***The (renamed) official Ogame thread***

Tachyon said:
Nice one, bet you had a bit of a sweat waiting for the recyclers to get there. :p Did you message the guy to tell him you messed up, in case he gets the wrong idea. A guy messaged me a few weeks back to tell me I was sending a fleet of LC's to his planet which had plasmas on it, I didn't get the message until I woke up but he knew I'd made a mistake and thanked me for the debris :)
Nah, didn't bother messaging him, he doesn't have a fleet that worries me. The only reason he destroyed that fleet was because it was fairly small and he has some plasmas. My full fleet would have beaten his defences (though taken enough losses to not make it worthwhile).
 
Ok i have now been playing for 48 hours, care package has just arrived and already spent,
im addicted enough to the game to pay the £5 for 3 month to get the extra functions.

this is what i have so far

Metal Mine level 9
Crystal Mine level 6
Deuterium Synthesizer level 5
Solar Plant level 9
Robotic factory level 2
Research Lab level 2

computer tech level 1
energy tech level 1

in construction queue

solar plant level 10
shipyard level 1
metal mine level 10
crystal mine level 7


Seems to be going ok so far, cant wait to get some ships and get out raiding.

Dr Z
 
What's the best thing to do for targets who fleet save your fleet crash attempts? (I don't have a moon).
Should I:
  1. Keep espionaging them at varying times, so that I know what time they sleep/fleet save - and send the crash so it arrives soon after I think the fleet save will arrive back (hoping they'll not be there for the first few minutes).
  2. Ignore them, and find different targets.
  3. Just keep trying at different times of the day.
(or get someone with a moon to phalanx them, if they are in range).

:confused:
 
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Anarchy said:
What's the best thing to do for targets who fleet save your fleet crash attempts? (I don't have a moon).
Should I:
  1. Keep espionaging them at varying times, so that I know what time they sleep/fleet save - and send the crash so it arrives soon after I think the fleet save will arrive back (hoping they'll not be there for the first few minutes).
  2. Ignore them, and find different targets.
  3. Just keep trying at different times of the day.
(or get someone with a moon to phalanx them, if they are in range).

:confused:

Hmm, it's gonna be hard without a moon. For example, the times I'm on varies by a few hours and always make sure I'm home before the ships return. You'd need real pot luck to hope they mess up even if you know the times. I'd ease off for a bit as they'll know they're under surveillance and will be extra careful.

You can always mess up your own fleet saves and hope to get a moon :)
 
First of all thanks to Dr Zoidberg for his help in-game, you should promote that man Davey ;).

And i'm still waiting on my care package Davey, just got lvl 4 metal so things are picking up here.
 
Tachyon said:
Hmm, it's gonna be hard without a moon. For example, the times I'm on varies by a few hours and always make sure I'm home before the ships return. You'd need real pot luck to hope they mess up even if you know the times. I'd ease off for a bit as they'll know they're under surveillance and will be extra careful.

You can always mess up your own fleet saves and hope to get a moon :)
Yeah, that's what I was thinking.
Up to now, I've been trying to catch out these targets (but they always message me to tell me they're online after I've sent the attacking fleet).

Now I'm gonna just ignore them, and look for different targets in the hope they won't fleet save.
I'll probably start by looking near morgan141's moon, since it's fairly close to me (and means I can get revenge if they fleet save :p).
 
Anarchy said:
Only if the accounts are on the same universe.
You could have an account on each universe if you wanted (although I wouldn't advise it :p).
I take it you cannot ever cross from one to another then?

I might set up one more now I know more or less what I'm doing.
 
Guinnezz said:
And i'm still waiting on my care package Davey, just got lvl 4 metal so things are picking up here.

I'm waiting on a fleet to get back so I can send some out (I only have 4k crystal myself at the moment, but 1.5mil metal), so I'll get one to you overnight :)
 
Ok cheers, no rush at all.

Just started lvl 3 Crystal to even with Metal which is at lvl 4 and flying, i'm hooked on this :D .
 
Guinnezz said:
Ok cheers, no rush at all.

Just started lvl 3 Crystal to even with Metal which is at lvl 4 and flying, i'm hooked on this :D .
At the start, make sure your metal mines are at least 2-3 levels ahead of your crystal, as it's metal you'll be using most to improve your buildings and make ships.
 
Anarchy said:
What's the best thing to do for targets who fleet save your fleet crash attempts? (I don't have a moon).
Should I:

  1. Keep espionaging them at varying times, so that I know what time they sleep/fleet save - and send the crash so it arrives soon after I think the fleet save will arrive back (hoping they'll not be there for the first few minutes).
  2. Ignore them, and find different targets.
  3. Just keep trying at different times of the day.
(or get someone with a moon to phalanx them, if they are in range).

:confused:


Players aren't robots. They will slip by a small amount, and the small amount is always nice to exploit. Some sneaky ideas:

Search the Ogame forum for their nickname, and see what time the person posts. You don't post when asleep, right? :D


Probe constantly, say once every hour or so. For a few days. It will give you a good idea of when he's around. Of course he might try to move his entire fleet somewhere and call back if he sees your probes coming so you can't see, but I take my hat off to him if he can see each and every one of your espionage attacks. The idea is that you get an idea of when he is there and when he isn't. If you see his fleet on the planet -> But the time is usually one at which the guy is offline, or even one that he is usually on a fleetsave, you can bet that the fleet came home an hour or two, or even three early. That is ample time to turn his fleet into spacedust.
 
