The *Official* Supreme Commander Thread

calnen said:
Still, excellent game. I was still playing TA when this came out, and if the modders come up with decent stuff then this may well last that long too :)

Star Wars... that's all I need to say... :D

Just think about it, all the elements are in place, in fact never has a game since the original TA been so suited to the mod. The thought actually makes me moise... TIE interceptors taking out Rebel Y-Wings while X-Wings support the assault, harassed by a constant treat of TIE fighters. All the while below, rebel tanks are engaging Imperial AT-ST's, desperate to clear the way before the AT-AT's get there, lumbering over the battlefield towards the rebel base.

Ooohhh Mrs Johnson, I appear to have had an accident... *wipes trousers*
 
I am also dubious about playing online, never played TA online either, thing is I CAN NOT beat the ai on hard its just impossible they come at you with so much stuff, its as if it cheats. However the easy and medium ai's are far to easy there need to be some more levels of ai.
 
Chris19 said:
People online are fine, i play ranked games a lot, yeah you get the odd rusher but learn from it, learn how to build up a small army as you tech up. From what i seen there is no greif or what ever you get the odd person at the start saying "Hi, good luck, have fun". Its all pretty freindly really.

Yeah, i've been playing a fair bit online for the last couple weeks and i've yet to hit a problem with anyone. Had a disconnect or two when they've obviously lost (usually after saying gg) but no one moaning or anything.

I'll let the game drag on for a good while if i can, playing with the high tech stuff is fun :-) Seems to be a number of ranked matches where the enemy rushes in my base before the second factory is up - PITA. Wish you could 'thumbs down' all small maps.
 
schnipps said:
I am also dubious about playing online, never played TA online either, thing is I CAN NOT beat the ai on hard its just impossible they come at you with so much stuff, its as if it cheats. However the easy and medium ai's are far to easy there need to be some more levels of ai.

I'm the same ... on easy and medium the AI uses no ******* air units... how shocking is that?!?!? On hard it completely wallops me... i've found "balanced" to be decent so far for having a tough yet relaxing-ish game.

Btw schnipps I think we need to play a game against each other, sounds like we're similarly pap. :D
 
Richdog said:
I'm the same ... on easy and medium the AI uses no ******* air units... how shocking is that?!?!? On hard it completely wallops me... i've found "balanced" to be decent so far for having a tough yet relaxing-ish game.
I'm not keen on playing people I don't know online - they always tend to be experts and rush me - which is no good, I'm rubbish for half an hour until I get things set up :D I only know one person with a copy, but he's even worse than me, and he refuses to play against me - only Co-op :)

However, I have to say that I agree that Balanced provides a good challenge (having only played half a dozen times) - especially when I did a 1v1v1v1 - they send smaller groups at you cos they're all fighting one another as well ;)
 
Skidmark said:
I'm not keen on playing people I don't know online - they always tend to be experts and rush me - which is no good, I'm rubbish for half an hour until I get things set up :D I only know one person with a copy, but he's even worse than me, and he refuses to play against me - only Co-op :)

However, I have to say that I agree that Balanced provides a good challenge (having only played half a dozen times) - especially when I did a 1v1v1v1 - they send smaller groups at you cos they're all fighting one another as well ;)

LOL I love that style of play... I like building up my shizz for a little while then attacking. What I would love to see is an option within the game to set a time limint of between 10 and 30 mins that you cannot attack the enemy until that time limit expires. This would give slower player a chance to keep up, and provide a good option for people like me and you who like to dawdle. :D
 
Yeah, one of the Age of Empires games (I think) had a peace period (maybe Empire Earth) which meant you couldn't attack anyone until a certain period of time had elapsed (Cossacks?). Anyway, no matter what game it was, it was pretty handy. Kept the bloodthirsty at bay while I worked out which was my **** and which was my elbow.
 
Skidmark said:
Yeah, one of the Age of Empires games (I think) had a peace period (maybe Empire Earth) which meant you couldn't attack anyone until a certain period of time had elapsed (Cossacks?). Anyway, no matter what game it was, it was pretty handy. Kept the bloodthirsty at bay while I worked out which was my **** and which was my elbow.

Did you manage to find out which was which in the end?
 
From more online play theres staragies you can make that allows you to build armys while teching up. I can now put a good fight against a rusher while teching up in the back ground. It makes the game more frantic and fun for me anyway having to do so much at once.
 
schnipps said:
I am also dubious about playing online, never played TA online either, thing is I CAN NOT beat the ai on hard its just impossible they come at you with so much stuff, its as if it cheats. However the easy and medium ai's are far to easy there need to be some more levels of ai.

I was disappointed at the AI on Supreme, this isn't a brag or anything but at first it seems like they just flood you with stuff, it can be hard but its nothing a few point defences and a few sections of wall to funnel them in can't deal with if you've prepared which you should have in the first place. They teched faster than me, too, their score in most of the games on Supreme was always ahead at first, but then they always just stop, and you look over at their base, and they have like a hundred ground units just walking around in circles there....always the same, then it's just a nuke/unit building race after that. They sent a few experimentals over but if you spot them quickly enough they are always so slow that you can build a flight of bombers/gunships, fly them over and kill them before they even get halfway across the map, lol.

No force concentration, it's like they just designed it to be mildly annoying.
 
