After being put off grouping (as a rifle healer) for a week+ by an inferno group I gave it another try today. It was so much better - the guys stuck close to me or the target, moved away from danger zones and generally just knew what they were doing. Still had a copule of group wipes on a couple of bosses though - that dungeon is much tougher than the first one.
I'm glad that bad run turned out to be the group rather than my build. Rifle/blood healing is fun, lots of passive AE trickle heals if people stand near me or the mobs and some nice direct heals. I'll post my build below if anyone's interested.
I'm also interested in the OCUK cabal, not sure if I can join it cross-dimension though? (I'm on Grim).
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The numbers below are with a QL5 rifle and blood magic focus, 200 and 215 weapon power respectively, and include passive bonuses. Healing power increases rifle & blood direct healing, leech effect power, and barrier strength. Blood magic barriers last 10 seconds unless otherwise stated.
PE = Passive Effect, ie. an effect added by my equipped passive skills.
Active Abilities
Rifle
- Groundwork: 1s cast, no cooldown, builds 1 resource for each weapon (tooltip says it's only rifle resources though). Deals minor AE damage, applies a 1.2% leech effect to friendlies within 5m of the targets.
PE: If friendles already have a leech effect active, Groundwork heals them for 75+.
- Anima Burst: 1s cast, no cooldown, builds 1 rifle resource. 3-hit attack that heals my friendly target for 110 + ~40% of the damage done (avg. 135 total).
PE: Also applies a DoT and heals friendlies with 5m of me for ~30 when it hits a DoT'd target.
- Platoon: Instant, 30s cooldown, no resources needed. Heals all group members for about 250. Very long range makes it a great utility heal, I was using it on cooldown if more than 2 people were hurt.
- Anima Outbreak: Instant, 4s cooldown, consumes all rifle resources. Deals AE damage and heals friendlies for 340+ (with 5 resources).
- Shot of Anima: Instant, 4s cooldown, consumes all rifle resources.
Blood Magic
- Blood Shield: Instant, no cooldown, builds 1 blood resource. Heals for ~80 and applies an 80-point damage barrier. It's mainly here to provide some healing capability when I can't shoot anything.
- Angelic Aegis (AA): 1.5s cast, no cooldown, consumes 3 blood resources. Heals for 300+ and places a 310-point absorb barrier. It can also be used without resources at the expense of placing an 8-second DoT named Blood Offering on yourself.
PE: Heals for an additional 140+ to targets below 50% health.
Passive Abilities
Rifle
- Anticoagulant: Leech abilities (ie. Anima Burst) apply a 5-second DoT. This is just here to activate the next passive.
- Leech Therapy: Leech abilities (ie. Anima Burst) heal friendlies within 5m of me for 30-ish. Helps to keep the group topped up when I'm single-target healing.
- Post-Op: When a leech buff on a friendly target expires, they get healed for 60+. This also applies if the leech buff is renewed before it expires.
- Improved Groundwork: Heals targets with an active leech buff for "25" (more like 15 in actual use). These two passives are what make Groundwork so great.
- Experience (elite): Improves all leech effects by 25%. This is due to be replaced by the Veteran passive - only 45 more AP to go! >_>
Blood Magic
- Rapid Shield: Increases the heal and barrier of Blood Shield by 7.5%
- Angel's Touch: Angelic Aegis heals an additional 140+ to targets below 50% health.
Areas for improvement: Replace Platoon with something that heals for more (probably Cold-Blooded), replace Experience (elite) passive with Veteran (elite), replace Improved Groundwork passive with something better.
About Blood Offering: Certain blood magic resource consumers can be used without resources at the expense of applying this DoT to yourself.
The more resources you have, the less damage it does eg. using AA with 0 resources will cost you 15% health, using it with 1 resource hurts you less, and using it with 2 resources hurts you even less. Using AA with 3 resources won't activate Blood Offering at all, it'll just use the resources.