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Seems to do this sometimes for me in Overwatch also.
I have tried that as well, it is understandable when the gpu idles for a bit and still hits 90 fps, but when it doesn't the clocks should go up... Other than that, it should always be on the highest state in vr applications.
edit: in the SteamVR frame timing graphs I see the GPU taking up more than 11ms to render frames (for 90fps) and still chilling at 800mhz. When turning the view to more demanding areas the clock actually goes down to 600-500 most of the time... :S
could be an early driver issue, but the problem resolves itself if you turn the settings up, after all why buy an expensive gpu to keep the settings low, turn em up.could be an early driver issue, but the problem resolves itself if you turn the setting sup, after all why buy an expensive gpu to keep the settings low, turn em up.