***The (renamed) official Ogame thread***

Captain Fizz said:
Anyway - Going for actives.
Do you consider alliances?
Look for a certain type of player?
As soon as you see the fleet, send yours after it, or as you have mentioned before, stalk the intended victim and find out their operating hours etc?

I'll give my answers as well.....

Yup, I consider alliances, but like Anarchy, only the ones that have a lower average score than I do.

I don't look for a certain type of player, though anyone without an alliance always gets my attention, especially if they are weaker than me. I have no problems attacking players who are stronger than me, if they're not in an alliance. If I can take them down, they won't be stronger than me for much longer.

As soon as I see a fleet worth crashing, I'll create a debris field (if there isn't one already), get my recyclers on the way, then send my fleet to get there 90 mins before the recyclers (as that's pretty much what it would take anyone from the same galaxy to get there). If they fleet save, I'll probe/attack them several times through the day and try to get an idea of when they're around, and if possible, when they come back online.
 
mrk1@1 said:
Hi, I am under attack from the following

One enemy fleet from player yves_slenter from planet Mother Earth [1:378:11] approaches planet Prime[1:424:4] The fleet consists of 3 ships. ( Battle Ship) The mission is attacking

He is in S.W.A.T.

Can people put some pressure on him, probes etc. I have suggested he doesn't asstack,he hasn't even probed me. I have enough defences to destroy 250 battle ships I just don't want the agro of loosing my solar satelites again.
I've sent a probe, will send him a nice warning message should he not take the hint.
 
Davey_Pitch said:
I've sent a probe, will send him a nice warning message should he not take the hint.

Yea I probed him now his defences are (all I got from the report):

Missile Launcher 83 Small Laser 56
Heavy Laser 5 Gauss Cannon 18
Ion Cannon 8 Large Shield Dome 1
Anti-ballistic Missile 8

Shame my IPMs arn't in range

EDIT# Having run speed sim, I don't suffer any losses so I hope he comes as its some resources for free :D
 
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I got....

Resources on Mother Earth [1:378:11] at 09-13 10:34:56
Metal: 42829 Crystal: 18799
Deuterium: 57652 Energy: 3548
Fleets
Defence

Missile Launcher 83 Small Laser 56
Heavy Laser 5 Gauss Cannon 18
Ion Cannon 8 Large Shield Dome 1
Anti-ballistic Missile 8
Buildings
Metal Mine 20 Crystal Mine 19
Deuterium Synthesizer 14 Solar Plant 20
Fusion Plant 8 Robotic Factory 7
Shipyard 9 Metal Storage 4
Crystal Storage 3 Deuterium Tank 1
Research Lab 7 Rocket Silo 2
Chance of counterespionage:0%

....from a single probe. If you want to know the tech level details I can get them for you.
 
Research
Espionage Technology 6 Computer Technology 5
Weapon Technology 6 Shielding Technology 6
Armour Technology 7 Energy Technology 8
Hyperspace Technology 4 Combustion Engine 7
Impulse Engine 4 Hyperspace Engine 4
Laser Technology 10 Ion Technology 5
Plasma Technology 5
Chance of counterespionage:1%

All done :)
 
Davey_Pitch said:
Research
Espionage Technology 6 Computer Technology 5
Weapon Technology 6 Shielding Technology 6
Armour Technology 7 Energy Technology 8
Hyperspace Technology 4 Combustion Engine 7
Impulse Engine 4 Hyperspace Engine 4
Laser Technology 10 Ion Technology 5
Plasma Technology 5
Chance of counterespionage:1%

All done :)

Thanks for that. Not a very strong alliance or player. I sent him a message translated into all the main speaking languages hpoing this may communicate. They are napped with A.U. who we are allied with :(
 
Any suggestions towards what I should be building Fleet wise. I have good research levels and nanites now so I am looking to expand the fleet some more as I have a fairly small combat fleet. I have been building a load of Battleships and a few bombers, do I need many cruisers? Heavy fighters don't seem very popular? I have seen vast fleets of LF fodder but I guess I don't need them just yet?
 
Cruisers are good as they have rapid fire against missile launchers, so if you come up against someone with a lot they're very useful. I am concentrating mainly on battleships at the moment (with some destroyers too), as in numbers they're pretty much unstoppable, with only plasma cannons capable of making any real impression against them.
 
Ian Mac said:
Any suggestions towards what I should be building Fleet wise. I have good research levels and nanites now so I am looking to expand the fleet some more as I have a fairly small combat fleet. I have been building a load of Battleships and a few bombers, do I need many cruisers? Heavy fighters don't seem very popular? I have seen vast fleets of LF fodder but I guess I don't need them just yet?

Depends what you want to do, run some speed sim simulations to find out how much you need to go up against what defences. I reverse engineered that to build enough defences to repel 300 Battleships.

Battle Ships and Bombers work the best with the least losses whereas fighters are a bit more cannon foddery against my set up. But it is the cost of sending the fleet. I had a guy send 200 bships and 10 bombers against me, I lost a few defences, he got some debris and only lost a coupple of ships and didn't win the battle. The deut cost of sending that must have been huge.

EDIT#
Well the battle happened and the guy attacked me :D Clip form my combat report.

The attacking fleet fires a total of 3 times with the power of 4800 upon the defender. The defender's shields absorb 104 damage points
The defending fleet fires a total of 1258 times with the power of 198814 upon the attacker. The attacker's shields absorb 1014 damage points

The defender has won the battle!
 
