I said it before and I'll say it again (also, Linus many times shown that in videos too) - most people do not care about visuals, they can't see a difference between AA on and off, they can't see dlss on and off. They only see big artefacts (like objects flickering in and out of existence) but that's about it. Only trained nerds can usually see these things - I'm one of these trained nerds and can easily feel lags caused by FG, I can see dlss texture quality loss and ghosting almost instantly (fsr issues too) and I can feel (more than see) instantly when my FPS drops below 100. Again, most people aren't trained and won't see it. Also, a lot depends on the monitor (including size and how close you sit to it), as for example lower quality on console on 4k OLED few m away from me doesn't bother me one bit but on my UW monitor I see it instantly and it bothers me.
However, we aren't talking about feelings here but facts. Facts are, irrelevant what people see or not see, DLSS in any form is a net quality loss. You can't cheat physics.
I'll add a small thing regarding PT in cp2077 - I shown it (videos) to my wife and parents, out of pure curiosity. They all choose instantly as much better the raster version Vs PT one. Why? Too bright, too dark, too much contrast and hard to see things. More real but visually worse as a game, in their opinion.
See I'm very picky when it comes to temporal stability and ghosting and I just don't see any new severe game breaking issues that aren't already there or usually worse in a native representation especially if using TAA and a poor TAA implementation at that.... Heck I was the only one to point out the severe ghosting/trailing in days gone native+TAA, which was actually pretty damn awful and worse than any dlss ghosting in the past but narrative and all that
What I do notice though is that say for example a game running natively at 30/40 fps but when using dlss performance to bring me to 90/100+ fps, guess which one is far more enjoyable experience? Sure I could lower settings across the board and run native but then I am going to notice the loss in overall graphical fidelity..... The biggest problem is if DLSS was so bad, why aren't the reviewers like HUB, oc3d, computerbase, pcgamershardware, TPU, DF, gamernexus etc. pointing out all the issues? Why do they often also state "better than native"..... I would classify them as being "trained nerds" given they slow footage down, zoom in 400x to show differences.
I have a 4k 55 where I sit 6/7 feet back from hence why performance mode looks fantastic but even when about 4 feet from it, it still looks very good, with my 3440x1440 monitor, I'm about 2 feet from it and dlss quality often looks better "overall" than native as there is less shimmering, less aliasing/jaggies and so on, the simple matter is that dlss is just a far better AA than any other AA method hence why if often looks better than native "overall", I have done videos comparing this before as people say "oh, it's just a poor implementation of TAA, we need MSAA, SMAA etc.", well low and behold, they look even worse and are immersion breaking:
FG, all I have seen are good reports from "gamers" (once the severe latency issues revolving around vsync, fps caps was fixed), main point with FG which everyone agrees on is that you need at least 50-60 fps as your baseline to get a good experience, sure you will be adding latency but you will be gaining more fluid motion and increased motion clarity, pick your poison.
Raster vs path/ray tracing is pretty subjective, some prefer raster, which is ok but at the end of day, raster is dated/old, it's on its way out whether people like it or not. There is a misconception with raster being better suited to light artists etc. too iirc something around making it easier for them to create environments, this has been debunked many times by people who work in the industry, ray tracing methods provide a whole new world and offer more control for them to tune a game world to their vision. The problem is developers who shoehorn in RT on top of raster, the best example of lighting is still metro EE, portal RTX and maybe now CP 2077 when path tracing arrives but I'll check that out for myself to see what is what.