The Old West demo is out now, it's free too and has now been updated to use UE 5.2 + support all the upscalers and Frame Gen. I tried it out just now.
StunningVanilla has just released a Next-Gen Update for The Old West: Northwood Tech Demo in Unreal Engine 5.
www.dsogaming.com
I have to say, it definitely has the "early days of this engine" vibe, as with all the other demos and stuff people have been releasing. There's something very plastic/artifical about the way things look from the way light reacts to the way the camera moves. It's very "unreal" if that makes sense.
On top of that, to get 60fps+ when using the Photo Real preset, I had to enable frame gen as well as DLSS, and even then it ranges from 60 to 90 depending on where you look. The lighting and texture quality, even though this uses full Nanite and Lumen, isn't that impressive up close, and the depth of field doesn't react quick enough to feel natural, nore is it subtle enough to look natural, just feels like it's trying too hard to mimic a camera lens, but not pulling it off just right.
With frame gen off and scaling set to the internal temporal method, it's 20-40 fps
You can see in the below screenshots that only one or two physical cores are doing the bulk of the work, so 2-4 threads factoring in HT. Efficient CPU utilisation in UE 5.2 is definitely not where you would expect it to be. The GPU utilisation appears to be 97% regardless of whether at native res, or upscaled or using frame gen.
I know this is a demo, but these issues are what we will be seeing in AAA games coming out using UE5.2 I am 90% certain, especially seeing UE 5 showcase in the new Robocop game where things look the same, with zero attention to voice lip syncing or facial animations being shown, something UE5 is supposed to be amazing at... Maybe CDPR will do it right with the next Witcher and Cyberpunk but even their track record isn't great from recent years.
I'm less and less hyped for what UE5 has to offer the more I actually download and experience first hand.
DLSS + Frame Gen on:
DLSS + Frame Gen off, TAU on:
Low complexity scene, yet 50fps??? Ah yes of course, only 20% of the CPU is being effectively used....
One thing seems to be clear though, if you want over 60fps at 1440P in UE 5.2 in a game that uses lumen and nanite and use the higher preset settings, then you need a 4090 lol unless the engine gets massively optimised.