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The Radeon RX 7900 XT(X) Owners Thread.

Associate
Joined
23 Dec 2022
Posts
724
Location
London
In general no. It's tripped in two instances - Hogwarts legacy but that has been fixed by limiting power to 90% and on the cod benchmark when on the oc bios of my red devil.

If you're looking to overclock and really push it you'll be cutting it fine. If you're happy at stock or limiting it in certain games 750w at least in my experience is fine.

To be honest I am thinking about just changing it. What sort of fps are you getting in Warzone 2. Looking at some benchmarks I’m quite far off what I’m seeing on YouTube etc.
 
Soldato
Joined
10 Apr 2011
Posts
3,741
Location
London
To be honest I am thinking about just changing it. What sort of fps are you getting in Warzone 2. Looking at some benchmarks I’m quite far off what I’m seeing on YouTube etc.
Not sure what It would max out at as I have it capped at 175fps at 3440x1440. I have a 5800x3D CPU which helps but the 7900xtx is an absolute beast for Warzone. No issues on 750w psu when playing warzone whatsoever.
 
Soldato
Joined
10 Apr 2011
Posts
3,741
Location
London
To be honest I am thinking about just changing it. What sort of fps are you getting in Warzone 2. Looking at some benchmarks I’m quite far off what I’m seeing on YouTube etc.
What CPU and memory do you have it paired with as it can really choke it if using an older cpu and slow ram
 
Last edited:
Soldato
Joined
10 Apr 2011
Posts
3,741
Location
London
I was getting 150/160 on the ultra preset. I don’t own MW2 so I can’t use the benchmark. I do need to spend a bit of time testing set ups but there is definitely some performance missing.
Sack the ultra preset off immediately - absolutely not worth it to game with on a competitive FPS.

Try using the settings below in the settings file - just replace everythingin options3.cod22.cst with the below (open it with notepad) then see what you get.

0

// system settings version.
Version:0.0 = "1"

//
// Audio
//

// Audio mix
AudioMix:0.0 = "2" // 0 to 9

// Adjusts the volume of the sound effects
EffectsVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Adjusts the volume of hit markers
HitMarkersVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Licensed Music Volume
LicensedMusicVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Adjusts the volume of the music
MusicVolume:0.0 = "0.000000" // 0.000000 to 1.000000

// Sets whether audio should be muted when the game window is out of focus
MuteAudioWhileOutOfFocus:0.0 = "false"

// Adjusts the volume of audio in Telescope (MOTD)
TelescopeVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Using push to talk to activate microphone.
VoicePushToTalk:0.0 = "true"

// Adjusts the volume for character dialogues and announcer voices
VoiceVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Adjusts overall volume of the game
Volume:0.0 = "1.000000" // 0.000000 to 1.000000

// War Tracks Volume
WarTracksVolume:0.0 = "1.000000" // 0.000000 to 1.000000

//
// Display
//

// Force specific aspect ratio independent of window aspect ratio
AspectRatio:0.0 = "wide 21:9" // one of [auto, standard, 5:4, wide 16:10, wide 16:9, wide 18:9, wide 19.5:9, wide 21:9, wide 32:9]

// Enables the async compute for specific cases
AsyncCompute:0.0 = "false"

// Constrain mouse to game window
ConstrainMouse:0.0 = "false"

// Color spaces for monitor output
DisplayGamma:0.0 = "BT709_sRGB" // one of [BT709_sRGB, BT709_BT1886]

// Fullscreen mode
DisplayMode:0.0 = "Fullscreen borderless window" // one of [Windowed, Fullscreen, Fullscreen borderless window, Fullscreen borderless extended window]

// Enable focused mode
FocusedMode:0.0 = "false"

// Set overlay opacity for the focused mode
FocusedModeOpacity:0.0 = "0.900000" // 0.000000 to 1.000000

// Monitor name of the monitor used to display the game
Monitor:0.0 = "Dell AW3423DW"

// Enable Nvidia low latency mode. Boost mode request maximum GPU clock frequency regardless of workload
NvidiaReflex:0.0 = "Enabled + boost" // one of [Disabled, Enabled, Enabled + boost]

