No crashes yet, running pretty well for me, well in the sense, if you like 50-60 fps
That is with everything maxed and dlss balanced @ 3440x1440. I'm sure there are probably some settings to reduce but given it's CDPR, give it a patch or 2 first
These?
RT on looks a million times better and far more accurate:
Just at the RT off and where shadows/underneath objects where the sun can't hit and it's almost like you would think it was night time or those areas where painted in black
By depth and contrast do you mean, it "pops" more? If so, then yes, some might prefer that, same way some love those sweet
In terms of reflections, it isn't even a contest.
Those do look good but that is more down to the art style and intentional to look like that, as developers have said themselves, with RT, they have far more control to get a game looking how they want with RT than raster. and the most important thing for them is it saves a **** ton of time and effort and will also their game worlds to be more dynamic with destruction and so on.
Yup when talking about smaller game worlds/linear games, developers can do the likes of the above very wel, RT reflections is more beneficial for open world games where you have various reflections via materials or/and bodies of water like spiderman, cp 2077, gta 5 etc.
And that is where you're wrong, developers are wanting RT because it saves them time and gives them far more control hence why even regardless of nvidia or amds involvement, they are implementing it themselves.
We have to stop looking at poor release titles and looking at what can be achieved with RT when done 100% right i.e. metro ee. Of course there are plenty of other RT games which run very well but metro ee is the gold standard in both it's implementation and visuals, the fact they got it to run at 60 fps on consoles when any other titles even with only slight RT have to run at 30 fps says it all.
People need to start blaming devs. for rushing out untested/buggy games and not the tech. they're using. But sadly unless you work in the development industry, no one will quite understand what it is really like from a project budget and time perspective.