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***The Official Vulkan API Thread***

Vulkan is the next step from Mantle ? lol, you didnt mean to type that did you ?

The majority of the hardware interaction side of Vulkan is based on Mantle, get over it.

Just like AMD helped produce the GDDR5 and HBM standards. As well as numerous standards used in tech today for graphics purposes.

But leaving the peanut gallery aside, I would love to start seeing Productivity software using Vulkan. Many an application that lags or hitches when you have too many layers or vertices.

I also doubt we will see a windows XP driver. Low abstraction API's can only be used effectively with 64Bit Os's for numerous reasons. And before anyone mentions it, DX12 does not work on 32bit windows 10.
 
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Yes, but I'm also against it because it was never going to come out of BETA which covered any failure of it, and the fact it was in, what... 4 games ? Thats about 0.00000000000001% of PC Games. Mantle was and still is very insignificant.

Its irreverent in regards to your support because you are not going to support it whether it succeeds or not because it is AMD so it succeeding or not in your opinion would make no difference.
 
The majority of the hardware interaction side of Vulkan is based on Mantle, get over it.

Just like AMD helped produce the GDDR5 and HBM standards. As well as numerous standards used in tech today for graphics purposes.


But leaving the peanut gallery aside, I would love to start seeing Productivity software using Vulkan. Many an application that lags or hitches when you have too many layers or vertices.

I also doubt we will see a windows XP driver. Low abstraction API's can only be used with 64Bit Os's for numerous reasons. And before anyone mentions it, DX12 does not work on 32bit windows 10.

But seeing as NV support them then it gets Lambs blessing.
 
The majority of the hardware interaction side of Vulkan is based on Mantle, get over it.

Just like AMD helped produce the GDDR5 and HBM standards. As well as numerous standards used in tech today for graphics purposes.

But leaving the peanut gallery aside, I would love to start seeing Productivity software using Vulkan. Many an application that lags or hitches when you have too many layers or vertices.

I also doubt we will see a windows XP driver. Low abstraction API's can only be used effectively with 64Bit Os's for numerous reasons. And before anyone mentions it, DX12 does not work on 32bit windows 10.

I don't see how anyone in here would be running any 32Bit Windows OS..... but running a 64Bit OS is another thing LambChop can thank AMD for :D

Rip those nasty nasty AMD folders out of your OS, Chop, watch what happens... and can i watch?

 
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Those who are arguing with Lamchop know he is an Nvidia fanboy and responding with ardent support for AMD just shows that they are no better but on the AMD side.... Common sense is to ignore, which the sensible people do.
 
Wow. Someone is really getting salty because AMD Mantle formed a lot of the code for Vulkan? Seriously? You do know the API doesn't care about GPU vendor right? Good grief.

I've got high hopes for Vulkan as I'm a massive Linux gaming fanboy. I'm almost completely moved over to Ubuntu for gaming now, anything not native to Linux gets WINE'd for compatibility and whilst it's nowhere near as polished as Windows, it still works well (assuming you're on NVidia, AMD cards have a little way to go yet but are moving in the right direction).
 
Those who are arguing with Lamchop know he is an Nvidia fanboy and responding with ardent support for AMD just shows that they are no better but on the AMD side.... Common sense is to ignore, which the sensible people do.

No one is showing ardent support for AMD, they are just setting out the facts of what tech AMD have brought to the table.

Now you can agree to disagree.
 
Those who are arguing with Lamchop know he is an Nvidia fanboy and responding with ardent support for AMD just shows that they are no better but on the AMD side.... Common sense is to ignore, which the sensible people do.


Look in my Signature, nothing AMD in my rig.

Its just a bit of hostile banter, maybe he has a sense of humour and takes it on the chin, or if not maybe he should ask for it all the time..

We wouldn't be where we are today if it wasn't for the innovation of Intel, Nvidia and AMD.
To take umbrage with one of them in the way LambChop does is ridiculous, to show him just how much he depends on their technology and innovation is more than just necessary. :)
 
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Am under the impression that he just does it for the sake of it.. Trolling the forum, when has we speak he enjoying playing amd games in his amd rig :D
LambChop mind linking your steam profile? Would love to see your games collection.
 
the game isn't really a best-seller, wouldn't be surprised if the studio put like a guy or 2 on vulkan, mostly for experience

It was really cheap on G2A - $9 so if it is poor or boring, not much lost and I have spent £40 on a game that I haven't played for more than 30 minutes because it was poo :D

As for Vulkan support, you are probably right and one or two guys at most but a start none the less :)

And as for Lamchop, if you think he is trolling, ignore him. When you reply you only feed him (not aimed at you AlamoX).
 
Just a note, The Croteam guys did mention that this is an early implementation that they are working on.

original.jpg
 
It is very CPU heavy (on 1 core anyways) and not very thread optimsed, so if you have a slow or old CPU, I imagine Vulkan could help with this game.
 
It would have been good if they also tested frame times.

EDIT - on that note someone run the benchmark.

D3D11
Average: 301.4 FPS (300.2 w/o extremes)
19:20:02 INF: Extremes: 616.8 max, 20.9 min
19:20:02 INF: Sections: AI=25%, physics=4%, sound=2%, scene=55%, shadows=1%, misc=13%
19:20:02 INF: Highs: 8330 in 19.9 seconds (418.4 FPS)
19:20:02 INF: Lows: 6896 in 30.1 seconds (229.1 FPS)
19:20:02 INF: > 60 FPS: 100%

VK
Average: 273.3 FPS (277.8 w/o extremes)
19:15:25 INF: Extremes: 611.9 max, 8.0 min
19:15:25 INF: Sections: AI=23%, physics=4%, sound=2%, scene=60%, shadows=1%, misc=11%
19:15:25 INF: Highs: 1 in 0.0 seconds (611.9 FPS)
19:15:25 INF: Lows: 292 in 4.0 seconds (72.1 FPS)
19:15:25 INF: > 60 FPS: 100%


seems they need a bit more work on their Vulkan implementation, but at least it is working.
 
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