Soldato
- Joined
- 8 Jun 2018
- Posts
- 2,827
It does look like they are back to their old tricks using dxr this time.This has been happening for a long long time.
Imagine a scenario where you have a game build, you build optimizations for your driver stack into the build you have access to. Things are looking good.
Then, a week or two before you launch you receive a new build, with some additional black box code that's been added.
Suddenly the performance has completely changed.
Yeah, that used to happen a lot. Less so now, thankfully. All AMD hardware in the Consoles, and the eventual bad rep of GameWorks helps. You don't see much GameWorks now.![]()
1000% agree with this. It certainly comes off as subterfuge and amd feel for it.I know AMD say the devs wanted an open source DLSS competitor but what hasn't been discusses is why the devs didn't ask Nvidia to do the same with DLSS and other proprietary tech.
AMD really should not have let devs dictate what they can or can't do when we all know those same devs have always been perfectly happy to take Nvidia's money to add their stuff at the expense of AMD performance.
If anything it should be AMDs way or the highway on console. As there is nothing else devs should be concerned with regarding console games. Make them pay for resources to implement for Nvidia. We all know Nvidia would if the roles were reversed (if not flat cut out amd). Amd can be too passive at times.