the Aeon base and only got a little bit of slowdown where as before the frame rate would drop to 1-2 FPS. Dual core helps this game soooo much. Gonna try a larger skirmish later on. I'm thinking Setons Clutch, 8 AI's 500 unit cap, see how that goes :D

After you complete a task and the camera automatically goes into 3D mode, i still get a lot of slowdown and poor FPS during those scenes but i'm guessing that is down to my GFX card and not the CPU.

Big thanks mate! I just bought a used A64 X2 4400+ as a temporary solution for SupCom as my current A64 3500+ isn't cutting it at all. At least now I have some confirmation that it will indeed make a big difference.
 
Damn, the normal AI is soooo ridiculously boring! It claims to be Easy AI but i mean, come on not "do nothing AI", all it does is build about 40 or so tech 1 assault bots and sits them outside its base, period, thats all it does. WTF! No challenge whatsoever. And if they do attack you can laugh it off. Even Challenge AI is slow to the point where by the time anything attacks your at tech 2 and working on tech 3 defenses so you can chrun out an experimental as a counter-attack.

Will try hard AI or one of the special AI's tomorrow and see if they are actually any fun hehe. Normal AI does have its uses though. Allows you to practice speed base building and managing resources early in the game in almost perfect safety :p
 
Byron5184 said:
Will try hard AI or one of the special AI's tomorrow and see if they are actually any fun hehe. Normal AI does have its uses though. Allows you to practice speed base building and managing resources early in the game in almost perfect safety :p

could use sandbox for that?

I got so fed up with the skirmish mode tbh, I had the AI licked, killed his troops, droped 3 salvos of 5 nukes on his base (can you tell I'd been saving them up?) killed EVERYTHING I could see......but no endgame
???
I send my scouts out to find the last remaining troops, check every island, every corner - nothing? ahhh! found a eng, trying to build a ME with no res or power... kill it.....still no end game.........AHHHHHHHHH
remeber kids, its not big and its not smart to hide your last remaining eng.
 
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