**The official Vanguard Thread**

Right, I'm lost on frengrot as a baby Goblin shaman (just level 14) atm - if there's any friendly non-ub0rest type guilds about who could use a decent healer who's played a load of morpg's before, and is the wrong side of 30 - then give Redoubt a call, or leave me your guild name here & I'll look you up.

If there's no guilds on the shadow side, then I may have to convert to Order, since I've remembered how dull mmorpg's are when solo or in pick-up groups :)
 
repatitve , dull questing , hmmmm like every other mmo bit off a strange statement that and I usaullly like PC Zone .
 
Havn't read the review myself, havn't read many reviews in the last 7 years or so (especially MMO reviews). But i'm not surprised its recieved a bad score with the state the game is in right now, it should have been in beta for another 3 months at least. Don't get me wrong its a great game and the long term scope and aim of the game is amazing... but its not there right now.
 
Tical said:
But i'm not surprised its recieved a bad score with the state the game is in right now
I agree but stating the quests are repetitive isn't fair , PC Zone didnt say that about wow and they are just as repetitive ;)
 
kola said:
I agree but stating the quests are repetitive isn't fair , PC Zone didnt say that about wow and they are just as repetitive ;)

Havn't read the review, but yeah I completely agree, from the little adventuring i've done some of the quest lines are really great. Some of the higher level people in my guild are talking a lot about some very long and involved quests with legendary weapons and stuff that sounds very fun. Maybe I should step away from the crafting tables sometime. :p

And to be honest, i've played WoW to end game, and the questing there is even more tedious than in Vanguard, there is never any need to group up to do quests with the vast majority of guilds never going to dungeons that arn't end game, its impossible to do this in Vanguard which adds a lot to the game. After all whats the point of playing an MMO, especially one with slow leveling, if you're doing it alone?
 
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Why is it limited mostly to 1 thread per game

No way am i going to trawl through 545 replies most of them having no relation to the game so here are my questions.

A) is there a OCUK guild for this game?

B) if yes how do you join which server etc?

C) pity we can't have a poll to see which servers you are all on

Anyway I'm called morganno ingame and have a 6 monk on Frengot and a 13 cleric on Galenia.

I'm a very casual player (read 5 hours max per week) and enjoy crafting and diplomacy as well so doubt if i'll ever see 50.
 
badgermonkey said:
I was an EQ1 player, so when this thing arrives (tomorrow I hope), I'm guessing I should view it as an Everquest type game, as opposed to say.... the heathen words which I also play? ;)
EverQuest (1999 - 2000) was superior in just about every way. I am hugely disappointed with Vanguard.

-world is not alive. Static NPCs, lack of character and a "theme park" world. Everything just sits there waiting for the player to click it.

-classes too specialised. What is with the modern trend in games, where one class does fire magic, one class does ice magic, one class... DnD had druid/ cleric/ wizard/ sorcerer and they ALL had fire/ ice/ lightning/ etc.

-hand holding. MMOs used to be played by people who could remember the way between two cities. Now you have a map and a mark on your compass to show you the way. Pff.

-quests gone, "tasks" are the new quests. Want to collect 10 rat whiskers? Sure! Want to kill 10 beetles? You got it! Want to be part of an interesting quest where you might have to figure out the solution without being told? Sorry, this is next gen!

What is Vanguard? Vanguard is graphics over gameplay. Rest in peace EverQuest, I shall mourn your loss until your spirit returns.
 
FoxEye said:
EverQuest (1999 - 2000) was superior in just about every way. I am hugely disappointed with Vanguard.

-world is not alive. Static NPCs, lack of character and a "theme park" world. Everything just sits there waiting for the player to click it.

-classes too specialised. What is with the modern trend in games, where one class does fire magic, one class does ice magic, one class... DnD had druid/ cleric/ wizard/ sorcerer and they ALL had fire/ ice/ lightning/ etc.

-hand holding. MMOs used to be played by people who could remember the way between two cities. Now you have a map and a mark on your compass to show you the way. Pff.

-quests gone, "tasks" are the new quests. Want to collect 10 rat whiskers? Sure! Want to kill 10 beetles? You got it! Want to be part of an interesting quest where you might have to figure out the solution without being told? Sorry, this is next gen!

What is Vanguard? Vanguard is graphics over gameplay. Rest in peace EverQuest, I shall mourn your loss until your spirit returns.
What the hell are you talking about? :confused:

You sure you didn't load up a different game?

NPC's are interacting with other NPC's all the time.. especially warring factions.

Quests are very much alive, you have to get them from other NPC's than taskmasters ;)

My cleric does ample damage, both melee and spells.. My sorc does 3 types of damage, and has some mind control to boot. My Paladin has heal, cast, tank and melee damage..

tbh, the classes couldn't be much more diverse unless everyone of them has everything..

But of course.. an EQ1 pro like you must have reached lvl50 in 5 mins to know that the quests aren't the INTRODUCTORY Quests like at lvl1-10, right?
 
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FoxEye said:
EverQuest (1999 - 2000) was superior in just about every way. I am hugely disappointed with Vanguard.

-world is not alive. Static NPCs, lack of character and a "theme park" world. Everything just sits there waiting for the player to click it.

