About RT on RDNA2. It looks like it's not only DXR. 
https://twitter.com/nerdtechgasm/status/1331345351702265859

https://twitter.com/nerdtechgasm/status/1331345351702265859
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Exactly! Right now my card choice comes down to the first one I win, plain and simple, I would preffer a 3080 but that's only due to a 9% average advantage in VR, but either card will do, not fussy.It doesn`t matter if you can`t notice the differences while playing. If it is true that Nvidia image quality is worse, it means their FPS performance is much lower than what they want you to believe. You can lower some settings on the AMD card and get more FPS and the image will look the same as the image from Nvidia Ultra settings.
It would be interesting to know what current RT games use inline rendering (I think DXR 1 doesn't have it so it may be fair to assume that none of the current RT games use this feature) and how much of a performance boost it gives.About RT on RDNA2. It looks like it's not only DXR.
https://twitter.com/nerdtechgasm/status/1331345351702265859
This IQ issue is just a load of rubbish.
Success for AMD means the success of the consoles, especially the X Box series. From there to PC it is just a small step, AMD just need to move their lazy asses and help the devs.It would be interesting to know what current RT games use inline rendering (I think DXR 1 doesn't have it so it may be fair to assume that none of the current RT games use this feature) and how much of a performance boost it gives.
Well devs now know how to optimise for RDNA 2, and Nvidia now know how to sabotage games for it.
That's incorrect. AMD revised dxr 1.0 to work better with amd uarch in dxr 1.1. To better align the software for amd. Leaving 1.0 for Nvidia as they too worked with ms. IT DOESNT mean that 1.1 won't work with Nvidia.
https://www.pcgamesn.com/amd/ray-tracing-microsoft-dxr-co-developed?amp
One thing you failed to compared is that an api works best when tailored for the hardware. No matter if its AMD or Nvidia. There is no such thing as optimal code that is neutral.
About RT on RDNA2. It looks like it's not only DXR.
https://twitter.com/nerdtechgasm/status/1331345351702265859
Brief: RDNA2 optimized RT requires DXR 1.1 inline RT and heavy use of asynchronous compute queues. RA to LDS for feedback loops, similar to NV using shared SM memory. Specific workgroup size, so devs have to factor that in for optimal perf. Avoid TMU ops when RT.
To add, because LDS is utilized heavily, while waiting for ray-intersection results from RA, SIMD lanes free to run other async shaders, just use ones that don't stress bandwidth & LDS. Doing so results in recovering some of the perf lost (time spent) of RT.
One of the biggest changes in 1.1 is that AMD now has more direct control over raytracing workload scheduling.It's it not like that i think both gens are DXR 1.1 compatible. The interesting things in the clip are the instructions about how to optimize the game for the RDNA2 and about the denoisers.
Exactly!!!!It would be interesting to know what current RT games use inline rendering (I think DXR 1 doesn't have it so it may be fair to assume that none of the current RT games use this feature) and how much of a performance boost it gives.
Well devs now know how to optimise for RDNA 2, and Nvidia now know how to sabotage games for it.
About RT on RDNA2. It looks like it's not only DXR.
https://twitter.com/nerdtechgasm/status/1331345351702265859
What that quote suggests, is that AMD's horrendous RT performance in Cold War is working as intended and yes there is a way to get some more performance but it requires the developer to change the way the game handles it.
This will make for some interesting times - developers won't want to make two sets of ray tracing paths. Nvidia can just ask the developer to run shader and RT ops at the same time to troll AMD cards down to 10fps because unlike Ampere, RDNA2 can't do simultaneous ops on the shader.
Can look forward to future Nvidia sponsored games being unplayable on RDNA2 with RT turned on until RDNA3 arrives with simultaneous ops support.
About RT on RDNA2. It looks like it's not only DXR.
https://twitter.com/nerdtechgasm/status/1331345351702265859
Here is the story about Battlefield 5 and brute force RT on 2080Ti. The game was unplayable before optimization.
AMD will have to move their lazy asses and help the devs to optimize the games for Big Navi.
I talked about this a few times,and had people debunking me for being wrong.
Yes I know this,
Just wondering would Sapphire be the best to get
I seriously doubt AMD will dedicate any resources for such an old game.Here is the story about Battlefield 5 and brute force RT on 2080Ti. The game was unplayable before optimization.
AMD will have to move their lazy asses and help the devs to optimize the games for Big Navi.
And the promo clip from Nvidia:
Is debunking a wrong technically a right?
I wouldn't take too much from that vid. If you actually bothered to watch it and listened to the guy, you would know what is what but if we want to do this, that juddering on the AMD side is horrendous. How anyone can play like that is beyond me.....I see the usual Nvidia apologists are doing their thing in this thread... out come the excuses "blah blah youtube video blah blah" ok if your so smart how comes its clearly identifiable with both screenshots side by side on youtube? surely if its youtube compression both screens would look bad? next defence is "Dirt 5 is not a next gen game" lets be honest, admit it, its an AMD sponsored game, so therefore its fair game to point out its not Nvidia friendly...
Seriously the usual suspect in here are upto their usual straw grasping tactics, pathetic as usual.
This is the kinda gimping that needs to be shown to a few youtuber channels to see who will actually investigate it, would be interesting to see if GN or HU would take a deeper look.