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DLSS is good because the game's performance is terrible
Someone should make a benchmark thread for this game I reconGuardians benchmark and in depth look at ray tracing + dlss:
https://www.pcgameshardware.de/Guar.../Specials/PC-Benchmark-Test-Review-1382318/2/
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Someone should make a benchmark thread for this game I recon![]()
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If anyone does, hopefully they remember to turn all graphical effects to low/off and run at 720p too!
Don't think you should be attempting to play the game with that 8gb vram either, Nvidia/developer say you "need" 10gb....![]()
4 years? It only turned 3 years old about 5 or so weeks ago2080ti still holds up really well! 4 year old GPU still keeping up with the 6900xt!
2080ti still holds up really well! 4 year old GPU still keeping up with the 6900xt!
Once AMDs next gen comes out and delivers better RT than their current stuff then even AMD sponsored titles will feature proper RT implementation rather than the RT lite we are seeing right now.- whether people like it or not, ray tracing is in a considerable amount of titles now and seems to be added to the majority of upcoming games, essentially ray tracing is not going anywhere, especially when consoles support it (but sadly have to reduce the settings or drop it entirely to maintain the so called "native" 4k @ 60 experience
For sure.Once AMDs next gen comes out and delivers better RT than their current stuff then even AMD sponsored titles will feature proper RT implementation rather than the RT lite we are seeing right now.
Yeah, maybe in about 2 years is my guess though. Too early now and they would annoy a lot of people. RDNA 3 does look like it is going to be a beast thoughFor sure.
Even more so if the rumours of the likes of ps 5 pro are true i.e. using RDNA 3
That's not why. It will be because studios will have transitioned from their old tech bases to updated ones, like with Far Cry 6 you can see it's almost entirely the same as FC5 but with a light smattering of RT (and here I would also say - look at the vram req already, they would've ballooned even higher if they had pushed RT harder, to the point that maybe only 3090 users would've been able to enjoy it at all), and also because consoles are still market #1 and you can't go crazy there and replacing any existing raster setting with an RT one is actually quite complex and therefore costly for the project, so when you saw it happen in a big way for other titles (Control etc) it was always with VERY heavy NV involvement (and in Control's case specifically they had actually been working on such techniques for years before, just listen to their dev talks since Quantum Break), it was never really just the studio themselves going at it because they really wanted to, or could. Heck, look at the staggering amount of rendering talent that's in a studio like iD, and it took them >1 year JUST for RT reflections, and that was already a new iteration of the engine for which they had in mind RT from the get go. So just imagine how it is for other studios, especially on productions that are many times more complex like open world games.Once AMDs next gen comes out and delivers better RT than their current stuff then even AMD sponsored titles will feature proper RT implementation rather than the RT lite we are seeing right now.
If anything though VRAM use will go down in the future when games use direct storage as a lot of the stuff clogging up the ram will be offloaded to the nvme drive.That's not why. It will be because studios will have transitioned from their old tech bases to updated ones, like with Far Cry 6 you can see it's almost entirely the same as FC5 but with a light smattering of RT (and here I would also say - look at the vram req already, they would've ballooned even higher if they had pushed RT harder, to the point that maybe only 3090 users would've been able to enjoy it at all), and also because consoles are still market #1 and you can't go crazy there and replacing any existing raster setting with an RT one is actually quite complex and therefore costly for the project, so when you saw it happen in a big way for other titles (Control etc) it was always with VERY heavy NV involvement (and in Control's case specifically they had actually been working on such techniques for years before, just listen to their dev talks since Quantum Break), it was never really just the studio themselves going at it because they really wanted to, or could. Heck, look at the staggering amount of rendering talent that's in a studio like iD, and it took them >1 year JUST for RT reflections, and that was already a new iteration of the engine for which they had in mind RT from the get go. So just imagine how it is for other studios, especially on productions that are many times more complex like open world games.
If anything though VRAM use will go down in the future when games use direct storage as a lot of the stuff clogging up the ram will be offloaded to the nvme drive.