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Slowly we're getting to the point where won't be much difference in performance between rasterization and RT - obviously, for well optimized stuff.Good numbers although DLSS Performance is overkill - they should've shown 'Balanced' - still crazy that DLSS is *required* to get over 60 fps in CP
Bang4bucks first video/thoughts on dlss 3/FG, seems to rate it, inb4 "nvidia shill"
Well said.I'd trust his view because he's not a fanboy. unlike 95% of forums users here, he owns and games with multiple high end GPUs from both amd and Nvidia. He also owns multiple high end cpus from amd and Intel
The issue is you can't judge it like that, because in that example of Spider-Man it's redundant. He's playing on a 120 Hz display, and if he only turned on DLSS and not also FG, then he would've capped 120 fps, and since you don't get latency benefits from going >120 fps with FG (since it adds latency) all that that means is he's taking an image quality hit, adding latency but "framerate counter go up!", plus he's playing on a gamepad so no way he'd know anyway.
Has nothing to do with fanboyism, but you have to know what you're testing and what can be tested (and what can't).
Miles Morale on the 18th November
Ray traced shadows as well this time!
- plague tale
- gotham knights
- miles morale
- Portal RTX
- witcher 3 remaster due end of this year too I think?
All RT games between now and end of December (might have missed a couple but those are the ones I'm looking forward to!) and of course CP 2077 getting increased ray tracing, good times ahead
Release day tomorrow, seems some have access already and benches arriving but can't see any RT settings
Performance looks decent maxed without RT and DLSS anyway.
Absolutely hammering the PC in terms of temps and that's without RT
Supposedly patch tomorrow which will improve performance and also enable RT.
graphics look awesome
Might not even need RT with how good it looks to be fair.