// Fullscreen mode preference
PreferredDisplayMode:0.0 = "Fullscreen borderless window" // one of [Windowed, Fullscreen, Fullscreen borderless window, Fullscreen borderless extended window]

// Refresh rate of used monitor
RefreshRate:0.0 = "175.000"

// Fullscreen Resolution
Resolution:0.0 = "3440x1440"

// Percentage of window resolution that the 3D scene renders at. value set by the user. can be smaller than the actual.
ResolutionMultiplier:0.0 = "100" // 0 to 200

// Synchronizes framerate with refresh rate to prevent screen tearing issues
VSync:0.0 = "0" // 0 to 4

// Vsync while in menus only
VSyncInMenu:0.0 = "false"

// Window height
WindowHeight:0.0 = "400" // 0 to 32767

// Window is maximized on boot
WindowMaximized:0.0 = "true"

// Window width
WindowWidth:0.0 = "640" // 0 to 32767

// Window X position
WindowX:0.0 = "-32768" // -32768 to 32767

// Window Y position
WindowY:0.0 = "-32768" // -32768 to 32767

//
// Gameplay
//

// Apply custom framerate limit
CapFps:0.0 = "true"

// Adds blur on out of focus areas when aiming down sights
DepthOfField:0.0 = "false"

// Custom maximum frames per second when in a match
MaxFpsInGame:0.0 = "175" // 30 to 300

// Custom maximum frames per second when in menus
MaxFpsInMenu:1.0 = "60" // 30 to 300

// Custom maximum frames per second when game is out of focus
MaxFpsOutOfFocus:0.0 = "30" // 5 to 300

//
// Graphics
//

// User preferred anti-aliasing technique
AATechniquePreferred:0.0 = "Filmic SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x, XeSS]

// Strength for Contrast Adaptive Sharpening (CAS)
AMDContrastAdaptiveSharpeningStrength:0.0 = "0.750000" // 0.000000 to 1.000000

// Enable AMD FidelityFX Super Resolution
AMDSuperResolution:0.0 = "CAS - Sharpening only" // one of [Off, CAS - Sharpening only, AMD FSR 1.0]

// AMD FidelityFX Super Resolution quality
AMDSuperResolutionQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality]

// Absolute target resolution
AbsoluteTargetResolution:0.0 = "none" // one of [540P, 640P, 720P, 900P, 1080P, 1440P, native, none]

// Show bullet impacts
BulletImpacts:0.0 = "true"

// The maximum distance at which clutter models are rendered.
ClutterMaxDist:0.0 = "2500.000000" // 100.000000 to 10000.000000

// Corpses culling threshold
CorpsesCullingThreshold:0.0 = "0.850000" // 0.500000 to 1.000000

// Default SMAA technique
DefaultSMAATechnique:0.0 = "Filmic SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x]

// Enable deferred physics
DeferredPhysics:0.0 = "Low Quality" // one of [Low Quality, Medium Quality, High Quality, Developer]

// Activate dynamic scene resolution
DynamicSceneResolution:0.0 = "false"

// Target frame time in ms for dynamic scene resolution.
DynamicSceneResolutionTarget:0.0 = "16.670000" // 0.000000 to 100.000000

// Strength of the filmic visual noise filter
FilmicStrength:0.0 = "1.000000" // 0.000000 to 1.000000

// Preferred GPU if multiple GPU system
GPUName:0.0 = "AMD Radeon RX 7900 XTX"

// GTAO Quality level
GTAOQuality:0.0 = "R_GTAO_QUALITY_LOW" // one of [R_GTAO_QUALITY_LOW, R_GTAO_QUALITY_MEDIUM, R_GTAO_QUALITY_HIGH, R_GTAO_QUALITY_ULTRA]

// Set HDR activation mode. Option only takes effect on HDR Display.
HDR:0.0 = "Automatic" // one of [Off, On, Automatic]

// LODs distance quality
ModelLodDistanceQuality:0.0 = "Base Quality" // one of [High Quality, Base Quality]

