Soldato
- Joined
- 19 Feb 2007
- Posts
- 14,863
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- Area 18, ArcCorp
It's not clear what this update uses but as it's path tracing, it has to leverage RT hardware else it would be utterly pointless for all cards since nothing will get beyond 60fps without the addition of DLSS or other upscaling, a tech that no old games have unless another modder injects it in, so would really be defeating the objective of the technology in older games.
The video shows smooth performance though so it must be tapping into RT cores, and as far as I know, Nvidia don't restrict access to RT cores, if the game uses RT, then RT cores are used automatically by RTX cards, that's the whole objective of them. So yeah, Reshade or not, I fully expect all forms of path tracing to run much better on the higher 40 series cards than any other, as is currently the case, even without using frame gen.
I could be mistaken but AFAIK the software/game has to be written specifically to use said hardware features such as RT Cores for Nvidia and RT Accelerators for AMD.
From what I've read Pascals shader, RTGI and now PTGI, Just uses whatever standard hardware is available, In the case of Nvidia it will be CUDA cores and for AMD their Stream Processors.
Unless Pascal has specifically worked with Nvidia and AMD's SDK's to use their respective RT hardware it will perform just like his RTGI shader i.e brute force method.