The Outer Worlds (Obsidian)

If you look above at my pic, you'll see the dark character in the inventory screen. The new driver makes the game perform so much better though, it's buttery smooth so I don't think Freesync was working properly on the previous drivers. It's a trade off for me, the dark character really doesn't bother me.

Same here with the latest driver. Hopefully will be fixed in the next update.
 
I have to say this game has seriously grown on me. While I still feel it seems like there should be more to it in a lot of places, the sheer charm of the setting and the characters has totally won me over.

The science weapons did add something a bit different to the gameplay. More fun than useful, but they have made things feel a bit fresher.

I am now just rolling with the lovely blend of retro-futurism, pointed satire and plain-old silliness. The art style fits all this just perfectly. Oh, I'm also a sucker for the Futurama, Firefly, Rick & Morty, Star Wars (etc.) references. All this is absolutely delighting my inner nerd.

I get the sense I'm nearing the end, with only 19 hours played. I want more! I'm with those hoping this gets a bigger-budget, larger-scale sequel, and believing it will be superb if it ever happens.
 
I have just finished this and I find myself somewhat underwhelmed after putting 30 or so hours into it (I think I did mostly everything that was on offer). I don't feel I really connected with any of the crew mates or the story and I can't really tell you why, I just found it all kind of... ok. Perhaps the characters simply weren't written for me but no one really appealed in the way say... Garrus, Ciri, Regis or Liara did. SAM was a far cry from HK47.

The loot wasn't particularly interesting, the enemy variation wasn't particularly varied (and the AI was pretty dim). I found the skill and perk choices to be somewhat uninteresting as well. Though I really, really liked the first 50 levels part with the skill choices. A fantastic idea.

I really enjoyed it for the first four of five hours, it felt like playing Firefly and I ate up the aesthetic. But then I just started to find it quite repetitive , exploring didn't really yield anything other than more of the same boring loot (beyond some great terminal entries) and the story didn't really take any turns that surprised me (and there was a lot of glorified fetch questing going on). I won't spoil it but I found the ending abrupt and really unsatisfying.

The game was... fine? I don't think it reached me the way it has for people unfortunately.

However I hope they build on the created universe since the studio was bought by Microsoft. They have the potential to make something incredible with AAA money.

Sorry for the moan!
 
I have just finished this and I find myself somewhat underwhelmed after putting 30 or so hours into it (I think I did mostly everything that was on offer). I don't feel I really connected with any of the crew mates or the story and I can't really tell you why, I just found it all kind of... ok. Perhaps the characters simply weren't written for me but no one really appealed in the way say... Garrus, Ciri, Regis or Liara did. SAM was a far cry from HK47.

I'm about 20 hours in, and TBH, and I'll echo the above. The game just feels a bit...flat. I can't get invested in the characters or the story at all, they don't feel 'real' in any way. I'm a big fan of character-based RPG's like Mass Effect, so was hoping for good things from this, but it's left me feeling quite disappointed. I reckon I'm closing in on the end, and was hoping for some big drama or event that would bring it all together...but...guess not!
 
After a week of feeling bad due to a bad cold/flu I'm hoping to start playing this tomorrow. I've been doing a bit of reading in the meantime though and are there any builds to bother with? I just like to kill stuff either with guns or melee!
 
Am I the only person who really dislikes this game? I find it a mixture of Borderlands and Fallout but for me it is so boring. The storyline I find really poor and the characters are so dull. Graphically it isn't great either. Just couldn't enjoy this one at all.
 
You're definitely not along. I found it pretty sub-par.

Oh ok great, I was playing it thinking omg this is crap and thought it was just me haha. Luckily I never paid for it, got a code out of the PC Mag in Asda for 2 months free for Gamepass which doesn't offer much tbh, I won't use Gamepass for anything else I don't think.
 
Apart from a couple of minor issues (IMO), it's good to go on the PC.

May I ask just what those minor issues might be?

Pension money going for another game, which I'm sure the mrs will be after me about later :( (too many games to get and too little time to enjoy them all).
 
May I ask just what those minor issues might be?

Pension money going for another game, which I'm sure the mrs will be after me about later :( (too many games to get and too little time to enjoy them all).

Lack of support for ultrawide monitors (though an ini file can be edited as a work around) and the in game PC hi is too small.

Minor, as mentioned.
 
I finished this last night. I was a fair bit further from the end than I guessed in my previous post.

I've been all over the place in my opinions about this game during my playthrough. I started out liking some elements, but generally underwhelmed by the game as a whole. Then I was swept along on a wave of charm in the middle portion and delighting in all the silly and satirical elements of the game world, the options for peaceful resolutions and the geeky references. Then the last five hours or so I was back to a sense of disappointment and ended up feeling like I was truding through it to get to the ending.

I still feel there's a lot they can do with the setting and I'll be keenly looking out for sequels. They really need to do something more with the game mechanics, though. The perk system lacks depth and impact, loot quickly becomes pointless and repetitive, I tired greatly of seeing the same companion animations over and over again, and there was too much back-and-forth travelling in my game towards the end as I tied up loose ends in places I'd already visited multiple times. I spent as much time looking at loading screens as actually playing, it felt like.

I think I clicked what was bothering me a bit about the game world towards the end, too. As I say, I did appreciate the silliness, the satire and the art style. But it felt like there should have been some edge, some more grit or darkness to balance it our. Everything felt light and a bit silly, yet it clearly wasn't a comedy game (or not entirely - or was it? I don't even know, tbh). It meant I didn't feel a great weight to the decisions that were presented to me. Not because they were morally grey (which Obsidian have handled well in the past), but becuase they were silly and insubstantial.

There were presentations of what should have been pretty damn grim situations (that guy in the Spacer hat...!) but they didn't feel like they had any significance as anything more than a prop to set up a joke. This often felt quite out of place and characters and situations were a bit one-dimensional as a result (oh look, this companion is a barely-functioning alcoholic... ha-ha, what an amusing situation that must be, amirite!).

24 hours is quite short for a modern RPG, but while I had great fun for the middle six or seven hours, I feel no compunction to replay it or mop up achievements.

Bought it last night, 3440x1440 isn't fully supported without having to go into the .ini files to change some settings, hopefully this gets sorted on a patch soon.

Yea native no ultrawide support in 2019 is a bit crap.

What were the issues? I played at 3440x1400 and I didn't notice any problems. Looked fine as far as I could tell.
 
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