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The RT Related Games, Benchmarks, Software, Etc Thread.

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It's not clear what this update uses but as it's path tracing, it has to leverage RT hardware else it would be utterly pointless for all cards since nothing will get beyond 60fps without the addition of DLSS or other upscaling, a tech that no old games have unless another modder injects it in, so would really be defeating the objective of the technology in older games.

The video shows smooth performance though so it must be tapping into RT cores, and as far as I know, Nvidia don't restrict access to RT cores, if the game uses RT, then RT cores are used automatically by RTX cards, that's the whole objective of them. So yeah, Reshade or not, I fully expect all forms of path tracing to run much better on the higher 40 series cards than any other, as is currently the case, even without using frame gen.

I could be mistaken but AFAIK the software/game has to be written specifically to use said hardware features such as RT Cores for Nvidia and RT Accelerators for AMD.

From what I've read Pascals shader, RTGI and now PTGI, Just uses whatever standard hardware is available, In the case of Nvidia it will be CUDA cores and for AMD their Stream Processors.

Unless Pascal has specifically worked with Nvidia and AMD's SDK's to use their respective RT hardware it will perform just like his RTGI shader i.e brute force method.
 
Might end up looking better than esVI vanilla by the time that launches.
It will be lol worthy, but don't know... It will take too much work to figure out the best mods (if they even work properly with a RT mode) to get the result looking actually decent and not just some over the top early access feel. Of course, assuming you have high quality, high polygons assets (including environment) for the modding, coupled with textures and a way for the game to still run good enough. :)
 
1996 Tomb Raider with Ray Tracing used RTX Remix


Oh shiiiiit. Need this. :eek: :D

Hope someone will do Unreal with Ray Tracing soon. :D

Looks like crap

The problem with old games like this is they were designed for the lighting systems of the past and I remember playing the game on ps1 and it looked fine

The problem with this mod is it adds Ray tracing but they have not updated the texture maps or lighting sources. That's why it looks stupidly dark, the textures and lights need reworking to look more pleasant - for example you probably want to make all the walls look wet, it is a cave after all and then the ray traced lighting and reflections will make the cave brighter by reflecting indirect light off the wet walls, we've seen indirect lighting used like this in other dark games - for example the recent Metro game. Nvidia also did this when they put Ray tracing into the Quake 2 RTX mod

I've taken a screenshot from the video, watching this on an OLED phone screen and this image below is completely black I can't see ****

 
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Looks like crap

I'm on the same page, I really don't see the point of adding RT FX to very old games as they just look plain bad and not even a type of bad that's nostalgic but a type of bad that is an eye sore.

I keep saying it and I know it won't happen but Alien Isolation, Update the textures to be higher res, Add in all the RT FX possible, RTGI, RT reflections, RTAO, RT shadows, RT emissive lighting etc... that game would look amazing as it still looks good now.
 
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1996 Tomb Raider with Ray Tracing used RTX Remix


Oh shiiiiit. Need this. :eek: :D

Hope someone will do Unreal with Ray Tracing soon. :D
Looks very good overall.

What's missing is what Lara should have had to start with: a flashlight. I don't know how well that would have worked back then with all the backed lighting and hardware available, but, sadly, stupid and cheap gameplay elements to cater for the casual crowd still carry on: torches and lights of all sorts burning so the player can "see" inside old tombs no one has been for a while (Skyrim comes to mind), fake, "artist made", lighting instead of natural setup scene where light flows naturally, etc.

Would love some actual 3D audio added into games via ray tracing.
 
Wccftech interview the modder Pascal Gilcher who created the RTGI ReShade mod about his new path tracing mod for older DX9 games -


Also system reqs for the new Armored Core, The RT requirements are quite tame.

yaipy9u.jpg
 
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