the problem is that once found a few strat bombers or a nuke will be able to get through, unless your T3AA is forward enough of your position to take out the enemy before it gets to you. it doesnt take many to take out a sheild or a commander.
dis said:Just played a couple of games and used the support commanders, which normaly i wouldn't bother with. Those things are pretty cool when you give them resource allocation and have a bundle of tech 3 eng's there to help them upgrade.
Does anyone else get 5-10 minutes into tech 3 then get 'the fear'. I'm end up dumping my commander between 4 shield generators, plus a stealth gen nearby. The number of times i've been caught by gunship rushes that i can't beat back in time... Maybe i should play one of the 80x80 maps, at least then it'd take an age to find the commander, bet they make for V long games.
PoD said:The only way you should leave him underwater is if you are about to loose and wanna hold the enemy off.
If you had a carrier, subs and a load of cruisers as protection then maybe that might be pretty safe place.
Todge said:as i said before, there is no underwater superweapon. i am almost certain that a nuke cant hit anything underwater and artillery definatly cant which only really leaves naval forces and torp bombers to take out the commander. you can use your commander underwater to build torb launchers and Sam platforms as well as make naval units or even experimentals on the sea bed.
You can build SAM launchers under water?Todge said:as i said before, there is no underwater superweapon. i am almost certain that a nuke cant hit anything underwater and artillery definatly cant which only really leaves naval forces and torp bombers to take out the commander. you can use your commander underwater to build torb launchers and Sam platforms as well as make naval units or even experimentals on the sea bed.
dis said:You can build SAM launchers under water?
Talking of which, does the commanders teleport upgrade take time to use? I tried to fire it off in a game earlier and he didn't budge. Not sure i see the point in it if it takes 30 seconds to trigger
Ah right, so it's not worth the resources then, damm. On the whole it'd be easier to build a transport and a shedload of cover for it5tephen said:The teleport takes forever to build onto the commander, and if you want to actually use it, put the kettle on, it's nearly quicker getting him to walk there.
dis said:You can just highlight the new squad then CTRL-1. Unless i'm missing something you don't need to de-select first.
Chris19 said:What are peoples prefered factions? Any reasons why? Also anyone fancy a game online sometime? Could have a 2v2 or something.
GFX707 said:Been playing SC for a few days. It's a good game, reminds me of Metal Fatigue (anyone ever played that?), maybe Metal Fatigue stole a few ideas from TA (don't know as I didn't play that)....anyway this is a 15 year old game concept. Can you imagine playing Space Invaders or Pong in like 1995? No.
If you keep buying this stuff they'll just keep making exactly the same stuff. As much as I have enjoyed playing it, it's still just Dune II with shiny graphics.