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cruisers are great if you have a lot of small cargos. theyre stupidly quick, and so you can attack loads with a couple of waves worth.
ive got 35 cruisers and unless they have a lot of gauss cannons or plasma cannons the cruisers are pretty good.
as said, theyre great for missile launchers.
 
mrk1@1 said:
Depends what you want to do, run some speed sim simulations to find out how much you need to go up against what defences. I reverse engineered that to build enough defences to repel 300 Battleships.

Battle Ships and Bombers work the best with the least losses whereas fighters are a bit more cannon foddery against my set up. But it is the cost of sending the fleet. I had a guy send 200 bships and 10 bombers against me, I lost a few defences, he got some debris and only lost a coupple of ships and didn't win the battle. The deut cost of sending that must have been huge.
What defences do you have? I am trying to have something that will put people off by just looking at it.
 
Raymond Lin said:
What defences do you have? I am trying to have something that will put people off by just looking at it.
An unfair comparison, but this is what I currently have.....

Missile Launchers: 700
Small Lasers: 300
Heavy Lasers: 50
Ion Cannons: 50
Gauss Cannons: 25
Plasma Cannons: 10
Small Shield Dome
Large Shield Dome

Assuming equal technologies, it'd take 375 battleships to get through that. It would also take 7 death stars (with no backup) to get past it. I know there are people out there with fleets that could get through my defence with not too many losses, but as long as their losses are more than whatever res I have on the planet (and I never leave too much lying around), they'd never bother with me.
 
According to a top 300 player...
The following is a rather large defence, which he has not bothered attacking as yet.
(Inactive now)

Metal: 950479 Crystal: 724143
Deuterium: 231372 Energy: 3702

Fleets
Large Cargo Ship 8 Battle Ship 5
Recycler 2 Espionage Probe 10

Defence
Missile Launcher 552 Small Laser 241
Heavy Laser 56 Gauss Cannon 43
Ion Cannon 34 Plasma Cannon 8
Small Shield Dome 1 Large Shield Dome 1
Anti-ballistic Missile 20 Interplanetary Missiles 10

But heck... I want to get at that res!!
Same SS as my main too...
And my defences are bigger. :D
(EDIT - With nanite lvl1, and shipyard 10, I have a 16 hour defence queue at the moment - THEN I can move the fleet into raiding area)
 
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Davey_Pitch said:
An unfair comparison, but this is what I currently have.....

Missile Launchers: 700
Small Lasers: 300
Heavy Lasers: 50
Ion Cannons: 50
Gauss Cannons: 25
Plasma Cannons: 10
Small Shield Dome
Large Shield Dome

Assuming equal technologies, it'd take 375 battleships to get through that. It would also take 7 death stars (with no backup) to get past it. I know there are people out there with fleets that could get through my defence with not too many losses, but as long as their losses are more than whatever res I have on the planet (and I never leave too much lying around), they'd never bother with me.

Pretty close to you only I have no plasma cannons but loads more ions and heavy lasers.
 
Don't take this the wrong way, but is such a massive defence really necessary for poeple that are actually online a lot. Surely everyone fleet res saves at night and you can't really be attacked whilst online?
 
Ian Mac said:
Any suggestions towards what I should be building Fleet wise. I have good research levels and nanites now so I am looking to expand the fleet some more as I have a fairly small combat fleet. I have been building a load of Battleships and a few bombers, do I need many cruisers? Heavy fighters don't seem very popular? I have seen vast fleets of LF fodder but I guess I don't need them just yet?
If you won't get any losses, then battleships > all.
If you will get losses, then you may need light fighters to keep them to a minimum.

Cruisers can be good for the reason helpimcrap mentioned. :)

Davey_Pitch said:
An unfair comparison, but this is what I currently have.....

Missile Launchers: 700
Small Lasers: 300
Heavy Lasers: 50
Ion Cannons: 50
Gauss Cannons: 25
Plasma Cannons: 10
Small Shield Dome
Large Shield Dome

Assuming equal technologies, it'd take 375 battleships to get through that. It would also take 7 death stars (with no backup) to get past it. I know there are people out there with fleets that could get through my defence with not too many losses, but as long as their losses are more than whatever res I have on the planet (and I never leave too much lying around), they'd never bother with me.
I'm not one of the people that go for defence, but imo:
Both domes are obviously worth it.
Small lasers > all, except against things with rapid fire against them (Bombers, Destroyers, and Death Stars)
To keep defended against those, keep even amounts of missile launchers with small lasers.

If you'd spent the same resources in the way I mentioned, you'd be able to keep out nearly 700 battleships. :)

Ian Mac said:
Don't take this the wrong way, but is such a massive defence really necessary for poeple that are actually online a lot. Surely everyone fleet res saves at night and you can't really be attacked whilst online?
There are differing opinions, but basically - I agree. :p
Defence is used as a deterrent.
Also I guess it protects your solar satellites (and what ever ships get built) whilst you fleet save.
 
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Ian Mac said:
Don't take this the wrong way, but is such a massive defence really necessary for poeple that are actually online a lot. Surely everyone fleet res saves at night and you can't really be attacked whilst online?
Maybe, but I often go offline for entire weekends, and while I save all my res and fleet when I'm gone, it stops people raiding over the weekend. I'm also of the opinion that if someone tries to Phalanx me, they're going to need one hell of a fleet to take out my entire attacking fleet, and my defence, and still make a profit.

I've not actually spent anything on defence for a while now, concentrating on fleet and research.
 
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