Vulkan is the next step from Mantle ? lol, you didnt mean to type that did you ?
The majority of the hardware interaction side of Vulkan is based on Mantle, get over it.
Just like AMD helped produce the GDDR5 and HBM standards. As well as numerous standards used in tech today for graphics purposes.
But leaving the peanut gallery aside, I would love to start seeing Productivity software using Vulkan. Many an application that lags or hitches when you have too many layers or vertices.
I also doubt we will see a windows XP driver. Low abstraction API's can only be used effectively with 64Bit Os's for numerous reasons. And before anyone mentions it, DX12 does not work on 32bit windows 10.
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