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The Raytracing thread

The demo on Youtube looks distracting. And why is there wood and eyeball reflections? EYEBALL REFLECTIONS? WIND YOUR NECK IN IT IS AN ONLINE SHOOTER OMG!!!

You will be watching for that enemy to shoot i barely notice any reflection or hyper shadows nevermind eyeballs but out of touch (We dont play our own games) snake oil capitalists will try thier damm best to tell you Ray Tracing matters.

Anyways i am off to bed because the sheer stupidity of people hurts my brain in these situations. I guess i know now what they mean by one every minute because even if i boycott this people will still buy into it.
 
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Battlefield V's Ray Tracing tech is currently exclusive to Nvidia RTX products

While DICE's Ray Tracing technology is built on Microsoft's cross-platform DXR (DirextX Raytracing) API, the company has confirmed that that Battlefield V will not ship with a software/compute mode for non-RTX graphics cards. This means that Battlefield V's Ray Tracing effects will be exclusive to Nvidia Turing/RTX series graphics cards.

I thought folk were saying that DXR wasn't exclusive to RTX?
 
I thought folk were saying that DXR wasn't exclusive to RTX?
A good comparison would be early Direct3D, you didn't "need" a 3D accelerator to run D3D games (only OpenGL ones), you "could" run a D3D game on a 4MB S3 Virge if you wanted, however if you did then the transparency around objects would show as black boxes and it would generally look awful (worse than software rendering). Later D3D games simply refused to run in D3D mode without a 3D accelerator because doing so was stupid.

That's basically the route DICE are taking, disabling DXR on cards that couldn't handle it anyway to prevent people who don't know what it is turning it on then moaning the game runs like ****.
 
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