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The RT Related Games, Benchmarks, Software, Etc Thread.

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It's not native, doesn't matter if it's "very close" or not. The mental gymnastics is quite incredible considering how much the equipment can cost to get there.

Why does it matter though if the quality is as good or better than native? I don't care about how things are done, as long as the end result is good and that is ultimately what people should be focussing on.

Hardware plain and simply isn't there to give a playable experience "now" and won't be for years thus there is no choice but to use solutions that can offer that experience "now".

Again, I'm sure intel, amd and nvidia are open to ideas as to how this can be overcome "now" :p

I'm pretty underwhelmed by DLSS Frame Generation in Cyberpunk TBH - it feels noticeably 'off' when switching between DLSS Quality+FG and just DLSS Performance. I've never suffered from motion sickness (even in VR) but there's some sort of disconnect for me (the latency maybe?) that makes CP unpleasant to play with FG on. The visuals are impressive though.

I do sit pretty close to my 42" screen and I play with a controller so perhaps it's different with a m+kb?

What is your base FPS when testing? Pretty much everyone has stated you need ideally 50 fps at least to have a good experience.

Not sure what GPU you have but if it is a 4090 and dlss quality at 4k, you're starting with a base fps of 30-40, which isn't great for FG.
 
Computerbase updated their results with more gpus, yikes a 8gb 3070 besting a 24gb 7900xtx, remember, it's not the game/developers fault :p

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Good to see the 5800x3d scaling very well in this, maybe I will hold onto it for a bit longer after all :D :p
 
Why does it matter though if the quality is as good or better than native? I don't care about how things are done, as long as the end result is good and that is ultimately what people should be focussing on.

Hardware plain and simply isn't there to give a playable experience "now" and won't be for years thus there is no choice but to use solutions that can offer that experience "now".

Again, I'm sure intel, amd and nvidia are open to ideas as to how this can be overcome "now" :p

I am specifically talking about it in the context of the weirdos who have some feeling of superiority based on electronics they buy. It went from lol consoles can't do proper 4k to, lol my GPU that cost 3x more than your console does better fake 4k than your console. Just making sure people don't conveniently forget.

I agree with your post though completely in principle. I sometimes feel like I'm one of the few who whilst I appreciate the hardware I have, can still point out the negatives because I'm unable to get emotive about a computer component.

Also, don't shout at me but I tried the CP update and I am struggling to notice the difference, you'll probably have to point out things to look for again :D
 
What is your base FPS when testing? Pretty much everyone has stated you need ideally 50 fps at least to have a good experience.

Not sure what GPU you have but if it is a 4090 and dlss quality at 4k, you're starting with a base fps of 30-40, which isn't great for FG.
I'm running it on an LG C2 42" (120hz) and typically get around 70-100 fps with DLSS Quality on the 4090 in 'Ultra RT'. I could drop DLSS to 'Balanced'+FG for a better starting framerate but then the quality of the image is starting to suffer too (somewhat negating the point of running in 'Overdrive') - so yeah, my base framerate before FG is probably in the 30-50 fps range.

A few theories: firstly, I *hate* high-framerate movies (48 fps+) and motion-smoothed TV - it just looks terrible to me so perhaps I'm particularly sensitive to motion anomalies. Secondly, I wonder if the type of panel plays a part too? Perhaps the response time of an OLED is exacerbating this for me? (unfortunately I don't have a high-framerate IPS panel to test this theory).

Ultimately it's all subjective, but for me it's really strikingly clear the difference between FG on and off (oh, and they apparently still haven't fixed the UI issues as floating text flickers noticeably in CP with FG on).

On the bright side, you can swap out the awful 3.1.1 dll included with CP for the superior 2.5.1 version so at least they haven't ruined that :D
 
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I am specifically talking about it in the context of the weirdos who have some feeling of superiority based on electronics they buy. It went from lol consoles can't do proper 4k to, lol my GPU that cost 3x more than your console does better fake 4k than your console. Just making sure people don't conveniently forget.

I agree with your post though completely in principle. I sometimes feel like I'm one of the few who whilst I appreciate the hardware I have, can still point out the negatives because I'm unable to get emotive about a computer component.

Also, don't shout at me but I tried the CP update and I am struggling to notice the difference, you'll probably have to point out things to look for again :D

Fair, seems some context was lost :p

I loved the ps 4 pro, really did, was just the 30 fps I couldn't stick, would definitely pick up a console again when/if they can match ada RT performance or/and FSR got more widely used @ 60 fps (and consistently good implementations)

See screenshots and my videos before for path vs ray tracing :D But yeah, there are some scenes where there is little difference, then some areas where it is slightly better and then some scenes where it is a huge difference, I'm mostly pleased with the performance side of things more given all previous samples of path tracing have been very closed in linear game worlds.

I'm running it on an LG C2 42" (120hz) and typically get around 70-100 fps with DLSS Quality on the 4090 in 'Ultra RT'. I could drop DLSS to 'Balanced'+FG for a better starting framerate but then the quality of the image is starting to suffer too (somewhat negating the point of running in 'Overdrive') - so yeah, my base framerate before FG is probably in the 30-50 fps range.

