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And then DLSS saves the day 74fps boom at Quality, thats good enough for me20fps at 4k ultra on a 3090 seems pretty poor to me.
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And then DLSS saves the day 74fps boom at Quality, thats good enough for me20fps at 4k ultra on a 3090 seems pretty poor to me.
Miracle driver x2 incoming, one for Nvidia, one for AMD.It will get some driver love for sure. Would explain the delays though, must run like a dog and needed some help!
Ultra with RTX? To be expected ......the new Crysis.![]()
The reviews are saying RT is done well in this title. I'll take the FPS hit at 1440p, but I'm not a pro gamer.
20fps at 4k ultra on a 3090 seems pretty poor to me.
Actually, yes that's exactly how it works because as you interrupted it's my opinion.You put your opinion as fact though, which isn't how it works. Me personally think that RT is superb and will be the future. Lighting and shadows look so realistic but I also appreciate why some can't see the difference from forced shadows and lighting.
This just sound like trolling now. BTW. Steve from HU and his co-presenter both use Nvidia cards within their personal systems.
Sure, sure we could argue philosophically about it. However, technically I disagree. Because to this very day RT hasn't created a triple A titled game. Nor causes a "no name game" to be a blockbuster or game that sold historic copies.What Ray Tracing does for a persons gaming experience only they can say, for some it will be fantastic for others it is of little use.
Each person must make their own mind up about RT as no two people see things the same way.
I have the same feelings on ray tracing tbh. All the hype about it is BS. It's still too much of a performance hit for me to ever be bothered enabling it. I'd rather the game just ran smoother. When am I gonna notice how much nicer shadows look....? Especially in a fast paced game. Substantial performance hit for no reason.
Example, to get the benefit of 16gb of system RAM you just need to be in a position were you need to use more than 8GB.
I don't disagree with battlefield V, but if 8 years is a rushed game I'm not sure whats real anymore![]()
That french website review talks about bugs everywhere, poor AI like enemies that won't move even if you shoot at them ( even a boss fight where the boss is a sitting duck), bad car driving implementation and so on.A rushed game? Hmm......
Start at 14:40.
What card they use has absolutely nothing to do with it. Steve's view align with my own. RT doesn't offer any tangible benefit worth enabling in games. Unless I want to look at puddles/glass. LOL
"But CDPR is working with AMD to get it in soon." (Let's be honest, it's an Nvidia sponsored game, it's hardly a surprise. I'm waiting for the whole fun of Crysis comedy to have been deliberately put in there just in RT form. Tessellation with thousands of polygons on flat surfaces anyone?)
It's single player. Hardly an issue if you need to wait a little bit. If you really want RT, then buy the Nvidia card though.
I haven't bought a system to play ONE game in years. I stopped doing that. It's a fools game.
from history this game will be gimped until Vulcan RT is implemented i.e. probably never.
People fall for this Nvidia scam every single time until AMD come along and help the industry with an open API. It's one of the reasons why I don't want to feed the Nv beast anymore of my money.
Why are you sure? Could you turn RT on on Godfall-Nvidia? Is using the same DXR.It's using Microsoft's DXR, which AMD, Intel and Nvidia have had input on. Only DLSS is proprietory.
I'm sure AMD could turn on RT today, but it would be 1/3rd the performance of Nvidia.
Furthermore, RT has to be marketed as being "available" in a particular game instead of standing on it's own as showing enhanced IQ. Because marketing still needs to let the audience know that RT is being used. As it's not obvious unless you point it out.
It's using Microsoft's DXR, which AMD, Intel and Nvidia have had input on. Only DLSS is proprietory.
I'm sure AMD could turn on RT today, but it would be 1/3rd the performance of Nvidia.
Steve has echoed this a few times in other videos. Although I cannot speak for him I would guess he has a grasp of the situation.I'd hope Steve's understanding of RT goes further than looking at puddles / glass if he's looking to review hardware.
LOL, nice clap back. I'm sure feigning ignorance about the differences in how RT is used differently in Nvidia DXR 1.0 vs AMD DXR 1.1 flow right by him.Why are you sure? Could you turn RT on on Godfall-Nvidia? Is using the same DXR.
Well, "It is the way..." (nvidia way)This has been my experience. I'll be honest, I pretty much don't notice if RT is on or off half the time.. I definitely noticed it in Control though, because the reflections were obnoxious and waaaaaaaaaaay too sharp at long range to be realistic - but I guess it's showing off the RT tech so.... *shrug*
Oh the poor Big Navi, will only do 5-10 FPS with RT, not 15-20 FPS like the mighty Ampere.
Good thing they enabled it for Nvidia, playing with RT will be a life changer.
CP2077 is possibly the most hyped game of the last decade.That french website review talks about bugs everywhere, poor AI like enemies that won't move even if you shoot at them ( even a boss fight where the boss is a sitting duck), bad car driving implementation and so on.
That's why i said it is a rushed game.
Maybe the visuals are great and if one likes slide shows, he can enable RT on Nvidia cards. But then, many people have a problem with excessive RGB lights on PC's but the same people will love the unicorn farts in this game.