// Models quality
ModelLodQuality:0.0 = "Base quality" // one of [High quality, Base quality]

// Enable NVIDIA Image Scaling
NVIDIAImageScaling:0.0 = "false"

// NVIDIA Image Scaling quality
NVIDIAImageScalingQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom, Native Quality]

// NVIDIA Image Scaling sharpness
NVIDIAImageScalingSharpness:0.0 = "0.300000" // 0.000000 to 1.000000

// Particle Lighting Quality
ParticleLighting:0.0 = "4" // 0 to 5

// Particle Quality quality level
ParticleQualityLevel:0.0 = "low" // one of [very low, low, medium, high]

// Particle Resolution quality level
ParticuleResolution:0.0 = "true"

// Enable persistent damage layer
PersistentDamageLayer:0.0 = "false"

// Particle Lighting quality level
PixelPerLightmapTexel:0.0 = "24.000000" // 1.000000 to 256.000000

// Enable half resolution reflection probes
ReflectionProbeHalfResolution:0.0 = "false"

// Reflection probe relighting update stages
ReflectionProbeRelighting:0.0 = "4" // 1 to 4

// SMAA Quality level
SMAAQuality:0.0 = "SMAA_QUALITY_MEDIUM" // one of [SMAA_QUALITY_LOW, SMAA_QUALITY_MEDIUM, SMAA_QUALITY_HIGH, SMAA_QUALITY_ULTRA]

// Screen-space ambient occlusion method
SSAOTechnique:0.0 = "Off" // one of [Off, GTAO, MDAO, GTAO & MDAO]

// Screen-space reflection mode
SSRMode:0.0 = "Deferred LQ" // one of [Off, Deferred LQ, Deferred HQ]

// Screen Space Shadow quality level
ScreenSpaceShadowQuality:0.0 = "Off" // one of [Off, Low, High]

// Select the shader quality setting
ShaderQuality:0.0 = "Low" // one of [Default, Medium, Low]

// Shadow resolution quality level
ShadowMapResolution:1.0 = "Normal" // one of [Very Low, Low, Normal, High, Extra, Ultra]

// Adjust size of Spot Shadow Cache
SpotShadowCacheSize:0.0 = "2" // 0 to 3

// Quality level of spot shadow
SpotShadowQualityLevel:0.0 = "Medium" // one of [Low, Medium, High]

// Static sunshadow moment clipmap resolution
StaticSunshadowClipmapResolution:0.0 = "512" // 0 to 2147483647

// Catmull Clark subdivision level
SubdivisionLevel:0.0 = "3" // 0 to 8

// Quality level of shadows from the sun at a distance
SunShadowCascade:0.0 = "High (2-3 cascades)" // one of [Low (1 cascade), Medium (1-2 cascades), High (2-3 cascades)]

// Tessellation quality level
Tessellation:0.0 = "0_Off" // one of [0_Off, 1_Near, 2_All]

// Texture filtering quality level
TextureFilter:0.0 = "TEXTURE_FILTER_ANISO16X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]

// Texture quality level, high to low ( higher number means lower resolution )
TextureQuality:0.0 = "1" // 0 to 3

// Ui Quality
UiQuality:0.0 = "Auto" // one of [1080P, 4K, Auto]

// Sets which memory mode to use for physical textures. 0:Extra small (11x11, 121 slots), 1:Small (16x16, 256 slots), 2:Medium (23x23, 529 slots), 3:Large (32x32, 1024 slots), 4:Extra large (45x45, 2025 slots).
VirtualTexturingMemoryMode:0.1 = "Large" // one of [Extra Small, Small, Medium, Large, Extra Large]

// Volumetric quality
VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM, QUALITY_HIGH]

// Select water caustics mode
WaterCausticsMode:0.0 = "Off" // one of [Off, Low Quality, High Quality]

// Select weather grid volumes quality
WeatherGridVolumesQuality:0.0 = "Medium" // one of [Ultra, High, Medium, Low, Off]

