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The RT Related Games, Benchmarks, Software, Etc Thread.

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You do have to giggle at this fake frames nonsense still being bandied about.

I mean, yeah it may not make PT CP2077 playable but it works very well in other titles as shown in multiple videos debunking that term.

If anything frame generation works better in CP2077 than any other game I tried (and I tried all of them) due to one thing which is very stable frame pacing in it.
It’s just mega smooth.
Frame generation tends to exaggerate bad frame pacing and micro stutter from my observations.
 
You do have to giggle at this fake frames nonsense still being bandied about.

I mean, yeah it may not make PT CP2077 playable but it works very well in other titles as shown in multiple videos debunking that term.

Exactly, gets boring the constant bashing of fake res. fake frames etc. now, plenty of recent footage from reputable youtubers/reviewers and positive comments from end users on frame generation and upscaling now but people still don't like it for whatever reason, probably because nvidia are leading the way with it.

Daniel Owen who is pretty neutral and good with insights points out the pros and cons, again, pick your poison as is the case with anything these days:


If the naysayers have a better solution as opposed to waiting years to experience "playable" path/ray tracing then I'm sure intel, amd and nvidia would love to hear so get applying!

If anything frame generation works better in CP2077 than any other game I tried (and I tried all of them) due to one thing which is very stable frame pacing in it.
It’s just mega smooth.
Frame generation tends to exaggerate bad frame pacing and micro stutter from my observations.

Exactly, it is a great way to get a "smooth" experience and the best thing is overcoming poor cpu utilisation/bottlenecks, gamer nexus shows this well:

Fv8jdYD.png

Sure even Matt was impressed with it in cp 2077 and that's coming from an amd employee :cry:
 
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Exactly, gets boring the constant bashing of fake res. fake frames etc. now, plenty of recent footage from reputable youtubers/reviewers and positive comments from end users on frame generation and upscaling now but people still don't like it for whatever reason, probably because nvidia are leading the way with it.

Daniel Owen who is pretty neutral and good with insights points out the pros and cons, again, pick your poison as is the case with anything these days:


If the naysayers have a better solution as opposed to waiting years to experience "playable" path/ray tracing then I'm sure intel, amd and nvidia would love to hear so get applying!



Exactly, it is a great way to get a "smooth" experience and the best thing is overcoming poor cpu utilisation/bottlenecks, gamer nexus shows this well:

Fv8jdYD.png

Sure even Matt was impressed with it in cp 2077 and that's coming from an amd employee :cry:
Absolutely, my 5800X never run Cyberpunk well but once I got 4090 and enabled frame generation my goodness what a difference.
 
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Just done 2 quick screenshot comparisons, left the FPS just for the sake of pointing out the obvious of why upsampling tech is "necessary" i.e. 24+ is far more playable/usable than 5 fps.....


This one is using DLDSR (5160x2160) and DLSS performance vs native 3440x1440:

 
You're missing the point of my statement. Up till now a lot of people said DLSS offers better than native quality of image - with PT there's no more such argument, it doesn't, it can't. And also the fact that it's again Nvidia pushing tech for which current hardware just isn't ready. Though, dreams sell well, apparently.

DLSS couldn't offer better quality over native rendering with decent AA methods. It just looked better compared to native rendering with some of the poorer AA methods,adapted from ones developed for consoles a decade ago.

But I do laugh at all the PCMR who mocked consoles for doing image reconstruction(PC will never need that apparently because consoles are SOOOOOO weak!) or all the TVs making use of inserted frames(PCMR HTPC setup does not need that!). It seems consoles and £400 TVs were the future of PC gaming! :cry:
 
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More comparisons:

Native vs DLSS perf.


DLSS perf vs quality


Native vs dlss perf:


dlss quality vs dlss perf:


DLSS couldn't offer better quality over native rendering with decent AA methods. It just looked better compared to native rendering with some of the poorer AA methods,adapted from ones developed for consoles a decade ago.

What are good AA methods though? We have had this before were people state SMAA and MSAA are the best, whilst in sharpness/clarity, they might be, they are worse in every other way possible:



And that's because of motion vectors etc. i.e. games are primarily designed to work with TAA, which 98% of the time is awful looking when compared to DLAA, DLSS

But then when not using DLSS/FSR 2, you're back to the getting considerably worse FPS.

I know what I would rather have:

- 80+ fps fps slightly softer image with an odd artifact depending on scene (which probably won't even be noticed outside of slowed down footage and 400x zoom)

or

- 40/50 fps with a super sharp/clear image or/and likely to have an image with worse temporal stability if using a poor TAA implementation or/and some other AA method

or

- 80+ fps with settings reduced across thus worse graphics on the whole
 
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But I do laugh at all the PCMR who mocked consoles for doing image reconstruction(PC will never need that apparently because consoles are SOOOOOO weak!) or all the TVs making use of inserted frames(PCMR HTPC setup does not need that!). It seems consoles and £400 TVs were the future of PC gaming! :cry:

I was always a fan of checker boarding on the PS 4 exclusives like god of war, the last of us, horizon zero dawn, nothing looked better on PC at the time but as shown in DF videos when comparing this to dlss, it isn't a patch on dlss now.


I'm also somewhat of a fan of motion interpolation for films/tv shows (depends largely on the content though) as in certain scenes, the stutter is beyond bad e.g. in the scene of x men days of future past when wolverine goes through the metal detector, it does a panning scene shot and it literally looks like 2 fps, turn on motion interpolation, smooth. A much better option is using madvrs smooth motion feature though, which isn't fake frames. Again, it's a bit of a pointless comparison though as the lag is nowhere near the same levels and not to mention, it leagues above what tvs methods do/offer.
 
What FPS are you getting in game at 1080p with DLSS Performance?

1080P with dlss performance? Not tried that and no chance that is going to look anywhere near good enough :p

3440x1440 with dlss performance is about 40-50 fps:


Dips to 30s in intense areas.

1080p with dlss performance would probably be well in the 80/90 fps area
 
DLSS couldn't offer better quality over native rendering with decent AA methods. It just looked better compared to native rendering with some of the poorer AA methods,adapted from ones developed for consoles a decade ago.

But I do laugh at all the PCMR who mocked consoles for doing image reconstruction(PC will never need that apparently because consoles are SOOOOOO weak!) or all the TVs making use of inserted frames(PCMR HTPC setup does not need that!). It seems consoles and £400 TVs were the future of PC gaming! :cry:

I was literally writing the exact same thing regarding checkerboarding when I happened to scroll up and see your post. It is a really obvious double standard.
 
I'm pretty underwhelmed by DLSS Frame Generation in Cyberpunk TBH - it feels noticeably 'off' when switching between DLSS Quality+FG and just DLSS Performance. I've never suffered from motion sickness (even in VR) but there's some sort of disconnect for me (the latency maybe?) that makes CP unpleasant to play with FG on. The visuals are impressive though.

I do sit pretty close to my 42" screen and I play with a controller so perhaps it's different with a m+kb?
 
I'm pretty underwhelmed by DLSS Frame Generation in Cyberpunk TBH - it feels noticeably 'off' when switching between DLSS Quality+FG and just DLSS Performance. I've never suffered from motion sickness (even in VR) but there's some sort of disconnect for me (the latency maybe?) that makes CP unpleasant to play with FG on. The visuals are impressive though.

I do sit pretty close to my 42" screen and I play with a controller so perhaps it's different with a m+kb?

Lol. Matt is loving your post. I wonder why? :p
 
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