Soldato
- Joined
- 25 Nov 2011
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- 20,676
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- The KOP
1440P to 4K Series X and <1080P to 1440P Series S. Dynamic Resolution, 5m 20s, its in the video.
Did he really just make stuff up again?
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1440P to 4K Series X and <1080P to 1440P Series S. Dynamic Resolution, 5m 20s, its in the video.
Misleading, that's with RT turned on (that's more than likely been programmed with nvidia cards in mind). Without RT they're matched.
I don't get it? - EVH
Did he really just make stuff up again?
What? You think Ray Tracing runs worse on AMD simply because games "are not programmed for AMD?"
What? You think Ray Tracing runs worse on AMD simply because games "are not programmed for AMD?"
No one reasonable would draw any conclusions just now.
It gained performance by enabling DXR? Something seems broken here.
The DXR is not working on the 3080 yet according to the devs. So the performance gains as mentioned by someone else is due to the VRS being enabled (with DXR not actually working even when enabled) .
A throwback to Game(Don't)Works.Nvidia use their own black box libraries for Ray Tracing, it wouldn't surprise me if some of these games don't actually work well if at all in DXR. Proper DXR that is.
The Consoles, at least the Microsoft ones are a blessing as they use that agnostic DXR API, as for the PS5, well games for that are still developed for RDNA2.
The DXR is not working on the 3080 yet according to the devs. So the performance gains as mentioned by someone else is due to the VRS being enabled (with DXR not actually working even when enabled) .
That alone would create it's own problems though. Next we'll have peeps saying the RTX Ray Tracing is not even supported on AMD hardware.I think it would have been better if AMD have just blocked RTX in some of these titles, like CoD, Minecraft and Control, running them is not good enough when there is something quite obviously seriously wrong with them, its too much of a goal to leave open for Nvidia to point at crying "look see, this how bad AMD's ray tracing is"
Rather than it running 18 FPS just block it from running it at all and say "its not compatible"
A throwback to Game(Don't)Works.![]()
No Need to wait they are implying that now.That alone would create it's own problems though. Next we'll have peeps saying the RTX Ray Tracing is not even supported on AMD hardware.![]()
I think it would have been better if AMD have just blocked RTX in some of these titles, like CoD, Minecraft and Control, running them is not good enough when there is something quite obviously seriously wrong with them, its too much of a goal to leave open for Nvidia to point at crying "look see, this how bad AMD's ray tracing is"
Rather than it running 18 FPS just block it from running it at all and say "its not compatible"
Exactly.
I feel dxr has evolved through close cooperation between nv and msoft. NV has been generous enough to open source some critical RT frameworks. So now it's AMDs job to match specs.
This has been happening for a long long time.Nvidia sneaks code into the game that only works with Nvidia.
I know AMD say the devs wanted an open source DLSS competitor but what hasn't been discusses is why the devs didn't ask Nvidia to do the same with DLSS and other proprietary tech.
AMD really should not have let devs dictate what they can or can't do when we all know those same devs have always been perfectly happy to take Nvidia's money to add their stuff at the expense of AMD performance.