A few theories: firstly, I *hate* high-framerate movies (48 fps+) and motion-smoothed TV - it just looks terrible to me so perhaps I'm particularly sensitive to motion anomalies. Secondly, I wonder if the type of panel plays a part too? Perhaps the response time of an OLED is exacerbating this for me? (unfortunately I don't have a high-framerate IPS panel to test this theory).

Ultimately it's all subjective, but for me it's really strikingly clear the difference between FG on and off (oh, and they apparently still haven't fixed the UI issues as floating text flickers noticeably in CP with FG on).

On the bright side, you can swap out the awful 3.1.1 dll included with CP for the superior 2.5.1 version so at least they haven't ruined that :D

Due to oleds pixel response, it can show the issues more than on LCD based displays i.e. LCD will mask issues more.

Have you tried updating frame generation to different versions? May help with the floating text flickers.
 
The bloom is a funny one, at times, it can look like the above but then other times versus normal ray tracing, path tracing has less bloom e.g.
(snip!)
I still can't stand these plasticky looking roads and pavement - if things would be that smooth IRL we'd have broken bones and teeth all over it all the time, with close to 0 friction. I've never ever seen asphalt road reflecting things like that, outside them being covered with water (but then it's water, not road itself reflecting). Horrible texturing. And to be clear, it's not a jab at RT or PT here, just the game itself has bad textures in general - which doesn't help with PT to feel immersed.
 
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I'm pretty underwhelmed by DLSS Frame Generation in Cyberpunk TBH - it feels noticeably 'off' when switching between DLSS Quality+FG and just DLSS Performance. I've never suffered from motion sickness (even in VR) but there's some sort of disconnect for me (the latency maybe?) that makes CP unpleasant to play with FG on. The visuals are impressive though.

I do sit pretty close to my 42" screen and I play with a controller so perhaps it's different with a m+kb?
I have played a few games with FG and it felt fine usually (though input FPS was above 60 in each case), on 4090. But what is in CP just feels really wrong indeed. I suspect it's because of double DLSS and PT together just adding lots of internal latency to the engine, so then FG added on top just feels wrong, laggy, motion-sickness inducing indeed - and that's on 4090 in 1440p UW, with DLSS on Auto (sets it to Balanced usually) and FG. Ergo, it should have high enough input FPS but it's still very laggy with FG. Maybe Reflex doesn't kick in properly in CP?
 
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Also, don't shout at me but I tried the CP update and I am struggling to notice the difference, you'll probably have to point out things to look for again :D
This is what I said here earlier a bunch of times, as it happens to my buddies too (who are gamers) and not just family&friends (who aren't) - most people literally see no difference between AA on and off; between raster and RT (or straight up prefer raster version and no HDR as more eyes-friendly); or between ultra and medium details etc. Which is also why consoles are good enough for huge majority, or even just mobile quality of games, and why PCMR (though I am also a console pleb aside PCMR ;) ) are a tiny fraction of gamers with very little to say. :)
 
This is what I said here earlier a bunch of times, as it happens to my buddies too (who are gamers) and not just family&friends (who aren't) - most people literally see no difference between AA on and off; between raster and RT (or straight up prefer raster version and no HDR as more eyes-friendly); or between ultra and medium details etc. Which is also why consoles are good enough for huge majority, or even just mobile quality of games, and why PCMR (though I am also a console pleb aside PCMR ;) ) are a tiny fraction of gamers with very little to say. :)

Unless you're AB testing it can be hard but ray tracing and raster to me now is black and white. Same with HDR though some games I don't use it as it's not always implemented well.
 
Also, don't shout at me but I tried the CP update and I am struggling to notice the difference, you'll probably have to point out things to look for again :D

Perhaps download them and switch between them quickly on your PC.

Only 1080p (supposedly 4k should be better), low number fps is PT, mid number fps is RT full and highest number is Rasterization.

Path tracing helps gives an image which is holds better overall no matter the scene. In some cases RT or even raster can come pretty close, but no cigar... For instance burning cars no longer suffer from light leaks...

Unfortunately I haven't seen the lighting system to have casting shadows for debris which would be a big thing, but who knows, maybe the debris and "flying" papers and such are not really physicalized in the game world...
 
Daniel Owen who is pretty neutral and good with insights points out the pros and cons, again, pick your poison as is the case with anything these days:

Good vid, but his cons is what I have a problem with be it DLSS1/2/3 and more so FSR as it has an even higher IQ cost:

10.57
In general imo image quality is the biggest issue in single player games

14.19

Image quality is a mixed bag check it out yourself, in some games you won't like it, in some games you will

16.18

The frames don't look as good, it depends on the game


17.0

Image quality varies game by game

It's not as big as a game changer as Nvidia want to sell you in their slides as it's not apples v apples comparison


I'll leave the not so complimentary lock down comments but will add his AMD brings competitiveness to push these techs further which is only a good thing.

I'm all for what DLSS/FSR bring to the table=higher performance with less IQ, but image quality, better than native, no chance.
 
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