// World streaming quality option
WorldStreamingQuality:0.0 = "Low" // one of [Low, High]

// XeSS quality
XeSSQuality:0.0 = "Balanced" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom]

//
// Interface
//

// Skip introduction movie that plays when game is started
SkipIntro:0.0 = "false"

//
// Mouse and Gamepad
//

// Set minimum delay in milliseconds between valid mouse wheel inputs
WeaponCycleDelay:0.0 = "0" // 0 to 5000

//
// System
//

// Allow campaign savegame to be synced in with the cloud
ConfigCloudSavegameEnabled:0.0 = "true"

// Allows non-hardware settings to be synced in with the cloud
ConfigCloudStorageEnabled:1.0 = "true"

// Indicates whether recommended settings have been set, will reset settings to recommended if set to 0
RecommendedSet:0.0 = "true"

// Thread count for handling the job queue
RendererWorkerCount:0.0 = "8" // -1 to 16

// Set a target fraction of your PC's video memory to be used by the game
VideoMemoryScale:0.0 = "0.800000" // 0.000000 to 2.000000

// Adjusts the strength of the visual noise applied in-game
FilmGrain:0.0 = "0.000000" // 0.000000 to 1.000000

// Use large physical textures
VirtualTexturingLargeMemory:0.0 = "true"

// Use spot shadow cache to improve framerate
CacheSpotShadow:0.0 = "Enabled" // one of [Disabled, Enabled, Preserve Updates]

// Use cache sun shadow
CacheSunShadow:0.0 = "true"

// Enable weather grid volumes
WeatherGridVolumes:0.0 = "false"
 
Associate
Joined
23 Dec 2022
Posts
724
Location
London
Sack the ultra preset off immediately - absolutely not worth it to game with on a competitive FPS.

Try using the settings below in the settings file - just replace everythingin options3.cod22.cst with the below (open it with notepad) then see what you get.

0

// system settings version.
Version:0.0 = "1"

//
// Audio
//

// Audio mix
AudioMix:0.0 = "2" // 0 to 9

// Adjusts the volume of the sound effects
EffectsVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Adjusts the volume of hit markers
HitMarkersVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Licensed Music Volume
LicensedMusicVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Adjusts the volume of the music
MusicVolume:0.0 = "0.000000" // 0.000000 to 1.000000

// Sets whether audio should be muted when the game window is out of focus
MuteAudioWhileOutOfFocus:0.0 = "false"

// Adjusts the volume of audio in Telescope (MOTD)
TelescopeVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Using push to talk to activate microphone.
VoicePushToTalk:0.0 = "true"

// Adjusts the volume for character dialogues and announcer voices
VoiceVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Adjusts overall volume of the game
Volume:0.0 = "1.000000" // 0.000000 to 1.000000

// War Tracks Volume
WarTracksVolume:0.0 = "1.000000" // 0.000000 to 1.000000

//
// Display
//

// Force specific aspect ratio independent of window aspect ratio
AspectRatio:0.0 = "wide 21:9" // one of [auto, standard, 5:4, wide 16:10, wide 16:9, wide 18:9, wide 19.5:9, wide 21:9, wide 32:9]

// Enables the async compute for specific cases
AsyncCompute:0.0 = "false"

// Constrain mouse to game window
ConstrainMouse:0.0 = "false"

// Color spaces for monitor output
DisplayGamma:0.0 = "BT709_sRGB" // one of [BT709_sRGB, BT709_BT1886]

// Fullscreen mode
DisplayMode:0.0 = "Fullscreen borderless window" // one of [Windowed, Fullscreen, Fullscreen borderless window, Fullscreen borderless extended window]

// Enable focused mode
FocusedMode:0.0 = "false"

// Set overlay opacity for the focused mode
FocusedModeOpacity:0.0 = "0.900000" // 0.000000 to 1.000000

// Monitor name of the monitor used to display the game
Monitor:0.0 = "Dell AW3423DW"

// Enable Nvidia low latency mode. Boost mode request maximum GPU clock frequency regardless of workload
NvidiaReflex:0.0 = "Enabled + boost" // one of [Disabled, Enabled, Enabled + boost]

