If I can avoid it, I wont play anything that AMD has touched. You know that, I've said it before.
So, you are not playing DirectX games at all?
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If I can avoid it, I wont play anything that AMD has touched. You know that, I've said it before.
Happy to see Blizzard on the list of companies supporting Vulkan. WoW and D3 could seriously use a low level API.
Someone tell him he may have an AMD Chip in his Telly or his Car.
I want DX 12 for windows, and Vulkan for OS X/ Linux. Their games are horrible CPU bottlenecked.
LOL and people called for Lambchop to be banned... This forum would be a dull day if that happens
It might be better if people wait for some analysis beyond regurgitation of the PR material. I'm sure the real situation will become clear over the next few weeks and months.
Time will tell... If more development goes into new SteamOS games this will help Linux.
The thing going for vulcan is its wide range of support. Pc, mobile and maybe ps4?
How does Vulkan make Linux gaming anymore viable than OpenGL?
Time will tell... If more development goes into new SteamOS games this will help Linux.
The thing going for vulcan is its wide range of support. Pc, mobile and maybe ps4?
And that is different to the situation now exactly how? It's not.
Time will tell... Don't take everything I say to seriously.. Just putting things out there..
#chill
How does Vulkan make Linux gaming anymore viable than OpenGL?
Time will tell... Don't take everything I say to seriously.. Just putting things out there..
#chill
The reason it makes gaming more viable, is that Vulkan code will be consistent across different hardware, as well as consistent between hardware from different vendors due to the application controlling the GPU, compared to current drivers with Opengl.
The main reason for this being that there is now a well planned and defined set of core "Methods" for performing operations, as well as the very well defined "Validation" layers built into the API, courtesy of AMD's donation of the Mantle codebase.
With current opengl, there are so many different "methods" for doing the same thing, with not all of them performing the same on different hardware, due to a lack of consistency between driver implementations, mainly from there being a massive lack of validation tools.
Also the massive number of extensions and a lack of a "core" set of validated "methods" does not help.