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Seems nvidia better on the whole here even when RT not used.
Also, confirms what we all knew, 8GB just is not enough now.
Seems nvidia better on the whole here even when RT not used.
Also, confirms what we all knew, 8GB just is not enough now.
Yep poor 8gb cards
where benchmark?
4k+rt is too much to ask from 3070 tier cards though
besides rt in this game is insanely cpu bound (it literally cuts CPU bound performance by nearly half, im not kidding). since the game itself is heavily CPU bound due to 128 players and heavy calculations, you literally need to have a minimum of 5900x to get a "minimum" of 60 fps with ray tracing
i get for example 50-80 fps with my ryzen 3600+3060ti at 1440p with dlss quality, gpu usage %85-95
once i enable RTAO, go boom. i get 30-45 fps at 1440p with dlss quality, gpu sitting at %60-70 (so its not the gpu that buckles down, the cpu literally gets destroyed by the overwhelming amount of CPU boundness this unoptimized mess of a game creates)
rtao is pretty much useless if you want to get something above 70-80 fps lmao. im prettyy sure a 1440p or 1080p rtao graph would line up most of the top end nvidia gpus equally due to the heavy cpu bottleneck
its clear that rt implementation in this game is an aftertthought
(important note: figures are taken in hourglass map with conquest mode.)
i wonder where did hb unboxed did his testing. i gather non cpu bound bot practice match that does not hammer the CPU. as a result, his graphs do not represent actual gameplay numbers but rather relation between hardware
Too much for 3070 but 2080ti can handle it despite Nvidia saying the 3070 is faster than the 2080ti
Too much for 3070 but 2080ti can handle it despite Nvidia saying the 3070 is faster than the 2080ti
again dlss would change those graphs completely but amd unboxed does not like dlss so yeah
no point of pushing 4k native with any of these cards, including 3090. even dlss quality would provide a huge boost with similar visuals (or better at some cases like resolving subpixel detail)
then again, as i've said, rtao introduces unrealistically high amounts of cpu boundness to the game, to a point where neither gpu power nor vram matters xd
really, sometimes amd unboxed disgust me with their putrid hate against dlss
"We’re still yet to test DLSS which could be a big feature for GeForce owners in Battlefield 2042. I didn’t want to just include DLSS results without a detailed visual quality analysis, covering all tested resolutions, so hopefully this is something we can get done soon."
i'd be surprised if he actually does that XD
Latest icarus beta has ray tracing global illumination now, looks lovely but unfortunately dx 12 so unstable and runs crap compared to dx 11 regardless of ray tracing so not really usable atm: