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The RT Related Games, Benchmarks, Software, Etc Thread.

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Probably yeah, but Epic has been advertising Unreal 5.x as the "out of the box" experience the showcase videos make it out to be, so you could be forgiven for thinking that devs don't have to do much work now for optimisation.
 
Not entirely RT but The Witcher 3 just got updated to 4.04 and with it comes some nice fixes for RT -

Patch 4.04 or The Witcher 3: Wild Hunt is live and brings various fixes to the game!

Check out what changed in the list below.

PC-SPECIFIC
  • Frames allowed by the "Maximum Frames Per Second" setting will now be counted properly when DLSS Frame Generation is enabled.
  • Fixed some instances where characters' hair could look too bright when Ray Tracing was enabled.
  • Bald Mountain - Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
  • The Beast of White Orchard - Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
  • Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to "Use Cyberpunk 2077 with your Epic Games Account".
  • Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
  • Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when "Hardware Cursor" was set to "Off".


VISUAL
  • Fixed an issue where fog could look as if it were 2D in some places.
  • Fixed an issue where the sky's reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
  • Grass collision now works properly.
  • Added an HDR calibration option.
  • Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
  • Get Junior - Removed an unnecessary body of water from Oxenfurt sewers.
  • Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.


QUESTS & GAMEPLAY
  • Added an option to switch potions and apply oils from the radial menu.
  • Fixed an issue where Geralt's health rapidly depleted when diving.
  • The Final Trial - Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.


MISCELLANEOUS
  • Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.
 
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Have you ever checked the 3D section from the GPU tab in Task Manger?
In Cyberpunk is quite low, around 70-80% only. I need to really push into unplayable FPS to get it higher than 90%. Maybe this is the classic Ryzen problem that CDPR says its fixed, but it isn't?

As system,
5800x3d
32gb ram
4080.


 
I checked that out just now as was mooching about exploring (ended up finding a gig that wasn't labelled on the map and it just came about through a fixer phone call, I suspect there are more gigs I have not done yet and waiting to be found the same way!

SuNh6Fe.jpg


Anyways, yeah the task manager figure reported for GPU 3D doesn't match the GPU use in RTSS, I suspect the breakdown value is what task manager shows for 3D only, whereas RTSS is showing the total GPU use. I would not use the task manager figure in this context, since HWINFO also aligns with RTSS:

99% core load max:

jts3U9T.png
 
Been playing more Cyberpunk (gigs won't find themselves!) and with this card and with path tracing I find myself spending way more time actually checking nooks and crannies out that I'd never have done before. It doesn't help that Digital Foundry are always mentioning how shadows cast so well or poorly on every game where ray tracing or screen space are used properly/poorly and now even driving by I spot stuff, have to stop the car and go check it out :p

Here are some direct comparisons with path traced, ray traced, and screen space. Has to be said though that the screen space rendering is done to a high level and is convincing, but if you're now used to spotting the tells, then the flaws become immediately obvious, like lit up areas of scene that should never be lit but instead under shadowed darkness, behind boxes, under cars etc.

Arrow key between both sets of 3 comparisons below and see how the differences vary. Interestingly there is only about a 10fps difference going from Psycho RT to path tracing, a least on a 4090...

1-3 // Path traced, Psycho SSR, Ultra, DLSS 2 Balanced only // 3440x1440
Vzqm2MW.jpg


2-3 // Psycho Ray traced, Psycho SSR, Ultra, DLSS 2 Balanced only // 3440x1440
Tqjy6b8.jpg


3-3 // Screen space, Psycho SSR, Ultra, DLSS 2 Balanced only // 3440x1440
B1BH9GU.jpg


1-3 // Path traced, Psycho SSR, Ultra, DLSS 2 Balanced only // 3440x1440
qLRClYZ.jpg


2-3 // Psycho Ray traced, Psycho SSR, Ultra, DLSS 2 Balanced only // 3440x1440
h1MRHlA.jpg


3-3 // Screen space, Psycho SSR, Ultra, DLSS 2 Balanced only // 3440x1440
TcsJMqF.jpg



Edit*
Notice how the CPU usage increases going from path to ray to screen space. The burden on the CPU is so high with ray tracing off that even a 12700K hits +70% utilisation across all cores. I guess this means the floor is open for a big uplift by upgrading the CPU down the line since the GPU utilisation drops below 80% in this scenario. Good to know for future performance gains if it's ever needed.
 