// Fullscreen mode preference
PreferredDisplayMode:0.0 = "Fullscreen borderless window" // one of [Windowed, Fullscreen, Fullscreen borderless window, Fullscreen borderless extended window]

// Refresh rate of used monitor
RefreshRate:0.0 = "175.000"

// Fullscreen Resolution
Resolution:0.0 = "3440x1440"

// Percentage of window resolution that the 3D scene renders at. value set by the user. can be smaller than the actual.
ResolutionMultiplier:0.0 = "100" // 0 to 200

// Synchronizes framerate with refresh rate to prevent screen tearing issues
VSync:0.0 = "0" // 0 to 4

// Vsync while in menus only
VSyncInMenu:0.0 = "false"

// Window height
WindowHeight:0.0 = "400" // 0 to 32767

// Window is maximized on boot
WindowMaximized:0.0 = "true"

// Window width
WindowWidth:0.0 = "640" // 0 to 32767

// Window X position
WindowX:0.0 = "-32768" // -32768 to 32767

// Window Y position
WindowY:0.0 = "-32768" // -32768 to 32767

//
// Gameplay
//

// Apply custom framerate limit
CapFps:0.0 = "true"

// Adds blur on out of focus areas when aiming down sights
DepthOfField:0.0 = "false"

// Custom maximum frames per second when in a match
MaxFpsInGame:0.0 = "175" // 30 to 300

// Custom maximum frames per second when in menus
MaxFpsInMenu:1.0 = "60" // 30 to 300

// Custom maximum frames per second when game is out of focus
MaxFpsOutOfFocus:0.0 = "30" // 5 to 300

//
// Graphics
//

// User preferred anti-aliasing technique
AATechniquePreferred:0.0 = "Filmic SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x, XeSS]

// Strength for Contrast Adaptive Sharpening (CAS)
AMDContrastAdaptiveSharpeningStrength:0.0 = "0.750000" // 0.000000 to 1.000000

// Enable AMD FidelityFX Super Resolution
AMDSuperResolution:0.0 = "CAS - Sharpening only" // one of [Off, CAS - Sharpening only, AMD FSR 1.0]

// AMD FidelityFX Super Resolution quality
AMDSuperResolutionQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality]

// Absolute target resolution
AbsoluteTargetResolution:0.0 = "none" // one of [540P, 640P, 720P, 900P, 1080P, 1440P, native, none]

// Show bullet impacts
BulletImpacts:0.0 = "true"

// The maximum distance at which clutter models are rendered.
ClutterMaxDist:0.0 = "2500.000000" // 100.000000 to 10000.000000

// Corpses culling threshold
CorpsesCullingThreshold:0.0 = "0.850000" // 0.500000 to 1.000000

// Default SMAA technique
DefaultSMAATechnique:0.0 = "Filmic SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x]

// Enable deferred physics
DeferredPhysics:0.0 = "Low Quality" // one of [Low Quality, Medium Quality, High Quality, Developer]

// Activate dynamic scene resolution
DynamicSceneResolution:0.0 = "false"

// Target frame time in ms for dynamic scene resolution.
DynamicSceneResolutionTarget:0.0 = "16.670000" // 0.000000 to 100.000000

// Strength of the filmic visual noise filter
FilmicStrength:0.0 = "1.000000" // 0.000000 to 1.000000

// Preferred GPU if multiple GPU system
GPUName:0.0 = "AMD Radeon RX 7900 XTX"

// GTAO Quality level
GTAOQuality:0.0 = "R_GTAO_QUALITY_LOW" // one of [R_GTAO_QUALITY_LOW, R_GTAO_QUALITY_MEDIUM, R_GTAO_QUALITY_HIGH, R_GTAO_QUALITY_ULTRA]

// Set HDR activation mode. Option only takes effect on HDR Display.
HDR:0.0 = "Automatic" // one of [Off, On, Automatic]

// LODs distance quality
ModelLodDistanceQuality:0.0 = "Base Quality" // one of [High Quality, Base Quality]