I'll sort out SoliD with another one tomorrow too.
(No fleetslots free at the mo)

EDIT - Ahhh, so it IS a lot of work crashing a fleet.
Sounds good though, but makes me want a moon even more. :D
 
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Davey_Pitch said:
At the start, make sure your metal mines are at least 2-3 levels ahead of your crystal, as it's metal you'll be using most to improve your buildings and make ships.

Good advice seeing as the cost of things has a metal cost a lot bigger than crystal, a few hundred more in these middle levels i'm noticing, cheers.

Heres blanadium atm..
dep8iq.jpg
 
Killerkebab said:
Players aren't robots. They will slip by a small amount, and the small amount is always nice to exploit. Some sneaky ideas:

Search the Ogame forum for their nickname, and see what time the person posts. You don't post when asleep, right? :D


Probe constantly, say once every hour or so. For a few days. It will give you a good idea of when he's around. Of course he might try to move his entire fleet somewhere and call back if he sees your probes coming so you can't see, but I take my hat off to him if he can see each and every one of your espionage attacks. The idea is that you get an idea of when he is there and when he isn't. If you see his fleet on the planet -> But the time is usually one at which the guy is offline, or even one that he is usually on a fleetsave, you can bet that the fleet came home an hour or two, or even three early. That is ample time to turn his fleet into spacedust.
Cheers.
Sounds like a lot of work though, and they could just be careful and ensure they're always online when their fleet arrive home.
For a target like this, would you send the recyclers at the same time as the attacking fleet? (because if you don't you'd need nearly a 3 hour window, and if you do then someone else may get some of the debris :/)



resources2hy.png

That's a slot 15 planet (so solar sats are useless).
A level 25 Solar Plant requires: Metal:1.262.558 Crystal:505.023, which is pretty painful for what it does (could get a nanite on another colony for that).
I've not got any fusion atm though, so that's something I need to look into.
Is your fusion always on?


What level storages do you have on that planet Killerkebab - because it seems a waste if the resources are in red... but then it costs a lot of fields to get much storage (thinking of my main planet really, it's not so much of an issue with my colonies).
 
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Anarchy said:
Cheers.
Sounds like a lot of work though, and they could just be careful and ensure they're always online when their fleet arrive home.
For a target like this, would you send the recyclers at the same time as the attacking fleet? (because if you don't you'd need nearly a 3 hour window, and if you do then someone else may get some of the debris :/)

That's a slot 15 planet (so solar sats are useless).
A level 25 Solar Plant requires: Metal:1.262.558 Crystal:505.023, which is pretty painful for what it does (could get a nanite on another colony for that).
I've not got any fusion atm though, so that's something I need to look into.
Is your fusion always on?

What level storages do you have on that planet Killerkebab - because it seems a waste if the resources are in red... but then it costs a lot of fields to get much storage (thinking of my main planet really, it's not so much of an issue with my colonies).

For now, space isn't an issue on that planet :)

Get fusion. Now. It is only a minimal loss to deuterium production (Hell I wouldn't mind losing out on as much as 20/30% if it can save me 2 million resources :p). It produces a ton of energy too.

My fusion is always on to however much % I need. I send the recyclers BEFORE the attack personally, so they come in at the same time as my attack. However that isn't always possible. So what you can do is make sure the recyclers arrive no more than 1:30 after the attack.

1:32 is how long it takes recyclers in the same solar system to travel to an adjacent planet (Combustion engines level 10). That means that if someone else sees the pile of debris, he can send his cyclers but by the time they arrive, yours will have cleaned up.

Say your attack needs two hours to reach the enemy. Your recyclers need four, say. You send the cyclers. You wait a little more than half an hour and then send your attack. It ensures debris stays yours and that you don't waste too much valuable time waiting for cyclers to get into position.

About the idea that it sounds like a lot of work - not at all, really. Just send probes at him every now and then. If you see his fleet at an unusual time, try your luck :)
 
Killerkebab said:
For now, space isn't an issue on that planet :)

Get fusion. Now. It is only a minimal loss to deuterium production (Hell I wouldn't mind losing out on as much as 20/30% if it can save me 2 million resources :p). It produces a ton of energy too.

My fusion is always on to however much % I need. I send the recyclers BEFORE the attack personally, so they come in at the same time as my attack. However that isn't always possible. So what you can do is make sure the recyclers arrive no more than 1:30 after the attack.

1:32 is how long it takes recyclers in the same solar system to travel to an adjacent planet (Combustion engines level 10). That means that if someone else sees the pile of debris, he can send his cyclers but by the time they arrive, yours will have cleaned up.

Say your attack needs two hours to reach the enemy. Your recyclers need four, say. You send the cyclers. You wait a little more than half an hour and then send your attack. It ensures debris stays yours and that you don't waste too much valuable time waiting for cyclers to get into position.

About the idea that it sounds like a lot of work - not at all, really. Just send probes at him every now and then. If you see his fleet at an unusual time, try your luck :)
Ah, that makes a lot of sense.

Fusion building now.

I normally send the recyclers first, so they arrive just before the attack. But for crashing an active player (after I've probed him for a few days) - I'll try the 1:30 thing.

Cheers. :)

Edit: Wishing I had gone with fusion earlier now. :o
Out of curiousity - why have you only got a level 10 fusion - by my calculations (which may well be wrong) - it'd cost you less for each point of energy if you upgraded to fusion level 11, than to upgrade to solar plant 28 (although, to be fair - I didn't take the deut consumption into account...).

Using the same figures, it seems my slot 15 solar sats. are actually a pretty good deal (even at 8 energy each) - when the costs of the other methods gets so high.
Although they're vulnerable - it looks like they'll be worth getting at some point.
 
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