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Chris19 said:
From more online play theres staragies you can make that allows you to build armys while teching up. I can now put a good fight against a rusher while teching up in the back ground. It makes the game more frantic and fun for me anyway having to do so much at once.
It's not so bad if you can put up a fight, v annoying when they catch you and from 2 minutes in you know you've lost (small maps suck). Was about to give an example but to be honest i could probably have draged it out if (and only if) i'd had a T1 radar in play, but it'd have been a case of engaging turtle mode
 
GFX707 said:
I was disappointed at the AI on Supreme, this isn't a brag or anything but at first it seems like they just flood you with stuff, it can be hard but its nothing a few point defences and a few sections of wall to funnel them in can't deal with if you've prepared which you should have in the first place. They teched faster than me, too, their score in most of the games on Supreme was always ahead at first, but then they always just stop, and you look over at their base, and they have like a hundred ground units just walking around in circles there....always the same, then it's just a nuke/unit building race after that. They sent a few experimentals over but if you spot them quickly enough they are always so slow that you can build a flight of bombers/gunships, fly them over and kill them before they even get halfway across the map, lol.

No force concentration, it's like they just designed it to be mildly annoying.

dont play the ai then, they are rubbish!

they did the same with me, just kept sending aeon collosus in, one after another. Which got wiped out by my bombers. Computers dont have the brains to set multiple squadrons and attack from the rear of your base or do cleaver things like have sub commanders loaded into carriers then suicide over a load of enemy mass fabs.

Supreme commander is a thinking game because you need to do different things based on what the enemy (or you think the enemy is doing) Computers can do things all at once, like get resources then they just sit there doing the same thing
 
Richdog said:
LOL I love that style of play... I like building up my shizz for a little while then attacking. What I would love to see is an option within the game to set a time limint of between 10 and 30 mins that you cannot attack the enemy until that time limit expires. This would give slower player a chance to keep up, and provide a good option for people like me and you who like to dawdle. :D


I wouldn't like that at all. SupCom isn't about T3 units all the time.

I am not being offensive to anyone, but you really must learn how to manage your economy and how to expand early. Just go against your fear of the fog of not knowing what is out there.

You have got to be bold and take ground, spread out (just do it wisely), push forward and meet the enemy head on. Keep building units (that is why there is a repeat build button), click your factory and click move almost into the enemy base so that your units keep on coming out and never stop. Then you can build more economy and MORE factories.

NEVER STOP BUILDING!!

It annoys me that people so undervalue the basic unit! It is behaviour that has be inherited from C&C where by you build up your bases defences and tech up to get the most powerful tanks and then spam them.

Once you get to a certain level in C&C economy becomes a thing of the past!

That in my opinion is boring, sure it might be pretty having hundreds of T3 units and Spidermonkeys etc all shooting it out over a chock point, but it is just misses out half of the game.

Tier 3 is end game, you cannot expect to reach T3 for at least 30 mins into the game and by then you should have a sizeable economy and a lot of T1 and T2 units already fighting it out either in the centre of the map or around an enemy base (prefably not your own because you probably wont make T3 if you are fighting on the side of the defender).

I fight a lot of battles where my team mate sits there failing to expand or do anything except trying to tech up and totally failing to keep their economy stable. Maybe finally end game they might show up with a handful of T3 units ready to make pretty with the lasers, but by then everyone else who has been doing the fighting has either hit the end of T2 or has already got experimentals and so their precious T3 units end up as free mass for enemy engineers.

Bring the fight to the enemy and bring it early, who cares if you win the initial battle, just keep attacking and whilst the battle is away from your base you can build up some lovely defences.

Economy is primary in this game, without a continuously growing economy you CANNOT hope to win.
 
Who said anything about T3??!?!?!

It takes me a good half hour just to get myself remotely in order, never mind T3. T3 i'm usually looking at 45-60mins when I play skirmish, and even then what I can build is usually limited by my relatively weak economy. :D

I'm not talking about a "peace period" in order to be able to bulk up with T3 units, far from it, just a period where I can get some basic defences in place etc and have a semi-stable economy. :)
 
Hey all i got my GPGnet working at last!!! can u please invite me to the OCuk clan, or add me to the friends list please. Also is there a OCuk channel to chat in?

username: AndyBoneS
 
Richdog said:
Who said anything about T3??!?!?!

It takes me a good half hour just to get myself remotely in order, never mind T3. T3 i'm usually looking at 45-60mins when I play skirmish, and even then what I can build is usually limited by my relatively weak economy. :D

I'm not talking about a "peace period" in order to be able to bulk up with T3 units, far from it, just a period where I can get some basic defences in place etc and have a semi-stable economy. :)


Ideally you should do that on the fly.

I posted another comment about build orders earlier in this thread. Have a read and try that. It works best if you combine it with what I have said in my last post.

keep upping your economy (Keep your engineers building Mass extractors and teching them up when you can (usually when you hit 4 or 5 you can tech one up), Keep building factory's, keep spewing out units, keep attacking.

In a game where the game can only be won by Total Annihilation going into defence is just one step away from defeat!
 
the very best thing for anyone struggling with the HARD AI is to watch some replays from real player games on gpgnet. they can give you the start you need to get a decent economy laid down since everything is built on it.

i used to start building offencive units after about 4 mins and always ended up screwing my economy. after watching just 3 20 min games on Finns i think it was i learnt how to start a base better, when is a good time to start making units etc etc. it makes all the difference.

also learning what adjacency bonus' can benifit you are great. learning what combos are best for your Mass Fabs and power will also certainly help you in longer games.

eg, i tihnk a t3 mass fab uses 1500 energy and a t3 power plant makes 2500. but if you put 2 t3 mass fabs next to one T3 power they only use 1200 ish energy. that means you can run 2 mass fabs off of one power gen. you can then take this furtherand make entire matrices of say 2 t3 gens, 2 t2 gens and 6 t3 fabs. with the correct layout you make 0 energy but make 180 mass i think it is. ill get some of the screens i took.
 
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