// Models quality
ModelLodQuality:0.0 = "Base quality" // one of [High quality, Base quality]

// Enable NVIDIA Image Scaling
NVIDIAImageScaling:0.0 = "false"

// NVIDIA Image Scaling quality
NVIDIAImageScalingQuality:0.0 = "Maximum Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom, Native Quality]

// NVIDIA Image Scaling sharpness
NVIDIAImageScalingSharpness:0.0 = "0.300000" // 0.000000 to 1.000000

// Particle Lighting Quality
ParticleLighting:0.0 = "4" // 0 to 5

// Particle Quality quality level
ParticleQualityLevel:0.0 = "low" // one of [very low, low, medium, high]

// Particle Resolution quality level
ParticuleResolution:0.0 = "true"

// Enable persistent damage layer
PersistentDamageLayer:0.0 = "false"

// Particle Lighting quality level
PixelPerLightmapTexel:0.0 = "24.000000" // 1.000000 to 256.000000

// Enable half resolution reflection probes
ReflectionProbeHalfResolution:0.0 = "false"

// Reflection probe relighting update stages
ReflectionProbeRelighting:0.0 = "4" // 1 to 4

// SMAA Quality level
SMAAQuality:0.0 = "SMAA_QUALITY_MEDIUM" // one of [SMAA_QUALITY_LOW, SMAA_QUALITY_MEDIUM, SMAA_QUALITY_HIGH, SMAA_QUALITY_ULTRA]

// Screen-space ambient occlusion method
SSAOTechnique:0.0 = "Off" // one of [Off, GTAO, MDAO, GTAO & MDAO]

// Screen-space reflection mode
SSRMode:0.0 = "Deferred LQ" // one of [Off, Deferred LQ, Deferred HQ]

// Screen Space Shadow quality level
ScreenSpaceShadowQuality:0.0 = "Off" // one of [Off, Low, High]

// Select the shader quality setting
ShaderQuality:0.0 = "Low" // one of [Default, Medium, Low]

// Shadow resolution quality level
ShadowMapResolution:1.0 = "Normal" // one of [Very Low, Low, Normal, High, Extra, Ultra]

// Adjust size of Spot Shadow Cache
SpotShadowCacheSize:0.0 = "2" // 0 to 3

// Quality level of spot shadow
SpotShadowQualityLevel:0.0 = "Medium" // one of [Low, Medium, High]

// Static sunshadow moment clipmap resolution
StaticSunshadowClipmapResolution:0.0 = "512" // 0 to 2147483647

// Catmull Clark subdivision level
SubdivisionLevel:0.0 = "3" // 0 to 8

// Quality level of shadows from the sun at a distance
SunShadowCascade:0.0 = "High (2-3 cascades)" // one of [Low (1 cascade), Medium (1-2 cascades), High (2-3 cascades)]

// Tessellation quality level
Tessellation:0.0 = "0_Off" // one of [0_Off, 1_Near, 2_All]

// Texture filtering quality level
TextureFilter:0.0 = "TEXTURE_FILTER_ANISO16X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]

// Texture quality level, high to low ( higher number means lower resolution )
TextureQuality:0.0 = "1" // 0 to 3

// Ui Quality
UiQuality:0.0 = "Auto" // one of [1080P, 4K, Auto]

// Sets which memory mode to use for physical textures. 0:Extra small (11x11, 121 slots), 1:Small (16x16, 256 slots), 2:Medium (23x23, 529 slots), 3:Large (32x32, 1024 slots), 4:Extra large (45x45, 2025 slots).
VirtualTexturingMemoryMode:0.1 = "Large" // one of [Extra Small, Small, Medium, Large, Extra Large]

// Volumetric quality
VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM, QUALITY_HIGH]

// Select water caustics mode
WaterCausticsMode:0.0 = "Off" // one of [Off, Low Quality, High Quality]

// Select weather grid volumes quality
WeatherGridVolumesQuality:0.0 = "Medium" // one of [Ultra, High, Medium, Low, Off]

// World streaming quality option
WorldStreamingQuality:0.0 = "Low" // one of [Low, High]