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I checked that out just now as was mooching about exploring (ended up finding a gig that wasn't labelled on the map and it just came about through a fixer phone call, I suspect there are more gigs I have not done yet and waiting to be found the same way!

SuNh6Fe.jpg


Anyways, yeah the task manager figure reported for GPU 3D doesn't match the GPU use in RTSS, I suspect the breakdown value is what task manager shows for 3D only, whereas RTSS is showing the total GPU use. I would not use the task manager figure in this context, since HWINFO also aligns with RTSS:

99% core load max:

jts3U9T.png
Your 4090 is thermally throttling btw at 93c hotspot.
 
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It's in quiet fan VBIOS mode 24/7 so I'm not too fussed about that really since it still stays well above stock 4090 boost speeds and sustains it and makes little to no difference to actual gaming fps. That's the whole benefit of a 4090, it's so fast it really doesn't matter if it throttles.
 
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Again, that's with the VBIOS set to quiet mode which keeps the fans at 1100rpm max. But like I said, I'm not bothered with the hotspot as I want a quiet gaming rig without a compromise on performance..

For ref, with the VBIOS set to its normal profile and at 100% power limit:

tuIahKY.png


qFA5iRC.jpg



It certainly is, meanwhile here's my Suprim X at 550W with a peak hotspot temp of 65c.
:cool:

Yes but what is it with frame gen off, I don't play with FG enabled in Cyberpunk other than to test stuff out from time to time.
 
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Again, that's with the VBIOS set to quiet mode which keeps the fans at 1100rpm max. But like I said, I'm not bothered with the hotspot as I want a quiet gaming rig without a compromise on performance..

For ref, with the VBIOS set to its normal profile and at 100% power limit:

tuIahKY.png


qFA5iRC.jpg




Yes but what is it with frame gen off, I don't play with FG enabled in Cyberpunk other than to test stuff out from time to time.
FG off just results in higher power draw, so I guess temps would be a few C warmer.

85c is still a bad result with only 400W drawn. Which 4090 are you using? Bet it would benefit nicely from a re-paste.
 
Zotac Trinity non-OC. Some may consider a hot hotspot to be bad, but I am not bothered. As long as I get high frames and silent operation, then anything else is trivial as far as I'm concerned really.It's the CPU cooling where I put all efforts on, which in any gaming situation is always running cool and is inaudible so that does me :D
 
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To maximize performance, GeForce RTX 40 Series graphics cards and laptops can multiply frame rates using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience.
 
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Very promising stuff. Looking forward to the path tracing for GTA5 especially and maybe even Half Life games :D

RDNA cards will be taking cover no doubt :p
 
Reshade doesn't use RTX cores or Nvidia APi right? So the ray tracing runs on the Cuda cores which probably means 1) the performance will be awful and 2) amd won't need to take cover
 
It's not clear what this update uses but as it's path tracing, it has to leverage RT hardware else it would be utterly pointless for all cards since nothing will get beyond 60fps without the addition of DLSS or other upscaling, a tech that no old games have unless another modder injects it in, so would really be defeating the objective of the technology in older games.

The video shows smooth performance though so it must be tapping into RT cores, and as far as I know, Nvidia don't restrict access to RT cores, if the game uses RT, then RT cores are used automatically by RTX cards, that's the whole objective of them. So yeah, Reshade or not, I fully expect all forms of path tracing to run much better on the higher 40 series cards than any other, as is currently the case, even without using frame gen.
 
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