I finished this last night. I was a fair bit further from the end than I guessed in my previous post.
I've been all over the place in my opinions about this game during my playthrough. I started out liking some elements, but generally underwhelmed by the game as a whole. Then I was swept along on a wave of charm in the middle portion and delighting in all the silly and satirical elements of the game world, the options for peaceful resolutions and the geeky references. Then the last five hours or so I was back to a sense of disappointment and ended up feeling like I was truding through it to get to the ending.
I still feel there's a lot they can do with the setting and I'll be keenly looking out for sequels. They really need to do something more with the game mechanics, though. The perk system lacks depth and impact, loot quickly becomes pointless and repetitive, I tired greatly of seeing the same companion animations over and over again, and there was too much back-and-forth travelling in my game towards the end as I tied up loose ends in places I'd already visited multiple times. I spent as much time looking at loading screens as actually playing, it felt like.
I think I clicked what was bothering me a bit about the game world towards the end, too. As I say, I did appreciate the silliness, the satire and the art style. But it felt like there should have been some edge, some more grit or darkness to balance it our.
Everything felt light and a bit silly, yet it clearly wasn't a comedy game (or not entirely - or was it? I don't even know, tbh). It meant I didn't feel a great weight to the decisions that were presented to me. Not because they were morally grey (which Obsidian have handled well in the past), but becuase they were silly and insubstantial.
There were presentations of what should have been pretty damn grim situations (that guy in the Spacer hat...!) but they didn't feel like they had any significance as anything more than a prop to set up a joke. This often felt quite out of place and characters and situations were a bit one-dimensional as a result (oh look, this companion is a barely-functioning alcoholic... ha-ha, what an amusing situation that must be, amirite!).
24 hours is quite short for a modern RPG, but while I had great fun for the middle six or seven hours, I feel no compunction to replay it or mop up achievements.
Bought it last night, 3440x1440 isn't fully supported without having to go into the .ini files to change some settings, hopefully this gets sorted on a patch soon.
Yea native no ultrawide support in 2019 is a bit crap.
What were the issues? I played at 3440x1400 and I didn't notice any problems. Looked fine as far as I could tell.