// XeSS quality
XeSSQuality:0.0 = "Balanced" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom]

//
// Interface
//

// Skip introduction movie that plays when game is started
SkipIntro:0.0 = "false"

//
// Mouse and Gamepad
//

// Set minimum delay in milliseconds between valid mouse wheel inputs
WeaponCycleDelay:0.0 = "0" // 0 to 5000

//
// System
//

// Allow campaign savegame to be synced in with the cloud
ConfigCloudSavegameEnabled:0.0 = "true"

// Allows non-hardware settings to be synced in with the cloud
ConfigCloudStorageEnabled:1.0 = "true"

// Indicates whether recommended settings have been set, will reset settings to recommended if set to 0
RecommendedSet:0.0 = "true"

// Thread count for handling the job queue
RendererWorkerCount:0.0 = "8" // -1 to 16

// Set a target fraction of your PC's video memory to be used by the game
VideoMemoryScale:0.0 = "0.800000" // 0.000000 to 2.000000

// Adjusts the strength of the visual noise applied in-game
FilmGrain:0.0 = "0.000000" // 0.000000 to 1.000000

// Use large physical textures
VirtualTexturingLargeMemory:0.0 = "true"

// Use spot shadow cache to improve framerate
CacheSpotShadow:0.0 = "Enabled" // one of [Disabled, Enabled, Preserve Updates]

// Use cache sun shadow
CacheSunShadow:0.0 = "true"

// Enable weather grid volumes
WeatherGridVolumes:0.0 = "false"

Ok I’ll add them tonight. Is there anything I need to set or change in the Adrenaline software?

Thanks for the help,much appreciated.
 
Soldato
Joined
15 Feb 2003
Posts
8,327
Location
NJ/NY, USA
Does anyone have a copy of Hogwarts legacy?
Id be keen to see what kind of power it's drawing and particularly soiking as it's causing my machine to crash completely ( PSU goes click) often just at the shady coming screen and then won't respond unless I switch the psu completly off and on again.
I only have a 750w PSU as mentioned before and was worried it could be an issue. @gupsterg did you say you were on 750w as well?

I'm running a 5900x and an XFX Merc 7900xtx with a 750w EVGA G3 Gold PSU - a slightly older PSU now based on the Leadex II platform so pretty decent when it was new 5-6 years ago.

Have my GPU power limit at +5% day to day and regularly see HWInfo/WattMan reporting the card pulling ~430 watts... No shut downs or power issues. A smart plug my PC and monitor are both connected to shows the entire rig plus monitor drawing about 700w at the wall at peak... so given the PSU power output is rated at the DC side and the AC side would be a little higher given inefficiencies that doesn't concern me.... A month or so with this GPU and PSU and other than a couple of driver crashes when I've been too aggressive with undervolting it all seems very stable. No issues with Hogwarts Legacy.

PSU quality probably a bigger deal than wattage as long as you're at 750w and higher.
 
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Soldato
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Anyone that’s watercooled what are your temps, my core is mid 40s, hotspot is high 60s to low 70s and memory is mid 70s. I’m wondering if that is a little high. Water temp is between 34/36c
 
Soldato
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Maybe a faulty PSU then. It's a SF750 which is platinum rated so would have hoped it would be fine. I did see there was a recall on a certain batch from 2020 so maybe I got some old shelf stock when I bought it a few months ago.
 
Associate
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Hi all, currently I'm using the Powercolor 7900xt hellhound.

However I tried to narrow down the issue by running my PC with no oc, no xmp on, no GPU tweaking other than fan. However it is just for Horizon Zero Dawn. I have been crashing to desktop randomly. Not sure what went wrong. Anyone encounter it?
 
Associate
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Hi all, currently I'm using the Powercolor 7900xt hellhound.

However I tried to narrow down the issue by running my PC with no oc, no xmp on, no GPU tweaking other than fan. However it is just for Horizon Zero Dawn. I have been crashing to desktop randomly. Not sure what went wrong. Anyone encounter it?

How are your temps?
 
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