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The RT Related Games, Benchmarks, Software, Etc Thread.

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Interesting interview on WCCFtech with CDProjekt red on Cyberpunk RT improvements:

with a slightly concerning comment about VRAM:
CDPR said:
We are providing two options for using rendering mode. One is for real-time game experience for the more performant platforms, and one is limited to Photo Mode. Both modes work on every Ray Tracing-capable PC platform with one important spec limitation to consider: the VRAM of your graphic cards.
 
I got to the bottom of the issue I was having with FG - it's motion blur - it appears to be completely broken in Cyberpunk if Frame Generation is turned on.
 
Interesting interview on WCCFtech with CDProjekt red on Cyberpunk RT improvements:

with a slightly concerning comment about VRAM:
Sure if it is just to take photos to show off, then even if VRAM gets swapped out like crazy and frametimes are awful, as long as you eventually get your vanity pose photo shot, does it matter? :D
 
As it's RTX software I think this is the correct thread for it.... VLC media player now supports RTX video super resolution.


Just tested it on a clip of 1 of my main games, Star Trek Online, Originally low bitrate and low res, Does a really nice job.

3A04swI.jpg
 
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As it's RTX software I think this is the correct thread for it.... VLC media player now supports RTX video super resolution.


Just tested it on a clip of 1 of my main games, Star Trek Online, Originally low bitrate and low res, Does a really nice job.

3A04swI.jpg

That is huge accomplishment there!

I wonder if madshi is looking into this for his madvr video renderer.
 
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Take with a pinch of salt as not very clear if this is just referring to "turning it on" or if "turning it on and keeping it on" nor how the data is collected i.e. coming from just geforce experience.... but interesting none the less:
Isn't this via GeForce Experience only which adjust the settings for the person based on what Nvidia think is best. I don't have GeForce Experience installed so correct me If I am wrong. I think most people who use that use optimized auto settings for games. So I can believe at least in the GeForce Experience group, a high ratio of players use RT + DLSS
 
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For those with HDR displays and a 4090, to get the best image quality with path tracing without artefacts and inconsistencies, I'd recommend the following:

Frame Gen: On
DLAA On and make sure you disable these settings:
image.png


I'm at 3440x1440 on an AW3423DW QD OLED. Using DLSS with Path Tracing to lower the render resolution has a negative impact on path tracing impact. The settings above I disabled interfere with Frame Gen and in general take away from image quality.

With this setup above, my performance for a single player title is sufficient with gysnc enabled:
image.png
 
For those with HDR displays and a 4090, to get the best image quality with path tracing without artefacts and inconsistencies, I'd recommend the following:

Frame Gen: On
DLAA On and make sure you disable these settings:
image.png


I'm at 3440x1440 on an AW3423DW QD OLED. Using DLSS with Path Tracing to lower the render resolution has a negative impact on path tracing impact. The settings above I disabled interfere with Frame Gen and in general take away from image quality.

I've always said this with regards to fsr/dlss, post processing effects harm upscaling IQ so no surprised it impacts frame gen too.






 
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