-classes too specialised. What is with the modern trend in games, where one class does fire magic, one class does ice magic, one class... DnD had druid/ cleric/ wizard/ sorcerer and they ALL had fire/ ice/ lightning/ etc.

-hand holding. MMOs used to be played by people who could remember the way between two cities. Now you have a map and a mark on your compass to show you the way. Pff.

-quests gone, "tasks" are the new quests. Want to collect 10 rat whiskers? Sure! Want to kill 10 beetles? You got it! Want to be part of an interesting quest where you might have to figure out the solution without being told? Sorry, this is next gen!

What is Vanguard? Vanguard is graphics over gameplay. Rest in peace EverQuest, I shall mourn your loss until your spirit returns.

You're talking about Dark Age of Camelot, aren't you? Doesn't sound anything like Vanguard. Doesn't sound like you played it at all :confused:
 
FoxEye said:
-world is not alive. Static NPCs, lack of character and a "theme park" world. Everything just sits there waiting for the player to click it.
Sorry, thats just wrong. The NPCs are as life like, if not more, than in other MMO's. I was in New Targonor the other day, walked into an NPC's house and into the small back yard and some NPC woman was doing the actions of hanging laundry on the line, walking back inside the house and pottering about in the bedroom then moving upstairs. Sorry but I rare see such actions in other MMO's.

FoxEye said:
-classes too specialised. What is with the modern trend in games, where one class does fire magic, one class does ice magic, one class... DnD had druid/ cleric/ wizard/ sorcerer and they ALL had fire/ ice/ lightning/ etc.
I'm a crafter, mineralogist, that makes +spell school foci. So far i've had sorcerers buying arcane, cold, fire and general school foci as an example. All classes have at least 2-3 schools of magic, if not more. Where did you get "all classes have 1 school of damage" from? What level did you play up to? Level 4 when you only had like 2 spells?

FoxEye said:
-hand holding. MMOs used to be played by people who could remember the way between two cities. Now you have a map and a mark on your compass to show you the way. Pff.
And? The map in the game is very very basic, the way it should be, you really think your character wouldn't have at least a basic map of the continent to navigate from after leaving the town to adventure?

FoxEye said:
-quests gone, "tasks" are the new quests. Want to collect 10 rat whiskers? Sure! Want to kill 10 beetles? You got it! Want to be part of an interesting quest where you might have to figure out the solution without being told? Sorry, this is next gen!
Point me to an MMO, past or present, that didn't have these kind of quests. These get less common as you level up and start doing dungeons and group quests into caves/temples with very interesting stories behind the quests. But from your opinions you obviously havn't got up to that level, if you've even played the game at all. :o
 
Sleepery said:
You're talking about Dark Age of Camelot, aren't you? Doesn't sound anything like Vanguard. Doesn't sound like you played it at all :confused:
I haven't played it recently. I played up to the end of beta 5. Based on what I'd seen up to the end of beta 5, I decided I wouldn't buy it, so I stopped playing.

The criticisms I listed where there when I played. If they've gone now, then perhaps I should give it another go.

I disagree that you need to get to high level before you can judge the game tho. Shouldn't it be fun and engaging from level 1? Saying "get to 10 first" is often re-stated as "you should get to 20" then, if you're still not enjoying it, "the fun really begins at 30/ 40/ 50". I don't buy into that.

If I haven't seen something I like by level 20, I don't carry on. In EQ, I was hooked literally from the beginning. I didn't reach max level until years after the first people, because I was enjoying the game and not as a race.

[edit: I guess I am guilty of stating my opinion as fact tho. My bad. Don't hurt me :p]
 
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FoxEye said:
I haven't played it recently. I played up to the end of beta 5. Based on what I'd seen up to the end of beta 5, I decided I wouldn't buy it, so I stopped playing.

The criticisms I listed where there when I played. If they've gone now, then perhaps I should give it another go.

I disagree that you need to get to high level before you can judge the game tho. Shouldn't it be fun and engaging from level 1? Saying "get to 10 first" is often re-stated as "you should get to 20" then, if you're still not enjoying it, "the fun really begins at 30/ 40/ 50". I don't buy into that.

If I haven't seen something I like by level 20, I don't carry on. In EQ, I was hooked literally from the beginning. I didn't reach max level until years after the first people, because I was enjoying the game and not as a race.

[edit: I guess I am guilty of stating my opinion as fact tho. My bad. Don't hurt me :p]
You can get to 10 within 2 or 3 hours if you stick to quests, which just comes naturally. This is because those adventuring levels are introductory. The "race" begins at 10+ and like you, I'm trying to enjoy the game and not just get to 50 asap, even though I am primarily playing for pvp.
 
whilst id like to pvp...ill wait until im a high enough lvl and when shadow gets its act together and gets a few pvp packs running around and protecting key quest areas...all to often people will get smacked around at the beacons on qalia

my only gripe with the pvp is theres no early warning system per se, ie they arent red or anything and only by targeting each one do you actually know...unless they are a really obvious race like the gnomes and halflings.

that and either me or the game lags to hell when initially rendering them onto your screen hehe
 
I haven't had a chance to sift through all the pages, but could anyone tell me if there is an OcUK Vanguard guild and if so what server you guys play on? :)
 
Reached level 40 tonight and me and 4 guildies got our level 38 legendary weapons on the wknd after 4days of hard grinding :D
looking forward to the art patch tuesday.

 
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