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The RT Related Games, Benchmarks, Software, Etc Thread.

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Who can scoff at free double the framerate though!

And double the VRAM!;)

Runs away\.

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Not even a little at the current price point :)

£899 and I might pull the trigger. £799 and that gets me excited and wanting one. But again needs to be this year, by 2024 it will be old news and I will be looking forward to the 5000 series.

The trouble is there ain't even any games that makes me want it. Cyberpunk PT is nice but not anywhere near close to create any form of desire that would overcome the pain of being bent over :cry:
 
Richard's off-hand comment about AMD's RT strategy (or rather, lack of) was interesting - I guess it explains why they're so far behind at the moment - hopefully they'll bring their 'A' game to the 8000 series and the next generation of consoles.

I've been hoping for AMD to pull a magic GPU rabbit out of a hat for years, Their CPU's are on point but unless AMD get a huge cash injection from a mystery 3rd party which enables MASSIVE R&D spending, They will always be playing catch up with Nvidia.

No doubt their next gen will be good but I'm expecting exactly like this gen and last gen and the gen before that, 2/3 the price for 2/3 the performance. If AMD want to start winning more market share and win mind share they need to drastically lower price across the board.
 
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Kay just installed my 4090 and tested cp2077 with pathtracing and fg. Like. Holy ****. As much as i tried with my 3080 with balanced mode and whatnot, it was either too low res or too ****** performance. Now i’m getting 90-120 fps at 3440x1440 dlss quality and fg. And it looks amazing and is also supersmooth.

Kinda hurt my wallet but… worth it overall. Also got rid of the coil whine from that ****** oem psu that the acer po5-640 came with.
 
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Kay just installed my 4090 and tested cp2077 with pathtracing and fg. Like. Holy ****. As much as i tried with my 3080 with balanced mode and whatnot, it was either too low res or too ****** performance. Now i’m getting 90-120 fps at 3440x1440 dlss quality and fg. And it looks amazing and is also supersmooth.

Kinda hurt my wallet but… worth it overall. Also got rid of the coil whine from that ****** oem psu that the acer po5-640 came with.

One of us, One of us, One of us ! :D
 
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Man whoever disses fg hasnt actually used it.

Dropped DLSS SR for now for 2 reasons, cp melts my cpu for whatever reason and cba to get better cooling (12700), so with dlss and fg i get like 90-120 fps at 3440x1440 and it keeps cpu load too high and temps at 90-95 degrees. With fg only, dlss off i get 80-85 instead. Second, its currently bugged and in voice calls and some other similar things it keeps ‘fuzzing out’ the image randomly(known bug tho).

So i’m keeping pathtracing native at 3440x1440 with FG on ( 60-85 fps). Image is pristine and the ‘input lag’ that some people are complaining about is hilarious. Tells me everything i need to know about the fg complainers. It looks and feels just like REAL fps, not fake. But yeah, tech is amazing and sour grapes and all.
 
Man whoever disses fg hasnt actually used it.

Dropped DLSS SR for now for 2 reasons, cp melts my cpu for whatever reason and cba to get better cooling (12700), so with dlss and fg i get like 90-120 fps at 3440x1440 and it keeps cpu load too high and temps at 90-95 degrees. With fg only, dlss off i get 80-85 instead. Second, its currently bugged and in voice calls and some other similar things it keeps ‘fuzzing out’ the image randomly(known bug tho).

So i’m keeping pathtracing native at 3440x1440 with FG on ( 60-85 fps). Image is pristine and the ‘input lag’ that some people are complaining about is hilarious. Tells me everything i need to know about the fg complainers. It looks and feels just like REAL fps, not fake. But yeah, tech is amazing and sour grapes and all.
FG is situationally great. When you are already getting 60+ without it, it's pretty good..It's also great when you are cpu bound, like for example in hogwarts. But it won't save you when your GPU can only push 30 to 50 fps,, the latency increase in pretty big there
 
Is there anyway to fix this other than turning it off and just using Psycho RT @Poneros?
Afaik no, also the RT lighting has this issue too but to a much lesser extent - which is why I recommend first using just RT reflections (+both shadows options since they're nearly free once you have RT on) for actual gameplay and not just screenshots/video. I think the bloom might be tweakable if you hunt down all the parameters (https://www.nexusmods.com/cyberpunk2077/mods/193) but there's no guarantee. Besides that I would also say that it's pointless to care about RT lighting/overdrive if you're not playing in HDR because during the day the quality of the picture is much lower as a result of the compressed dynamic range, so it looks like peering through frosted glass when it's very sunny out (and then you also get the exaggerated bloom from how they do the eye adaptation), and then at night the visual difference from the lighting (vs raster) is actually quite minimal for the most part as a result of the dark obscuring details (which then further gets compounded by SDR & the fact that the more you push the lighting to RT/PT then you get an even darker image thanks to higher shadowing etc.)

If you do want to play with overdrive and minimise the blooming then if you have a 4090 you could just about manage it by upping the ray steps & bounces (see the scene at 2:13), f.ex.:

Now that I think about it, if you meant during first person driving in particular, then there's no hope there regardless. The bloom is completely borked there in all modes (to varying degrees).
 
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And this ladies and gentlemen is why I can't stand raster, talk about immersion breaking :o


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Almost gives ark a run for it's SSR awfulness :cry:

Whilst an improvement RT provides in this game over raster, sadly the RT in this is very limited, not surprised though.....
 
Afaik no, also the RT lighting has this issue too but to a much lesser extent - which is why I recommend first using just RT reflections (+both shadows options since they're nearly free once you have RT on) for actual gameplay and not just screenshots/video. I think the bloom might be tweakable if you hunt down all the parameters (https://www.nexusmods.com/cyberpunk2077/mods/193) but there's no guarantee. Besides that I would also say that it's pointless to care about RT lighting/overdrive if you're not playing in HDR because during the day the quality of the picture is much lower as a result of the compressed dynamic range, so it looks like peering through frosted glass when it's very sunny out (and then you also get the exaggerated bloom from how they do the eye adaptation), and then at night the visual difference from the lighting (vs raster) is actually quite minimal for the most part as a result of the dark obscuring details (which then further gets compounded by SDR & the fact that the more you push the lighting to RT/PT then you get an even darker image thanks to higher shadowing etc.)

If you do want to play with overdrive and minimise the blooming then if you have a 4090 you could just about manage it by upping the ray steps & bounces (see the scene at 2:13), f.ex.:

Now that I think about it, if you meant during first person driving in particular, then there's no hope there regardless. The bloom is completely borked there in all modes (to varying degrees).
Thanks dude.

I'm quite enjoying the PT mode, but this bright white light that takes over the screen sometimes when driving is very off putting so considering going back to Psycho until it gets fixed.
 
Can't see a difference tbh

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:cry:

I did say this a few times now, this was going to become very common going forward now where the raster effects are going to look beyond bad with devs shifting their focus on RT methods, I can only imagine how raster will look in another year or 2 :eek: :o :cry:
 
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