Richdog said:
LOL I love that style of play... I like building up my shizz for a little while then attacking. What I would love to see is an option within the game to set a time limint of between 10 and 30 mins that you cannot attack the enemy until that time limit expires. This would give slower player a chance to keep up, and provide a good option for people like me and you who like to dawdle.
I wouldn't like that at all. SupCom isn't about T3 units all the time.
I am not being offensive to anyone, but you really must learn how to manage your economy and how to expand early. Just go against your fear of the fog of not knowing what is out there.
You have got to be bold and take ground, spread out (just do it wisely), push forward and meet the enemy head on. Keep building units (that is why there is a repeat build button), click your factory and click move almost into the enemy base so that your units keep on coming out and never stop. Then you can build more economy and MORE factories.
NEVER STOP BUILDING!!
It annoys me that people so undervalue the basic unit! It is behaviour that has be inherited from C&C where by you build up your bases defences and tech up to get the most powerful tanks and then spam them.
Once you get to a certain level in C&C economy becomes a thing of the past!
That in my opinion is boring, sure it might be pretty having hundreds of T3 units and Spidermonkeys etc all shooting it out over a chock point, but it is just misses out half of the game.
Tier 3 is end game, you cannot expect to reach T3 for at least 30 mins into the game and by then you should have a sizeable economy and a lot of T1 and T2 units already fighting it out either in the centre of the map or around an enemy base (prefably not your own because you probably wont make T3 if you are fighting on the side of the defender).
I fight a lot of battles where my team mate sits there failing to expand or do anything except trying to tech up and totally failing to keep their economy stable. Maybe finally end game they might show up with a handful of T3 units ready to make pretty with the lasers, but by then everyone else who has been doing the fighting has either hit the end of T2 or has already got experimentals and so their precious T3 units end up as free mass for enemy engineers.
Bring the fight to the enemy and bring it early, who cares if you win the initial battle, just keep attacking and whilst the battle is away from your base you can build up some lovely defences.
Economy is primary in this game, without a continuously growing economy you CANNOT hope to win.